This is nonsense and you know this. There’s always gonig to be an agreement side and a disagreement side, the winner is majority not all. And like I said before:
Yet again you state the same thing. Your still stating “these players”, “all players”, “many players”, like you speak for them. Why cant i speak for players who doesnt want turn on and off button but you can when they want the option to have it? HMM?!? Dont contradict yourself it makes you look liek you dont know what your talknig about.
I’m assuming your just going to say the same thing over and over again so I think im done trying to convince you that this “option” is unnecessary, even more when the fact that you gave me the reason is becasue players complain about being left in the dust when farming in groups, just make a damn speed build, dont cripple other players just so you can catch up. We just want different things, and thats okay.
For example, if you had a tickbox for auto-pickup of crafting materials that was, by default, not enabled. The players that either are unaware of the option, or don’t want auto-pickup, leave it unticked and they continue to play as we do now. The players that do want auto-pickup enable it. How does giving players options affect the players that don’t enable those options?
Why is it bad that shotgun crusader does twice as much damage as any other crusader build ?
Well, because there is no reason to play anything but shotgun in solo crusader push.
Same thing with auto pick up mats. If you want to be efficient you will have to use it. And unlike you, I agree with Wyatt Cheng when he says that it gives a sense of what you pick up, unlike when you just auto pick up.
Somebody said something about bloodshards auto pick up. He seemed to miss the point where bloodshards have a cap when you have to spend them unlike mats.
With the optionality there are no winners at all - each one will play as wish. It can be nonsense only in the games with the absense of optionality (like D3).
Nope. I just take into account the opinion of ALL players (i.e. ones that like idea of auto pick up and ones that do not like idea of auto pick up - it is evident that there are only 2 choices for that).
Because in such case you are talking about permanent auto pick up with the full ignoring of the opinion of ones who do not like auto pick up (like devs) just because you need permanent feature and do not need optionality so you speak about players that do not want optionality (buttons on and off). Deadlock situation in your case just because devs do not know the opinion of ALL players and hence can’t add such feature in the game.
But - in the case of optionality - they (devs) can collect statistics (state of the options - i.e. on or off) and if the first option (for paragon 100) will be activated by ALL players (that played in D3 after adding of it) they can to make it permanent (because their reasoning about absense of auto pick up was absolutely wrong).
Another optional features (like auto salvage) must be always optional. At least while there is gob-ring for auto pick up of white items and while one need yellow items at the start of seasons (they have exactly the same functional as the feature you want to have permanent).
If you do not understand what I am talking about this does not mean that I do not understand it.
You can’t prove the fact that this “option” is unnecessary while devs do not collect statistics (data of the state of the switch from ALL players) and do not provide these info for you. Moreover, if this fact is true hence incomprehensibly why there are no of auto pick up of mats already. And yes: in this suggestion it is only 1 of 9 options, and some another options can’t be pemanent at all.
ok. I removed un-optional PS from the first post. Backup:
Further:
???
Yes. It is the main idea of this suggestion. Exactly by this reasoning:
But, for example, SeuTiBeun has arguments against this.
No problems at all. You and devs can play with unchecked option of auto pick up - the game will be exactly the same for you as now. But ones who want auto pick up by their reasoning will play with such option.
Gold. It has no cap. But there is auto pick up of this + auto pick up of it by pets. So these arguments of WC and you have very strange logic.
Moreover, I can explain why some players want auto pick up and auto salvage. This is due to the fact that devs added very many situations that require TP for town and back for salvaging items (if one want to pick up all of them) and at the same time they added gameplay features like the current season buff (which requires keeping stacks of something). Even more - one need to hold the stacks for many other things (like stacks for more defence, sometimes this means loosing 8x defense - i.e. without these stacks mobs will provide 8x damage on char). TP to town = loosing of all stacks (hm, say, on hardcore - loosing additional defense which decreasing incoming damage in 8 (!!!) times). This is the reason while players just skip mats and white / blue / yellow items at all. Just because one can just farm white items and then convert them into blue and white using the Cube. I.e. there are no logic of WC at all. To understand this devs should play in their game (on T-16, of course; preferably on hardcore). In the other games there is the option for hiding some useless items to do not strain players.
My point is exactly that mats are not gold, and therefore should not be treated as gold.
You completely ignored why I explained this is a completely ridiculous stand. It’s like saying “well ok, I think we should remove speed limits because I want to go at 200km/h, but you don’t have to do it yourself you know”. Yeah I don’t have to go that fast, but if you’re twice as likely to get into an accident because someone decided to go at 200 and lost control of his car, then maybe I am allowed to say I don’t want to. Even if I do have a car that can handle such speeds.
I just want straight up auto pick up for crafting materials and gem for pets.
You want the devs to make an additional unnecessary work to add the option to turn off auto pick up for those “speed players to cripple themselfs so slower players can catch up” and add these “unlock features at certain paragon levels” for different materials.
I want this, you want that. You have your opinion and I have mine, now we see what the majority wants and see how auto pickup is implemented or if its even implemented.
This is exactly what he does! LOL. He nitpicks your response into further nonsense just so he can probably “feel correct”. Even though this is purely opinion based and I have only seen responses that are against this “optional” idea.
Nice. At last we have 2 opinions in this thread - from ones that want auto pick up and from ones that do want auto pick up. In the thread with the OPTIONAL auto pick up which allows to each of them to choose by themself the things they want, but we see that they both have claims to optionality.
Let’s see their arguments:
“No auto pick up of mats at all. Because there is position of devs.”
“Auto pick up of mats for all. Because author thinks that all players want this.”
As you see - not all. And you can’t know exactly what part of players want this.
I.e. we have deadlock situation as you have with suggestions of auto pick up early in the themes without any optionality.
As I can see, you completely missed the word OPTIONALITY.
Your example is not about optionality - it is about permanent removing of the feature which you should address to SeuTiBeun, which wants permanent auto pick up.
I suggested in this thread OPTIONALITY - if you do not like auto pick up (by your reasons) you can just do not use it. If SeuTiBeun wants auto pick up he can use it.
At first, I already removed PS with such suggestion (which was just additional fix), so your first quotes does not matter already at all.
At second, about second quotes - very simple: “do not like, do not use”. There are another players that want auto salvage which will use these features.
About “additional unnecessary work” - it is very funny suggestion. Just because it is only choice to give players the features they want without affecting players that do not want them.
You missed one important thing: there are not only I and you. There are another players of D3 too. And I - when I developed such suggestion - tried to take into account and their opinions too for that they do not have arguments against this idea (auto pick up) and it can be realised at last, after all these years.
But with such opponents as you and Kikaha it can be impossible (i.e. you will be still without auto pick up, even without optional, just because Kikaha do not like auto pick up and you tried to ignore his arguments when you suggested permanent auto pick up of mats).
And yes: you liked post(s) of one who is against any auto pick up feature (including yourself). Do you really understand what are you doing?
It may sound incredible but I like diablo 3 as a game, I think it is fairly well designed as far as the gameplay feedback loop is concerned, and if the senior designers of the game say not having auto pick up mats is part of the way they made this feedback loop seem good to me, I am not going to ask for its removal. They are professionals and know way more about that stuff than me. Hence why I don’t think we should add auto pick up. And I have picked up way more items than have.
As far as optionnality goes, I think I addressed it pretty well in my car speed limit analogy so feel free to read it again untim you understand why “just don’t use it” is not the way to go.
This would change a very core component of the gameplay, and people already complain that the game is goong too fast, you have to use speed builds etc etc, and this would only make the game faster.
I personally like how the game is super fast paced, as a matter of fact, my favorite activity is t16 with a wol monk, which is exactly what would benefit the most from auto pick up. Would I like it ? Probably. Am I scared that in the long run it might diminish my enjoyment of the game by making my t16 even more pointless than they already are ? Also yes. And I like playing in group as well so if everybody starts leaving the game because they feel like playing is pointless (which is already pretty darn big of an issue with ad vitam eternam paragon farming btw), then I will struggle even more to find players to play with. SO, I trust the devs (/game designers) at blizzard to add it if they think it’s a good idea without trying to force my lay man 's opinion onto them.
These “professionals” made many mistakes at the past (say, additional mode like arena for choosing level of GR before access to it; or their full incomprehension of the difference between two-hands and one-hand weapons) and players should have done more to explain to devs (to these “professionals”) the things that were obvious for most players but not for devs (so some players began to think that devs do not play in D3 at all because some things are evident for (almost) everyone who is playing in D3). And this is the reason why many players leaved D3 - due to such devs and their un-understanding of D3 and the things that players want to have in this game.
This means that your true reason against auto pick up is not this thing at all (because you will use it if it will be appeared). Your only reason against it - “devs said ‘no’, hence I will support this their choice just because I think that they are professionals”.
It does change exactly nothing.
Players do not waste their time on picking up mats and (white / ) blue / yellow items at all neither in farming of act’s reagents nor in farming NR. These are fully unused garbage that can be collected more effectively by another ways. I think that devs just do not know how exactly most of players play in their game. It is the one more demonstration of their unprofessionalism.
And - as prove of my words - reaction of fans on the Blizzcon on the presentation of D4 (vs reaction of fans on the presentation of D3): miserable and careful applauses on the presentation of D4 vs wow-effect on the presentation of D3. Find videos of both on youtube and look them by yourself.
These “professionals” lost already big amount of their fans (part of them go to PoE - the direct competitor of Diablo, from which (PoE) they (devs of D3) taked idea of the buff of the current season + even trade for D4, though they (devs of D3) had their own AH + players of PoE asked its developers about AH instead of trade).
P.S.: of course, it is very convenient to hold your eyes closed (you and devs), but now they will need to sold as many copies of D4 as they can, but with such relationship to fans and their suggestions that they demonstrated during 7 years of beta-test of D3 (and continue to demonstrate now; yes, in D3) I have big doubts that such their “professionalism” will allow for them to return the part of fans that they lost already. One more prove of my words - number of likes of threads with ideas that had much more likes on old forums. Now players even do not believe that some of such suggestions can be realised in the game (I am about D3).
And only devs with closed eyes can do not see these evident things.