This is a list of known developers in Diablo 4, from writing down names and jobs on a notepad during Blizzcon Virtual Ticket. Sorry if I misspelled their names I only had a moment to write them down.
Luis Barriga - Game Director
Sebastian Stepien - Creative Director
John Mueler - Art Director
David Kim - Lead Systems Desiginer
Zaven Haroutunian - Lead Dungeons
Angela Del Priore - UI Designer
Joe Shely - Lead Game Designer
Candace Thomas - Senior Encounter Designer
Sean Copeland - Historian Supervisor, Creative Development
Jesse McCree - Lead Game Designer
Harrison Pink - Senior Quest Designer
Tiffany Watt - Senior Producer
Tim Ismay - Senior Producer
Allen Adham - Exectutive Producer
Elizabeth Seminario - Game Producer
Rob Sevilla - Senior Concept Artist
Jairo Sanchez - Senior Character Artist
Corey Peagler - Senior Animator
Erin Zaneskie - Senior Charcter Artist
Nick Chilano - Lead Animator
Jayne Johnston - Senior VFX Artist
Matt McDaid - Lead Exterior Artist
Season Murphy - Lead Lighting Artist
I find it interesting there is no Don Vu or Wyatt Cheng. Though I think Joe Shely is a familiar name. I was half expecting Brian Holinka to pop up for a PVP d4 dev.
A lot of these are duplicates of the names you already listed in the OP, but I pulled these from the D4 press packet found here https://blizzard.gamespress.com/Diablo-IV---BlizzCon-2019-Press-Kit
Don Vu tweeted a bunch of stuff about D4 which makes me think he still has some connection. Wyatt is over on the Incubation team - not Team 3 who is doing D4.
I feel sorry for any game designer in any company now.
In many ways just releasing a game when it’s ready watching other game companies doing this that do not do the comicon and cosplay thing, they get less flak. It’s a no win. Expectations go so high.
Then if it is not released when some people want it they get crap. If it is released too early and has bugs they get crap. If it does not have what people expect, they get crap. It’s almost a no win.
When games are released without the hype there seems to be less crap thrown. It seems the nature of people to sling crap now.
It would be sad if it was not so laughable because most of the people slinging crap could not do any better if their life depended on it.
The only people I know of that thought they could do better, did not sling crap and just did it - and Tencent bought them out.
In recent cases, this is mainly on the executives who wanted unrealistic release dates to meet a financial deadline (e.g. end of Q1 2019) to appease the investors. Devs were pushed to breaking point to get it done.
Yes I hear you.
There used to be a saying that even corporate executives had which through history showed patience was a virtue: ‘Temper it with wisdom’.
(I could say the same with other areas but that’s off-topic).
EDIT: Now the almighty dollar rules - sooner or later they will get a smarter financial adviser that understands sometimes you have to lose money to make money by being patient.
Yup - part of basic business management is the woman that buys 5 things every week for the rest of her life is better than the woman that comes in and buys 100 things only once. You got it - Kill your base and it’s all over.
Yup when overwatch first came out, I dropped about $200 to get a legendary skin for every character. I quit soon after that. Anyway, they have released many more characters and skins so If I had kept playing I all these years, I would have made them a lot more money haha.
I like the whole gaming experience. Some people prefer PvP or PvE or cosmetics, or RPG or building, or climbing a skill tree and that’s cool. I feel grateful that I like all facets of it.
I even looked at Path of Exile too. I liked it but I felt the same as you with overwatch. If I played it, my bank account would look very unhealthy.