And the devs who made this game / don’t talk to us regularly bc they’re “too busy on other things” bc realistically “they don’t value our opinions about D3 or D4’s modeling after D3”
See, if they were good devs, they’d talk on the forums on the reg, and listen, not just talk. But they don’t. They don’t even talk anymore. They have to actively value our opinions, to then listen, but they don’t prove either, never have.
Poorly made game, horrendous soundtrack relative to early 90s game soundtracks, twitch-suggested, youtube-suggested, metacomp mandatory, group play no creative minds allowed, neglected playerbase, yet they make a season theme and silence mode it. Super low-effort low-cost business model, doesn’t look good on their brand.
Neither does devving D4 to be just like D3 w “dark” as the ele that matters from D2.
Should sign them up for “dealing w people” classes along with “diablo 2 advanced study” classes. And, “game dev 101”. Would be a great 2020 fall semester for them.
Because they are not just showcasing this exploit e.g. with a GR100 or GR110 (not interfering with the leaderboard rankings), they are going for top rankings destroying the leaderboards abusing this exploit intentionally. That’s a huge difference!
OMG Cavill, you really don’t know how to look at someone character.
You don’t have enogh skill to see that I score multiple times on multiple characters, playing few hours a month, leaderboard solo. Just tell me - I dont know how to find this, and I will show you MY POSITIONS ON LEADERBOARDS
So, again, dear CUTE OP, you dont know to do such as easy thing as read other players characters, and you think that you can propose what is an exploit.
Yeah, right
When the season theme’s weather effects go off, all of the players’ stack counts should be reset to zero. Instead, the players that are far away retain their count, and when they get back to the other players, they re-grant their non-reset count to the players whose counts were reset. By deliberately taking advantage of this, the players are causing the stack counts to get into multiple hundreds and, as the damage done by the weather effects is directly tied to the stack count, they’re killing guardians with weather effects that are based on 1000+ stacks, instead of maybe 100-200 stacks.
Whether people are capable of doing GR150s or not doesn’t alter the fact that deliberately mis-using the season theme this way is clearly an exploit.
The easy question is: Do you think that the intent of the season buff is such that you can use it to clear 150 with relatively low paragon after 3 days?
If your answer is “no”, you know it’s an exploit.
My answer is “no”. It’s an exploit.
I will get flack from the high-rollers, since I don’t have any logged high-tier toons in this region (I play in EU, and probably wont register as a high-level player), but hey…I don’t care. Use your common sense.
It’s unfair to players that are not in groups that can’t keep rolling procs going. The theme was coded to only work on individual players, which for groups means they can and almost always do stagger their season theme procs. Solo players can’t do that obviously.
I would classify this as one of those “quick and dirty” coding jobs to get it working as a theme, but not enough playtesting in both solo and multiplayer environments to see that it should have been coded to work as a single unified theme for the entire group, not the individual players.
Assuming for the moment that the Classic team did intend to leave it working for individuals only and not as a unified group proc, their reasoning might have been to preserve the theme for the ubiquitous split bounty games where everyone goes off to do their own set of bounties. In such a scenario having a unified proc would be detrimental.
Unfortunately, the likelihood is that having it be unfair to solo players was seen as the lesser of two evils when the alternative would mean being next to worthless for groups.
Ideally it would work for individual characters outside of rifts, but unified as a single group proc inside rifts. But that would require much more coding and a lot more testing prior to release. Either way, someone will lose out here. This time (as is often the case), it’s us solo players.
It can be seen as an unfair advantage that players who use this effect have access to higher clears, thus having access to leveling up their legengary gems, their augments, paragon-levels etc. This affects solo leaderboards as well, don’t think it doesn’t.
Blizzard should disable the seasonal buff. Fixing it would be way too much work with all the different platforms and patches needed, and it’s unlikely they would be able to fix it completely anyway.
Then action the abusers and reset the leaderboards.
don’t distract the only dev from his super important job! he has to design a picture for s22 reward in windows paint on windows 95 with a steering wheel instead of a mouse!
Pfft, a lot of whining here.
Take the good with the bad. The season theme is unplayable for people with eye issues, it wrecks set dungeons needed for season progress, oh and it sucks.
So, if anyone can pull something useful from the broken garbage, good on them.
Just make a friend and get some high clears yourself.
And for the record, I’m not using this exploit. I got my stash space and have moved on.
Players are players. Yes, i like to play with my friends in 4man meta. But I am also a solo player. That is why there are categories for GR leaderboards to begin with. This is an absurd argument. That’s like saying that 2mans have an unfair advantage because one DH gets a zbarb with Ignore Pain, but you don’t because solo?
No one loses out. (??) If I play solo, I get the seasonal buff. If I play group, I get the seasonal buff. Is it true that in a group, i can coordinate it better? Yes, but I can coordinate anything better in a group:
Only 1 player in the group needs to wear Nemesis.
Only 1 player in the group needs to wear Iceblink.
Only 1 player in the group needs to wear Bane of the Stricken.
And so on.
Have you actually been spending all your time in d3 lamenting that fact that players (when in groups) have an advantage that solo players don’t have?
Looks like they have already picked up the Nevalistis Silence Stance.
What exploit?
Where did you read this is not working as intended? All I read in the blog was “Tempest yadda yadda your character will occasionally (every 90 seconds) channel an elemental power which unleashes into the environment for a limited time”
Nothing about stacks or when they are supposed to be cleared. It was coded this way, maybe for a reason. Unless they apologize and call it out as a bug it could be intentional just as well and everybody is free to make best use of it.
Of course it is stupid, but so is limiting stash space or forcing us to click on mats. Stupid has a long tradition here.
I haven’t looked, so I don’t even know what triggers the effect (or even what the counter means), but somebody does, these guys do, and if they’re coordinating and timing their play to take leverage the seasonal affect (which clearly is designed to be somewhat controllable, since we have a counter to track), then more power to them.
For me, it’s a random thing that happens at good and bad times. If these teams can leverage that in to their favor, a task which takes communication, coordination, and skill (all things you want teams to do), then shazam – off they go.
This is no different than timing the COE buff, frankly.
Still a bit early for the newer one. Pez has been dead silent though and his responses have been either mass copy paste ( PTR) or odd tidbits unrelated to gameplay, bugs, or game discussion.
Considering both scenarios, the one in this thread and the one you put forth as the hypothetical, affect solo leaderboards, yes, they are both unfair, though the latter requires the player doing groups to go back and rake the solo boards with their higher gear from group play.
What matters here is the original intent regarding the buff and whether or not limitations regarding time and/or coding came into play that left the buff in this state.
You cant be serious right? Read D3 ToS, you all accepted it. Anyway there is no excuse for using that exploit, they know exactly what they are doing, they do it on purpose and they know it shouldnt be working that way - they even said that on YT / Twitch.
Using exploit is intentional behavior, why they didnt make just video about that and reported it? Thats what you should do with exploit, but no, they used it for getting leaderboard rank and im sure not just single time.
There is huge difference between “finding an exploit and accidently use it” or “use it multiple times on purpose to get GR150 clear and leaderboard rank”. While i agree that those who accidently stepped into shadow of an exploit shouldnt be banned, those who do it again and again to get advantage over others should be punished. They are content creators and they are teaching their viewers that exploiting (cheating) is ok?
There no excuse for such behavior and there is no doubt, that this is bannable.
At this point they just should allow players to clear 150 GR with 1000-1500 paragon and few 90-100 augments and SOLO with 1500-2000 paragon with at least ONE build and just HARD CAP max paragon you can get in season to let’s say 5000.
This change would give casuals a reason to actually play more than just finish season journey or only reach paragon 800-1000 and quit season, cause either they only do SOLO GRs or are just tired of doing max 80-100 GRs in season, cause they don’t have 10 and more hours a day to spend on playing a video game running in META groups all day long…
Otherwise there will always be someone who will abuse any in game mechanics for they’re own advantage and every time you FIX it, you’ll ruin the fun out of the game.
This game is 8 years already just let players even SOLO 150 GR with at least ONE build without the need of having thousands of paragons and almost maxed out augments on every item…
So what if some players get 3000-5000 paragon in a week or less, when casuals will be happy to reach at least 2000 or even 3000 paragon (at the end of the season) if you just “UNLOCKED” GR 150 to SOLO without all the pointless nerfs to builds that achieve it.
Wouldn’t surprise me if you get more players interested in D4 if you actually did it, cause right now you’re only limiting the gameplay and punish most dedicated players by ruining their builds just cause they could SOLO 150 GR or came close to do it.
If you gonna do the same in D4, after the game is few years past it’s release than don’t be surprised if a lot of players will hate on it or constantly complain in the forums, but who am I kidding the game will probably sell like hot cakes and maybe even beat D3 in sales and than you’ll just IGNORE your playerbase, cause you already got your money…
Are you sure that desync and stack sharing has to considered as bugs? I am not 100% sure. At least it was Blizzard implementing these mechanisms in a 5 before 12 action. As it seems there were no testing around to figure out the unwanted synergies between some weak spots of coding.
It is not about time to cry for bans. It is time for Blizzard to become active to stop that mechanisms - no matter if they are bugs or not.