My proposals regarding SoJ. Either:
1: Increase the amount of bonus damage against elites by 20 (so instead of 25-30, the range would be 45-50) while giving it the following legendary effect:
- Gain 50-75% of your damage to elites as increased damage to your elements.
2: Have Stone of Jordan double your elemental damage when you attack; the element chosen is based on the element of the attack itself. If the skill used happens to match your highest static element, then increase the damage bonus:
- When you attack with a skill, increase your elemental damage of the used skill’s element for 7 seconds by 100%. If the element of the attacking skill is the same element as your highest static element, then increase the damage bonus by 125-150% instead.
3: Have Stone of Jordan increase the maximum resource by a percentage whenever you attack or take damage. Increase your elemental damage and resource reduction with each stack as well:
- Attacking or taking damage increases your maximum resource by 1% for 10 seconds, this effect stacks 10 times. Each stack increases your elemental damage by 6-10% and your resource cost reduction by 2.5%.
That’s about it for my ideas regarding SoJ. Hopefully during ptr, they’ll tinker with it a bit more. We shall see.