However looking at the other lair areas, I don’t think so, although it would be nice.
Then again, there’s a lot that we don’t know about the lair system (assuming that there’s more to it than just customizing our character’s appearance), so who knows, it may be that you can customize it to your liking and can set up a bounty board (likely not, but still not impossible).
Either way, bounties aren’t bad imo, it’s just about how they’re handled. For example if Diablo 4 made bounty specific enemies, that players can hunt down for rewards, but the longer these enemies stay active and/or the more players they kill, the stronger they get (to a limit of course), with the reward increasing as well. Something like that would make bounties more interesting than Diablo 3’s version.
Was mostly curious about, who they were and if they were still at the team, as it could indicate they had been promoted to some of the more well-known vacancies.
I just hope they use the open world, now that they decided to have one (of which I am no big fan).
As in, the primary way to encounter “good stuff” ™ in the world should be through random exploration. And not through “Bounty board” => Follow Arrow => Do Whatever.
Like running into a wounded NPC out in the middle of nowhere, who ask you to help. Like the events D3 has as well… except in an open world of course, and hopefully a fair bit more involving than, “go kill the monster 5 steps from here”.
IF they have anything resembling a bounty board, at least make it vague in terms of exploration. Like, A fire demon slaughtered a village in some large Area X, go look for it. Oh btw, did we mention it was a fire demon, wink wink
You go to the area, and search. At some point you see a burning tree, exploring some more nearby you find paths of burned grass. Following that leads you to the fire demon.
The search, and all the random killing of whatever was in your way, should be at least half of the event.
Most definitely. Random events like that would go a long way of enriching the world. Regarding the bounty system in Diablo 4, it definitely shouldn’t be the same as Diablo 3’s version as stated before.
It is not the design that is bad in D3 (concerning bounties) but several core things at once. First, lack of alternatives. You have to do bounties. Second, grind. You have do them again and agan and again, because this is when you are getting tangible effect from them. Third, grind means the destruction of “the atmosphere”. When you do the grind, you no longer think about “the world”. You think only about “effectiveness”, “speed”, and “reward”. Only these 3. Everything else becomes just a meaningless background - no matter how well scripted and designed. Remove “GPS map” with its in-built navigator and quest marks, and people will be infuriated.
Diablo 1 or Diablo 2 quests worked simply because you do them only once. Make them repeatable (for 1 character), and they all will be as bad and vomiting as D3 bounties. So ye, D4 devs will have a hard time making good repeatable content.
I’d say, they should look into POE with its Prophecies system. This is a fresh and working idea for repeatable content - you get a weird message and don’t really understand what this could mean, not even speaking about where and what to do to accomplish it. You keep doing your other objectives (and POE offers a lot) and eventually - somehwere - stumble on Prophecy objective/object.
While most of what you’ve stated is accurate, it also is that the design of bounties are bad. But that’s an issue a lot of Diablo 3’s content (set dungeons, challenge rifts, etc.) shared; they’re good ideas with poor implementation.
Now whether the same will happen with Diablo 4 will remain to be seen, however, I’m more than willing to wait for more info regarding it before passing judgement, since bounties can be something that can further add to a living breathing world for D4.
There is nothing wrong with D3 Bounties. It makes good use of the existing zones and encourages us to replay them instead of forgetting most of them like in D2 zones. How many of you guys ( I don’t) remember lv83~84 zones without google now while I am sure most of you that actually played D3 will remember most of the unpopular zones in D3 due to Bounty Mode.
Before D3 Adventure Mode was introduced, most of the random events such as saving a merchant on the bridge zone are nothing but inconvenient things to do. People only do that just for the sake of completing the achievement and they certainly don’t feel like to do for a second time if they encountered it by chance.
Bounty also exists in Diablo Immortal:
If I not mistaken, it capped to 12 bounties per day, and the quest giver is a bulletin board.
I wonder how many people they are losing over all the controversary right now. I cannot imagine this will not have an impact on the development, release schedule of Diablo 4. I hope D4 is a fantastic game, but if nothing else, we get D2R. I would be just fine with them building off of D2R and adding tons of (optional) content, with the ability to play the classic version of course. It will be interesting to see what (if anything) we hear in this month’s blog.