Stop requesting NERFS!

I used this as a reply to a topic, however, I have seen these topics come up again and again. STOP it with the nerf requests. The latest was with a nerf request with Sqirts necklace. I am using squirts and there is not any significant OP damage as compared to Endless walk set. The advantage with squirts necklace is that it enables one to use COE which is the true Damage creator. The game is a strategic game in where all items have a different purpose and where ones may have a lot of power for damage, others have different purpose such as damage control. Those that are constantly asking for nerfs do not understand the games mechanics and really should look at playing candy crush or a game with less mechanics. Game designers are the creators, and we are the users. Sending these bogus messages requesting stupid nerfs is really doing nothing but making it difficult for the designers to give us what we want. Look at it as giving a false 911 call. Please stop it with the nerf requests. The intent and rational for this is to make one look like they have design intellect, where in reality it only makes one look like a wannabe that knows nothing . The game designers have tested their items before release and would not have released it if it is not their intent. Let THEM do their job. They do not need you telling them what to over power and what to nerf!

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Oh really?

  1. How did destroying perma freeze critical mass build in vanila D3 helped the game?
  2. How did destroying another Wiz build this time the Twister one helped the game?
  3. How did nerfing Shard of Hate helped the game?
  4. How did nerfing Solanium for support monk helped the game?
  5. How did nerfing legendary gems by not allowing them to work on followers helped the game. If you think I’m lying and gems never worked on followers check this video out:

The only thing nerfs do to D3 is either completely destroying some builds or making the so called OP items completely useless, by turning them into forgotten souls each time you see any drop for you…

But yeah go ahead and keep telling yourself that nerfs are needed to the game :roll_eyes:

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I’m not a pro-nerf kinda guy - I do notice that when a build or proc rate gets the axe, the build or item become totally worthless instead of maybe be slightly lowered and still be usable. Makes me think that players are especially good at finding unintended mechanics! Give them all a raise! But seriously I wish the stuff wouldn’t go from godly to worthless…

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How did having some of those broken builds help the game? Many of those things you listed killed diversity because they were so OP they forced players to use them or get left far in the dust.

I am not for nerfing things into the ground. Nerfs should be used to correct huge outliers, not break them. The problem with these Dev’s is it is either massive buff or massive nerf. They have no concept of fine tuning. This is why we only get buffs now and crit for 1,000,000,000,000,000,000 damage.

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So you’re saying that you’d like to nerf Vyr’s Chantodo Archon too, cause it’s so OP that it kills diversity?

Honestly I didn’t really like both Wzard builds and I only played with the critical mass one in D3 vanila, but it felt exhausting to play anyway…

No idea why Shard of Hate was nerfed though. It’s not like you could suddenly run 120-130 GRs with it anyway. Pointless nerf…

Solanium got nerfed, cause it spawned too many health Globes. Oh you mean like one Necro skill that does that. Well don’t see anyone at all whining about that.

In fact they could make Necro so OP that you could solo 140 with barely any effort at all and no one would have anything against it.

Why? Because if they nerfed an OP build to the ground that everyone loved to play just to hit the leaderbaoards, people would stop buying the DLC or won’t bother even looking at it, cause what’s the point when if you’ll have too much fun with any build they’ll ruin it for you anyway…

That’s what most don’t understand, instead of bringing other sets and legendaries to the same level of archon they just want to kill archon. If they actually buffed all other class sets or even other Wizard sets or legendaries to match archon, you would have lots of builds to choose from to push GRs.

Nah, way too much work, better destroy another top build, cause it’s easier and we all know Blizz is too poor to afford any major buffs right? :roll_eyes:

The funniest thing is that I don’t even like the current Archon Vyr’s chantodo build yet I don’t ask for the lazy aka nerf way arround to fix things…

For the 1000 time the reason why we crit that high and have the constant class sets power creep is the dumb Mobs 17% HP per rift increase. If monsters didn’t have 1,000,000,000,000,000,000 HP we could lower the numbers on set items and actually balance every item in the game, but again why botter.

Too much work…

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Consideri g it is an ITEM effect that deals passive damage (no cast) and does up to 400,000% Weapon Damage, it could most definately use a nerf.

It is insane, stupid and boring. It is even against the design of the game. Much rather have powerful skills, that some dumb downed item effects.

Completely incorrect. We didn’t get all this power creep because of the monster scaling. We were supposed to have “infinite scaling”. We were never supposed to reach GR150. The reason we got power creep on top of power creep was because they are horrible at balancing, and since nerfing makes people sad, there is nowhere to go but up.

If it is that massively OP compared to anything else, I have no problem with them bringing it back down to Earth with other builds. Breaking it for the saking of breaking it, NO.

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The last time that a single nerf was seen was Twister wizard waaaay back. Nothing else has ever seen nerfs outside of bug fixes (Raekor and charge-cancel).

Blizz would rather buff all other sets damage 10, even 20x, then nerf the top set as long as the top set isn’t TOO far away from everyone (And Twister was, what, 60 GRs ahead of everyone?)

Another one sees big numbers and crys for nerfs…

Oh and how did it turn out for us :roll_eyes: Scalling HP or anything infinte times is just beyond stupid.

If we weren’t supposed to reach 150 ever than what’s the point of this game. Just to chase the carrot they’re giving us each season in front of our nose. We should be able to eventualy do 150 GR runs solo. Not saying now, but if we won’t feel any progression in playing whatever build we like (not only meta ones), what’s the point of playing at all?

Every class should have all 6 pieces sets equally strong, so you can choose whatever you like to play for pushing GRs.

Right now the worst situation is with Wizard who literaly has just archon for pushing. Good luck finding other wizard class sets on leaderboards…

Thanks to the change to Crimson and Squirt’s now DHs have 2 strong classes, unlike before only shadow impale, but people whine, cause they can reach highier GRs with a different set, cause they now have a choice?

It’s like whining about getting a raise at work…

Um no. What has happened is 7 people do the same job. 6 people got raises from $1-$3 an hour. One person got a $25 an hour raise. Obviously a mistake was made. The one person should have got a $2.5 an hour raise, but we can’t make him sad, so we give everyone else a raise. Now 5 people have gotten a $30 an hour raise and the other 2 got a $100 an hour raise. Obviously, payroll (the Dev’s) have no idea how to give raises, so rather than fix it, we give everyone raises again. Now 6 people have a $150 an hour raise, and one person has a $500 an hour raise. Well, again we can’t tell that one person a mistake was made and they should have gotten a $150 an hour raise, so everyone else gets raises. This time they almost got it right and 6 people got a $1200 an hour raise and one person got a $700 an hour raise. Should be ok, only 1 person is mad now, but wait, we need to take care of them, so they get a $3000 an hour raise. Somewhere down the road, someone is making $100,000,000,000 an hour, but the rest aren’t.

This is how they balance the game.

Again, we weren’t ever supposed to reach GR150. You don’t advertise something as having infinite scaling, unless it has infinite scaling, or at least pseudo-infinite scaling. At the start of ROS, they targeted the top to be around GR40-50, so they had some wiggle room to balance builds. They have no idea how to balance builds so the power kept growing and growing and growing to a point where it can’t grow anymore.

If you ran a mile in 6 minutes, kept practicing to get to 4 minutes, that is progression.

If you ran a mile in 6 minutes, got a bicycle and did it in 3 minutes, did you really progress?

If you ran a mile in 6 minutes, got a bicycle and did it in 3 minutes, then got a car and did it in 1 minute, then got a plane and did it in 15 seconds, then got a jet and did it in 3 seconds, did you really progress?

Power creep isn’t progression, it is just adding another zero to the end of your damage numbers. Progression is you did xx with some gear, then next time you did xx+1 with the same gear.

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dont touch Chantodo …!!!

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#reversethepowercreep

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For questions 1-4, all those nerfs helped the game.

  1. The developers and I agree that we should not be fighting statues. This is also relevant to the nerf to witch doctors as zDPS.
  2. The shard of hate gave way too much power at that time for a single item.
  3. Multiple skills/items were nerfed that increased health globes that broke game balance.

D3 vanilla did not have greater rifts so your argument is invalid. Moreover, after the initial introduction of grifts, I do not think that developers ever intended us to reach grift 150. Do you recall the top clears (solo/group) for season 1?

You question “Are you serious?”. I am. Do you understand the logic that the developers used when they made those nerfs? Needless to say, they thought those nerfs would make the game better.

I find it funny that you mention clearing grift 120-130 GRs for the shard of hate nerf. Do you recall when shard of hate was nerfed? Google is your friend.
Here is what was written by Blizzard in April 2014:

"As with other recent hotfixes, we’ve got one coming up shortly that we wanted to give the community a heads up about, this time regarding the legendary Shard of Hate. We’ve been closely observing our internal reports as well as player feedback on the Shard of Hate and the general consensus is that this item feels wildly out of line compared to other items. After digging in behind the scenes, we discovered a couple of bugs with this item that we believe is the ultimate culprit.

First, the internal cooldown of this item’s power was being reset each time a dual-wielding character attacked with a weapon in their other hand. This meant the effect was occurring twice as often for dual-wielding characters, and with particular skills such as Whirlwind or Tempest Rush that also carry attack speed multipliers, this effect was even more frequent._

Secondly, the proc rate of the item was ignoring the proc scalar of the skill it was used with, which in simple terms caused Shard of Hate’s affix to apply every time a skill was used. Combined with the above issue, this resulted in this Legendary vastly over performing, and even more so with particular builds."

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It begs the question why in fact have meta groups reached GR 150. Is the game dead?

Well I hope that all who asked for a “fix” for Shard of Hate are happy now.

Right now from an item that was created for the community it’s as useful as the Blackthorne set… Instead they could change the power of Shard of Hate to be a useful item, but why bother, better make it useless and of course the community asked for a fix so they delivered.

Maybe just go back to vanila days remove all legendary powers, make sets as good as in vanila D3 and be happy if we even complete a T6. I bet you’ll love it… Btw don’t forget to make the legendary and set drop rate same as the current primals or even lower it to 0,01%. Make rares actually rare, by giving them the same drop rate as ancients or lower the drop rate by half.

As for Squirt’s Necklace. Thanks to this amulet and Captain Crimson set I cleared a 104 GR with UE Multishot (and I’m a complete glass cannon - 1 hit from Cold Snap or Perdition teleport hit I’m dead) for the 1st time and have at least 2 500 caldesans in my items, but of course you want to take it away, cause of big numbers… Big numbers is all you see, yet don’t noticed the 50% extra damage you take, but of course than you say equip wilde (the regen life gem) and you have almost perma 100% extra damage or use a shield pylons, cause there’s at least 2 of them on each GR floor… :roll_eyes:

Wizard is clearing even highier GRs using archon vyr’s chantodo and this infamous amulet, so it must be destroyed…

I actually feel I progress, but yeah I don’t play the game like you do. The all knowing elites or elders who’s word is sacred and everyone should bow to their will or leave…

Anyone who prefers to play solo, doesn’t play the way it’s meant to be and is always treated like the bad guy. Oh and God forbid if he suddenly clears a highier GR than he supposed to, than the elites show him where’s his place in the game…

I play 2-4h a day, do all GRs solo, don’t use any “communities”, cause even if I join a GR 90 or 100 one, everyone wants to run GR 120 or highier…

Players in D2 LoD had no problem clearing hell and didn’t have to put up with all the :poop: of worrying about that they favourite build gonna get completely destoyed. There were maybe 2-3 big nerfs in years for multiplayer CBN, but yeah no one carred about that, cause everyone had offline single player…

If something is out of control OP and becomes required, it kills diversity. Nerfing it back to being useful, but not OP, is fine. Nerfing things into oblivion is not. I would like you to find posts where the community in general has said to nerf something completely into oblivion so it is useless.

Way to be over dramatic.

If the amulet becomes mandatory for nearly all end game builds, it probably does need a fix. Destroyed, again you are being over dramatic.

But if the only reason you are progressing is because they give you a bigger and bigger stick each season, have you really progressed? If bigger and bigger numbers are all you care about, get the game on console. You can have 6 socket weapons with 1 million base damage, leg gems in every slot, and be instant P10k, then you can speed run GR150 solo in 2 minutes and “progress” the game to the max.

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Nerf nerfs, then nerf the nerfing of nerfs.

Also nerf Batman. There’s no reason why anybody should look that good with that much black. Even Metalocalypse was colorful in comparison.

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One nerf I’d love to see undone is the entire removal of the proc scalar from Caltrops: Jagged Spikes. It was reduced to 0.0% because it allowed a life leech build to essentially live forever kiting enemies. Now that it’s LoH and not LL and is a fixed amount, that proc scalar needs to be unnerfed. Having a kite build was one of the best times the DH had in terms of fun gameplay. Would like to see that return.

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It’s fun how topic creator don’t understand that the combination of COE + squirt necklace it’s like +9 GR levels of damage.

For the 1000 time the reason why we crit that high and have the constant class sets power creep is the dumb Mobs 17% HP per rift increase. If monsters didn’t have

This changes nothing, if you reduce the 17% HP, when a player gains 17% increased damage instead of +1 GR level will be more… :man_facepalming: , even after all the math y posted in the squirt necklace topic you still don’t understand that…

Nerfs are needed for some things because we have insane levels of powercreep atm (when i talk about nerfs i just mean something like -5 GR levels on some builds, not the total destruction of builds).
But from what i heard seems like in the next ptr we will get another wave of powercreep on all sets, i supose my body is ready for speed 120 solo, lmao.

I’m anti nerf.

Squirts is fine imo. It’s build specific. It has a downside for most builds. Wizard’s Shields completely negate that downside though.

Chantodo and Archon has been too strong for too long at this point to nerf it. Players using it have had several months to progress and farm with it. Taking it away now means cutting access for other players.

It should have been nerfed months ago. Now Blizzard has to try and buff a dozen other builds to be competitive and balanced (spoiler, they won’t succeed).

Alex is right though when he says sometimes nerfs are necessary. The ship has sailed on Vyr+Archon+Chantodo imo. There’s still time to make Squirt+Shields not as OP before it’s been too long though. But that window is closing soon probably.

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