Please add it to D3 and D4. Should be really easy to code for us soloists that enjoy that play style.
I’m super worried about open world being you have to group or fall way behind in D4. Bounties in D3 already we’re weighted to group play over single players.
At least provide a ssf ladder and game play that is viable if things will be weighted to group play being better than solo play
“So you will imagine, it is a pretty big barrier for me when a multiplayer game gates content or progression behind a grouping requirement — which makes me really happy to say that Diablo IV is not going in that direction; and all the best items, content, progression will be available to all players regardless of whether they playing solo or with a group.”
“The level to which you engage in those connected experiences is still up to you. You can choose to play through the entire game solo — from campaign all the way to end-game — and that will be just as valuable and successful as a way to approach the game, as someone who might choose to group up for the large majority of it.”
Angela: So we are not going to support an Offline Mode, but as I said before, nothing in Diablo IV is going to require partying up. You can play Solo, and dungeons are private, and campaign quest areas will remain private.
In Diablo3 there is a SoloSelfFound Mode. You cannot trade with others. If you play alone and that is just basic in a SOLOselffound, all your items are bound to your account.
If you will not use kadala, just throw away the shards. You will get some problems in seasons journey, when you are told to interact with NPCs, but just do what is asked and not use those items, it would not be selffound,
In D3 noone forces you to multiplay. Why is it need to have a big red button to click at for telling now it is official SSF, when all is there without need for the button.
In D4 you will not play Solo, because it is a massively multiplayer game.
Whether you’re prone to partying up or an independent adventurer, Diablo IV will have a way for you to play.
When it comes to the Campaign, you’ll be able to play through the entire story at your own pace or alongside friends, with progress syncing up to the party leader so there’s no question about what’s been done or what’s next on the checklist.
While most of the world is socially open, certain, smaller parts of each region are campaign specific. Once the campaign objectives have been completed, those areas will also dynamically open to other players. This means you might see another party of adventurers pass you by or you could organically stumble into an event or World Boss other players are already battling. You won’t need to party up to enjoy these activities; whether you decide to join the fray or continue your own journey, that decision remains yours.
No, it is not
“Our goal has always been to incorporate elements from shared world games without the game ever feeling like it’s veering into massively multiplayer territory,” said Barriga. “To be clear, this is a philosophy rather than a tech limitation. We find that the game stops feeling like Diablo [by making it an MMO] and the world feels less dangerous when you see other players too often or in too high numbers.”
Sadly for those who want ssf, I don’t see it being added to D3.
As far as Diablo 4 is concerned, I haven’t heard anything regarding ssf being added. Of course, it’s always possible that it gets added down the line, but I wouldn’t hold my breath on that happening.
With the exception of World Bosses, all pve content will be available for both solo and group players (as explained in Avalon’s post that depicts the developer’s statement), there wouldn’t be any forced grouping like in D:I (since D:I is an actual mmo, unlike D4 which is an arpg), if we’re to go by what the developers had stated. Even in the open shared world, you’ll apparently rarely run into another player, so outside of world bosses, pvp zones, and probably staying in town; you’ll likely be by yourself for a great deal of time (unless you partied up with someone).
That said, I would still prefer simply being able to create a private game for solely me and/or a select few friends. But I can settle for the developers current intentions, assuming of course, that we truly rarely run into other players.
Yes there is. I don’t want to play with other people, not random ones at least. And none of my friends play anymore. I know it’s not a big deal to play together like that and I have no problem with me not getting the rewards of it but I just don’t want to, not in Diablo. So some would say it isn’t a valid reason but it is a reason many have.
Also I despise bounties. I usually only do the one set for the journey and the (hopefully 1 or 2) required for RoRG and Avarice. At most I will do like 10 in a season if I am looking for a break from other activities and this time I am planning on doing them for the gold conquest thingy.
Ya sometimes I don’t like to play good either.
They should actually have a whole separate ladder for those that don’t like to play good. A “no socket in weapon rare jewellery only” ladder. I hope they have that in d4!
If you want to play the whole content in D4, then you cannot play solo.
If you only want to play D4 like you can actually play D3 in SSF, no problem to do so.
But then you will not be able to have all boss fights, because like in immoral, there is the need for other players to join them, but if Bliss will decide, that you can solo fight the world bosses, then it should be ok. Do you really think they will do this? It is the feature of the new diablo to have raids like boss fights and just because of solo players they should change this? I don´t believe so.
In the end it is always the player himself who will decide how he wants to play the game.
Maybe you will be able to play the whole story alone, but the endgame you cannot reach solo in d4.
Yeah you are making a point but very much a slippery slope one. The difference between wanting to have a SSF leaderboard for people who don’t want to play in groups and some large amount of other boards like “no gems”, “no mainstat” or whatever is that SSF is a thing that is somewhat (very?) common among players, while I would be shocked if anyone who knew how gems worked didn’t use them.
Also remember that SSF isn’t always about not wanting to play with others, it is often about wanting to play on your own. As in wanting to see how much you can achieve without the group bonusses, or shared/traded loot when it comes to other games. I see it as similar to if someone said “Why don’t you just delete your character after one death” when people ask for a separate hardcore mode, easy to implement and something seemingly quite in demand.