Torch is still in the game and pretty easy to get.
Never cared to wrap my head around this garbage rinky-dink sink system when it came in 1.10. Hope they remove it, or give me an option to hide the useless spam.
Iâd argue charged strike is faster, though not cheaper.
(youâre right though that smite is very good, I donât understand how someone could say smite doesnât work on Dclone.)
You can make a very cheap zeal but you do need a fleshripper.
o.O
all you need is a source of crushing blow and crap gear, a black flail with a random spirit is enough
Okay sorry I should have said I prefer fleshripper as you can pretty much do it with just that. Iâm sure we could put our heads together and find dozens of combos but as you figured out the reason for my choice was clear.
Nope, completely wrong
D2R Dclone spawning mechanic should be different because The reason of soj is now outdated
There is no more rampant Soj duping requiring a sink for them
This is gating annihilus behind wealth rather than a community event where everybody can participate
Itâs simple
Soj was chosen because they needed to adresse the massive duping problem it had, there were too many soj
Use the same logic of item sink
And just make Dclone spawn based on unique item sold
- each unique item have a %chance to spawn Dclone when sold based on their rarity(ie: mang song=99%, rixot keen=1%)
Or
- each unique item represent a value based on their rarity and selling them adds to the once soj counter and now Unique counter (ie: mang song is worth 5000 pts, rixot is worth 20). Once the counter reaches letâs say 100000, dclone spawns in 10 games that have Baal Q done+ the triggering game
That way everybody can participate and can be the lucky ones, it isnât just left to rich players to participate selling pricey Soj
This would also have the impact on making every unique item that drop something exciting⊠a unique drops, you donât same « crap it worthless anymore » you instead say « oh itâs crap letâs sell it in case it spawns Dclone »
i think you dont understand how dia clone works buddy hate to see it
Ad hominem once again lol
Ofc Dclone is a lottery everybody can win, but itâs also a lottery heavily titled toward who buys the super expansive tickets
Itâs a community event, every contributions should matter
it is great in my opinion. there will be 1000 times more people playing than original d2 at least. so 75-120 sojs is not that many when we have so many people mfâing. who needs dupes when you have 100k people playing d2
The only thing Iâd like to know is will the old IP system still be in effect on new battle net?
Wouldnât it be bad if every hell game spawned uber Diablo? I have good memories of creating a trade room and the screen suddenly shaking a few minutes later. I was playing as a weak zon and stood no chance in killing uber Diablo. I was filled with suspense and tension and hoped no one else would enter my game to trade. I had to /w some random D2 friend and he joined with his friend and killed Diablo for me.
Those are some good experiences that would kind of be ruined depending on what kind of changes are made to uber Diablo.
It was bad design then, itâs bad design now.
This is stupid crazy system for D2R. I dont think there is any IP system in D2R. In D2LOD, mass botters will find 1000s of games on the same IP and once they have 1000 games up, they sell sojs, legit or duped and get 1000 annis as reward. Letâs ignore mass botters and say we do it as a community. In D2LOD, we as a community find same IP games and once everyone has one game, we contribute selling our 1-2 sojs to get the count to spawn a Dclone.
With D2R, we can not hunt as a community, since there is no IP system and noone knows which IP they are on. So why would anyone sell their sojs in a game of 8 players when only 1 is rewarded. And why would a single person sell 75-120 legit sojs to get a single anni? You do understand that, that makes the value of a single anni like 1000 high runes or like 50K forum gold right?
That would make it INSANELY hard to ever get unless it spawns server wide, in which case it would be really common. In all my years on D2 I only ever found ONE soj. I really wish they would come up with a new and better system for this,.
So which ones better? Insanely hard or insanely common, and what do you guys think it should be changed to?
If we stay in line with how single player is going to handle it (1 soj = 1 anni), then my suggestion is we make it a 20 - 33% chance to spawn Uber Diablo by selling a soj, reason being that weâre playing multiplayer where you can MF and trade for sojs whereas single player canât.
PezRadar also said the values can change in the future. So they are open for feedback if you have any, right now would probably be a good time for it.
Those graphics for a kids show was pretty revolutionary.
Haha agreed, I read it was the first CGI television show in history (1994), even before toy story released.
Instead of spawing with a %, I would say spawn for 3-5 Sojs. So it is reasonable. Sojs are still rare and people who want to spawn Dclone will sell 3-5 Sojs in the same game and only that game will spawn Dclone.
I wonder if the OP knows that PezRadar edited his post.
Except for the fact that the only ones acquiring, and then selling will be organized bot communities due to large scale communication and soj selling as a whole required. The whole system was designed to reward bot networks and dupers.