Talisman Question for Players, not the trolls

Would you like to see a Talisman with Charms implemented into D3 or D4?

If so, how would the charms function, what would you like to see?

  1. The Talisman can only be obtained by defeating a special boss.
  2. The charms are located in the world and are not easy to locate.
  3. Each charm has a special ability that can be use on it’s own.
  4. When you use all (6) of the same type of charm you receive a special bonus.

Or:

  1. Instead of charms you can use 3 legendary gems, each gem must be at least level 50.
  2. The game offers new legendary gems that can only be used in the Talisman.
  3. You cannot use 2 of the same type of gem (you still have legendary gems in rings/amulets).
  4. Once inserted into the Talisman the gems cannot be removed.
  5. The new legendary gems are located in the world and are not easy to locate.

I would like to see something like this in D4, but will not count on it.

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With the current skill system of D3 they’ll be nothing more than stat sticks that would replace augments and bloat the power progress for no reason. Skill system must receive some dynamics to carry charms system. I’m thinking of more skillrunes synergizing with secondary-utility affixes to gain extra effects and bonuses but being locked behind equipment requirements.

Your favorite GR push build use a fire skillrune with dual wield freely? Great news, there’s a lightning skillrune that synergize from a useless utility affix (life after kill?) for potentially more damage when you stack it enough but requires using 2-hander melee to cast it. This way, it allows power progress but it will take meticulous amount of time to figure out the optimization of a different spec.

Only then we can talk about charm system being a fit for current D3. Otherwise it will only replace augmentation system and create lots of chores.

I generally like the idea if items combining in a certain pattern to grant bonuses. Like Runewords. Perhaps bonuses if a certain 3 legendary gems are used?

I’m not against the idea of charms having runes carved on them either. That also fits my idea of runeword system.

Nah. That ship sailed looooooong ago. D3 won’t be getting anything groundbreaking anytime soon, or ever.

I’m down with this model.
After killing Spider Queen in Campaign to save Karyna, she could reward us with a single slot Talisman. Follow up important quests may grant you Talisman slot expansion, by 4 up to 17 slots. Quests with less of an importance (only one goalpost and non-boss ones) in Campaign may give you guaranteed random rolled charms.

For anyone to whine about Campaign mode; Adventure mode simply could unlock you Talisman with single slot and expand it as you complete season journey chapters. If you completed season without a fully expanded Talisman, it’s your own fault and have to run Campaign non-season through to unlock it. Don’t wanna do it? Then complete season Journey with multiple characters.

I’m not entirely sure about 4th point though. I rather leave specific slots for utilizing runestone or rune-carved charms in Talisman and separate the runeword between Talisman and standard equipment.

This is a great idea. its almost 5 am… i ll think about it and comment tomorrow. Basically i think this system should implement NOW. Forget the new set crap… divert what ever resources into this.

@ Nevlitis, if you read this… can you pay attention to this discussion and pass the info onto the current dev team??

@ Miss Cheetah… can you poke on nev’s bum on this post plz??

No. The last thing Diablo games need is yet another level of RNG.

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