Strafe Builds? Plural?

Direct quote from Blizzard - Developer’s Note: We’ve taken away the Strafe ability from Natalya’s, but still want to support the players enjoying Strafe builds.

What other build is there besides Gear of Dreadlands and click your generator every second, which is the opposite of fun.
Please, do inform the fan base of this other strafe build you speak of in Season 28.

6 Likes

Anything can be a strafe build, just add strafe and mix.

2 Likes

Strafe sux dic. It completely destroyed the identity of the Demon Hunter, and thus D3 for me.

20 characters.

1 Like

No, at this point strafe is just a movement ability. In no build does it do sufficient damage on it’s own. Even a fully primal/augmented, LoD/LoN stafe only, with Kmart Pencil and Valla’s struggles with T16.

It went from being usable in 2 builds, down to 1. Which wouldn’t be bad if it wasn’t for generator spam. I can’t think of single person that ever said, I really enjoy clicking hungering arrow every second.

2 Likes

Where in your blizzard quote did these qualifiers come from?

where did you read it, can you please clarify?

@Raxx, you need to shut up with your proposals sometimes. If dev really did it, f*k you, man.

6 Likes

Bold red text in the Natalya section.

1 Like

I don’t know what you’re issue is but if I used your logic, every Barb build is a WW build if I put it on the bar.

I’m not trying to pick a fight and I hope you aren’t either.

Demon Hunter went from using strafe in a usable damage manner, from 1 LoN build, to a second build in Nat’s Vengeance, GoD arrived but the damage output and tiers were increased so the LoN was useless but we had Nat/GoD for 2 usable strafe builds. Now it’s back to 1 build.

Blizzard said builds which I think is interesting. Nobody will be using it outside of leveling or GoD.

2 Likes

You’re the one with the issue, as seen in the opening post. This is a game with 20 difficulty levels. Even builds not good enough for you still qualify as such.

In other words, lay off Blizzard.

1 Like

Players: we want win-to-win
Blizzard: take you GoD
It becomes incredibly populoar
Blizzard, guys, slow down, and makes GoD much weaker
Players: cry and ask to do something
Blizard, ok, here are 2 spin-to-win, you really love it.
Players start playing only them. People like Rax, Wudion, who spend thousands of hours get tired of it.
Blizzard for Season 28, ptr: see you like it, get this new, the most poweful set with spin-to-win.

Rax: I’Ve talked with my circle of friends. We got tired of it. Let’s remove this gamestyle and make GoD stronger (but not better playstyle, you are sill forced to press every second a skill).

Blizzard, ok.

Result: the guys still will play mostly with spin-to-win style with GoD but 10 GP lower.

Genious solution! Very smart.

11 Likes

Absolutely not. This is the same company that gave you immortal. They need to be questioned just as any company should. I’m sorry if I have offended your daddy. This game has many more than 20 difficulty levels, I’d wager it’s closer to say… 150. When a popular skill is reduced to being usable in 1 build for a majority of the content, yes I feel that’s an issue.

If you want to use X skill, then you should need to manually cast X skill, not use Y skill to delivery X skill in a lazy manner while you fall asleep at the keyboard. Even the marauder spec needs to manually cast a hatred spender to do sufficient damage using their sentry turrets.

I’m glad that blizz turned Nat’s set into a manual spike trap build, not another strafe monstrosity that spits out spike traps passively.

1 Like

You still have to detonate them with another skill. Which could technically still be strafe, which would be absolutely hilarious if this turns into a GoD build but you have to cast spike traps every second.

(post deleted by author)

This, right here, except you’ll be pressing Spike Traps multiple times a second. Oh the irony!

I don’t think that Rax liked the nats strafe build.
Having played 1000 hours of the strafe impale build I can see why.
Thing is I quite like it, but didn’t get the chance to play as much as him.
God isn’t fun, pressing the same button every second is evidence enough.
Nats looked really fun, if the pro players were injured at casuals would challenge their leaderboard positions I would have been happy with a slight nerf. Us casuals don’t want to compete with the pro diablo players anyway.

4 Likes

You hold down strafe while traps shoot out automatically giving you infinite discipline.

They could literally replace the traps ih the previous iteration with colorful confetti that explode with AOE damage and there would be no change in gameplay.

D3 shouldn’t be designed around players that don’t want to press buttons. I’m a casual solo player myself and I hate braindead builds like strafe, especially when they are powerful.

Just add Strafe and mix.

Very pissed about the fact they removed the possibility to use strafe with natalya …

3 Likes

You don’t have to play it. But why kill it for everyone else? I don’t want to kill the builds YOU like.

4 Likes