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Didnât see it before the wipe and was filtering DMO, didnât think someone would actually push Tal6 so I see now fair enough but not really a fair comparison. Youâre okay with that having to be not only 2pc from Talâs but Reverse Archon (300-400%) to even catch Orb/Twister? Just by that, still behind sorry.
A clear is a clear though cannot deny the facts in a solo environment, however in a group environment Meteor would never get used over Orb/Twister because with zDps you could just Reverse Archon to do 4x your damage output vs Meteor and even worse in season with the Sanctified Arcane Orb power so all things considered and set/skill comparisons all things being equal then maybe this statement is more accurate:
Firstly a quibble: itâs not Reverse Archon because youâre casting meteors, killing monsters, and gaining archon stacks while IN archon. Technicalities aside, you seem to think that archon acts a âclutchâ for meteor, when in fact itâs a very natural choice given the free belt and armor cube slots, which lets you fit in Fazula/Swami. The resulting build is no less meteor-centric than a non-archon version.
Guess what, Orb/Twister wouldnât get used for group meta either, given the many superior options provided by other classes, so this point is moot.
As far as a playstyle change is concerned, here are my suggestions:
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Remove Smoldering Core and the stacking effect entirely. Keep the lure effect, but move it to a 1H Wand like Blackhand Key. Add a direct damage buff to this wand, like that for Grand Vizier
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Remove AD procs from Tal 2piece, forcing manually cast meteors
The first point ensures that Meteor deals its full damage immediately, giving it much better trash-killing potential. Being able to wield a 1-Hander also allows the Tal offhand to be equipped, freeing up another armor slot (such as Squirts for Tal ammy), and granting an additional 25% additive meteor damage.
The second point eschews the autocast playstyle in a push setting. For farming, autocast meteors from 2piece will make do.
If you donât care about the proces, but only about the result then yeah, a build that doesnât even have the meteor skill on the bar can be called âmeteor-centricâ.
To me it speaks of bad design.
Want us to use TR and Meteors? Fine by me, but for Cainâs sake, make that damn set actually support the skill other then those autocast meteors. And do something about the fact that the only 2 weapons we have that support Meteor are both 2-handers.
Yes sorry technically correct not Reverse but still using the 300-400% damage mod, I donât think thatâs as free choice as youâre suggesting.
Haha fair enough right none of those would be in meta group anyway, which is my entire grip here for buffs! But I see your perspective, regardless of what skills are being used the builds are close for solo pushing NS so Iâll eat crow on that.
And hey I like those suggestions, they make sense. I guess in the beginning of PTR I wasnât taking the 2 Two-handers for Meteor damage seriouslyâŚit is a huge build hinderance especially considering Tal Rasha source yes.
Tal Rasha turned evil (back in D2)⌠that was why he is not getting a buff.
Thatâs an elegant solution! thatâs what I always said I want to farm with DMO EB, I even proposed an OID buff for EB, and then they simply deleted EB from DMO lmao.
IKR!
EB is quite fiddly to play with Tals and (to my knowledge) doesnât have the damage to be competitive when used with Tals.
It makes sense to keep it on DMO especially with the QoL changes in this patch. We can have Primus cubed and just need to jump around and let EB wreck havoc to what ever enters our permanent bubble.
Funny that you speak of process vs result, when Iâm one of those that strongly prioritizes the former. Youâd have realized that if you cared to read down a bit further:
the whole point of which is to force you to include meteors on your skill bar and manual cast them. The inclusion of archon has almost nothing to do with this.
If youâre suggesting to manually cast meteor while using tal rasha whats the point? Might as well just use an LoD build. The whole point of the tal rasha set is the auto meteor spam. If those procs are gone then manually casting just leaves you with empty AP doing zero dmg
I think itâs because the new 2p bubble mechanic requires a targeted skill. EB wouldnât really work with the updated 2p since itâs not a targeted skill. Then they updated the 6p to have all the same skills as the 2p.
Seems a bit dumb to me, because you could still cast manual bubbles for EB. Or just run Primus. Wouldnât have hurt anything to have left it on the 6p even though itâs not on the 2p.
But I think that was the thought process that went into that change.
In general LoD should be a tankier but less-DPS alternative to 6piece sets. The issue is that Tal didnât get a damage buff so is lagging behind LoD even the DPS department. It should be changed so that the point of using Tal over LoD is to do more damage (not to mention the possibility of combining with Aughilds, Crimson, or Guardian sets).
If youâve actually played a classic meteor build like Starpact, youâll know that your AP will regenerate quickly enough for you to manual meteor again for your next CoE cycle. If youâre not playing CoE/rotation-based, running a primary skill with APoC on offhand will solve any AP issues.
noâŚjustâŚno.
Thereâs a reason people dont run a manually casted meteor build.
Care to elaborate? There are videos of people (including myself) playing manually cast meteors, objectively proving you wrong.
So you looked around youtube to find people who made a meteor build and all the sudden youre validated. You know, if you look long enough on youtube you can find a video for anything. Next youll tell me that Bigfoot and the loch ness monster are real because you saw it on youtube.
My point was that its inane to run a manual meteor build when tal rasha does it for you. Use some critical thinking instead of trying to prove people wrong.
Now tal2 is correctăNow tal2 is correct. Mobility, tenacity and damage need to be improved. But they wonât do it again. Because they are afraid that someone will match Archon and manual arcane meteorites to play unreasonable high damageă
Making an analogy between a real, unfalsifiable activity (GR pushing) and Bigfoot/Loch Ness. Yep thatâs what I call:
right there
And my point is that Tal Rasha shouldnât autocast meteors for you, because manual meteors have worked well in the past. How dense can you really be? Anyway I have no more words for you. It is a waste of time to try to convince a dolt that lacks the brain cells to absorb even a sliver of someone elseâs argument.
Lol look at you getting triggered. The funny part is you think you have the perfect solution when all you have is a flaccid opinion. Thank god people like you dont actually work on this game.
Donât be angry, just discuss the game, and please donât attack others. If you insist on manual meteorite, do you mean meteorite rain? Now the passive meteorite is really smooth. It just pays a lot of operations and does not get the tenacity and damage it deserves. You can try to build a design of skills and equipment. Letâs see how it works.40 energy a meteorite, 50% also has 20, I really donât know how you want to manually meteorite to hit damage.
No Iâm mainly referring to Starpact.