Tempest Rush Flurry Rune

An issue with flurry rune: Clicking on doors/pylons/portals ect breaks the flurry stacks. To make it additionally better (part of the build Justice and Sunwuko), have a little time frame where if you go through doors/portals or even clicking pylons to not lose tempest rush flurry stacks. Like if you do a hard stop to go through a door for example, the flurry stacks stay and continue on when you use tempest rush again. This would go for anything else mentioned above. However you can still lose stacks if your CC’d by an elite/mob/guardian ect. This would make the play style and build fun. This way we have more maps to play on, rather then spending 15min burning all your rift keys looking for only opened maps. Or leaving a greater rift half way or more and have to leave because its a map with nothing but doors. just as an example. Since Justice is a newish build and season 22 coming out, I think this would be a great thing changed/fixed.

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I like it, flurry is the only rune viable for this set for decent dmg, and this is an annoyance.

The stack damage should be baseline for every skill when using tempest rush.
Even then it is still underperforming sadly.