You seem to ignore the “you are very kind”. It’s an expression of disillusion as much as a diplomatic attempt to get a positive reaction. Community been asking for ages for things like mats-collecting pets with no result whatsoever. Blizz was and most likely will be atrocious in their handling of user feedback and i’m fully aware of that.
It’s not anything malicious, they just don’t have the resources. Active development was cancelled shortly before RoS came out and the team was put on D4 with D3 being regulated to the classics department. It may be on the table but at a low priority.
After a while it feels like same people under different sock puppet accounts yelling the same nonsense to stir the same old subject beaten with sticks and straws.
If Community Managers catch a noticalbe idea on forums, they take notes and give it as a report at the end of the week to developers. If it’s a good idea, team get to gameplay test and it gets to be added to the game; that’s how we got many different builds at the first place. If it’s not a good idea at all or it goes against design of gameflow, developers will silently say “no”; they never talk about it again.
All those crafting materials are can be made into an item by crafting recipes at a fixated ratio, while anything else that can be swiped without clicking, such as bloodshards and gold, don’t. That’s the pillar of the design; you’re complaining about picking up loot in a loot picking simulator. Playing the game in an auto pilot to seek goblins and chests only are not engaging or thrilling per se either. Game supposed to give you choices, not eliminate them for you. Filtering should be made by habits and eye-hand coordination of player, not by the system.
Doing a choice between 3 more clicks to swipe material off the ground or moving ahead and scoring a larger kill streak, shouldn’t be this puzzling. It’s a video game; both choices are valid and one of them breaks the flow which is fine. It makes it distinguishable compared to a time trial.
Developers won’t give you this so-called quality of life without any drawbacks. Else, would do this sort of change when they finally decide to cease all support for this game as it wouldn’t matter anymore. There has to be a plan for this mechanic at the first place. I believe they’re not deaf to this amount of feedback from fans when it would fit their agenda. Currently appears, it doesn’t.
As a reminder if you’re debating about mitigating 2-3 clicks from a click fest game flow, possible that you’re not enjoying the game overall at the first place or have no idea how to manage your resources.
You can craft jewelry at a mass rate from Jewelcrafter to smelt them.
Since crafting materials were changed to no longer take up space in the Inventory, people have been asking for them to be treated the same way that gold and blood shards are, i.e. auto-pickup by walking over / near them. This isn’t about auto-pickup of loot items, it’s about materials. Materials that have no space requirement and that you can never fill up. Heck, even if they didn’t give us “walk over to collect”, how about the “loot hoover” thing like they do for gems, i.e. if you click on any crafting material, all crafting materials are gathered?
To be fairly honest, I haven’t seen a single valid reason not to have at least walk over auto-pickup for crafting mats. Trying to manually pick up mats among the trash items wanting to ignore is already serious pain. About 99% of the time when trying to pick up DBs for example I end up picking up the trash item instead even though I had the DBs highlighted before clicking.
Walk over auto-pickup for crafting mats is not automation of gameplay.