[Suggestion] Improvements to all Demon Hunter sets

Ideas for improving current Demon Hunter sets

Natalya’s
concept - focus on movement and dual wielding hand crossbows

(2) Set:
While dual-wielding hand crossbows increases discipline by 1 per second. Smoke Screen gains the effects of Displacement, Lingering Fog & Healing Vapors runes.
(3) Set:
While dual-wielding hand crossbows increases dodge chance by 30%. Reduce the cooldown of Rain of Vengeance by 4 seconds when you hit with a Hatred-generating attack or Hatred-spending attack.
(4) Set:
While dual-wielding hand crossbows increases attck speed of Primary Skills by 30%. Rain of Vengeance deals 100% increased damage, gains effects of Shadow Beasts (Stampede, Anathema & Flying Strike) runes.
(5) Set:
While dual-wielding hand crossbows increases the duration of Vengeance to 30 seconds. Vengence gains the effects of Side cannons & From the Shadows runes.
(6) Set:
After casting Rain of Vengeance, deal 14,000% increased damage and take 60% reduced damage for 10 seconds.

Marauder’s
concept - focus on Sentry and Grenades rune effects.

*All skills gain Grenades rune effects therefore allows an additional rune to be selected.
*Custom Engineering passive Increase the maximum number of Sentries to 4 and charges of Sentries to 3 and number of Spike Traps to 5.
*Bombardier’s Rucksack change from 2 additional Sentries to summon Sentries in pairs and increasing the number of active Sentries to 4 (allowing 2 pairs of turrets or 3 pairs with custom engineering) & gain Chain of Torment rune effect.
*Make Sentry Impaling Bolt the no rune effect & replace rune with a motor grenade effect.
*Give Elemental Arrow Immolation Arrow a grenade effect.
*Give Multishot Full Broadside a grenade effect.
*Chakram Boomerang a grenade effect.
*Chakram Shuriken Cloud needs to generate 3 or 4 hatred per second when Spines of Seething Hatred quiver equipped.
*Sentry bonuses capped at 4 acive sentries so custom engineering not compulsary.

(2) Set:
All skills gain Grenade rune effects. Companion calls all companions to your side.
(3) Set:
Summoning a Sentry will Cast Chakram Shuriken Cloud, lay Spike Trap with all rune effects and gain 3 discipline. Discipline costs are reduced by 10% for each every active Sentry.
(4) Set:
Sentries deal 500% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, and Rapid Fire when you do. Sentry gains the effect of Polar Staion & Guardian Turret runes.
(5) Set:
Reduce the cooldown of Vengeance by 10% and increase attack speed by 3% for every active Sentry
(6) Set:
Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Rapid Fire, Companions, and Vengeance deal 15,000% increased damage for every active Sentry.

Unhallowed Esscence
concept - focus on Preparation and Rockets rune effects.

Set usable for all secondary and archery skills depending on the bow/quiver combination.
*All skills gain Rocket rune effects therefore allows an additional rune to be selected.
*no longer multishot focus so different bow & quiver combinations are effective.
*Give Elemental Arrow Nether Tentacles a rocket effect.
*Chakram Shuriken Cloud a rocket effect.
*Vengeance gains both Dark Heart and Seethe runes from 2 set bonus and does not loose homing rockets effect when Personal Motar, Side Cannons or From the Shadows rune is chosen.

(2) Set:
All skills gain Rocket rune effects. Your generators generate 2 additional Hatred and 1 Discipline.
(3) Set:
Preparation gains the effects of Invigoration, Battle Scars & Backup plan runes. Casting Preparation also casts Calthrops with all rune effects
(4) Set:
Gain 60% damage reduction and deal 60% increased damage for 8 seconds if no enemy is within 10 yards of you.
(5) Set:
Rocket damage increased by 250%, summon a Sentry Spitfire Turret every 20 seconds.
(6) Set:
Your generators, secondary, archery skills, and Vengeance deal 350% increased damage for every point of Discipline you have.

Shadow’s Mantle
concept - focus on blade skills and Marked of death.
*Holy Point Shot also gives Overpenetration & Grievous Wound rune effects

(2) Set:
While equipped with a melee weapon, your damage is increased by 6000%. When taking more than 30% damage in a single hit throw Fan of Knives with all rune effects, can occur once every 30 seconds.
(3) Set:
Bolas gain the effect of Thunder Ball & Bitter Pill runes, Grenades gain the effect of Thinkerer & Grenade Cache. Cast Marked For Death with all rune effects on Critical hits.
(4) Set:
Shadow Power gains the effect of every rune and lasts forever.
(5) Set:
Gain 20 Discipline when casting vengeance. Vengence gains the effects of Side cannons & From the Shadows runes.
(6) Set:
Impale deals an additional 75,000% weapon damage to the first enemy hit.