**Squirt's Necklace**

Squirt’s Necklace

  • New Legendary Power: While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%.

Is this one a typo? Why would anyone use an item that would increase the damage that they receive?

Not a typo.

It’s basically a tradeoff for a such large buff.

1 Like

It’s a risky item to use by the looks of it. The only build iv’e played that could potentially make use of it safely is a pet doctor. Lot’s of pets kept aggro off my WD.

Not a typo.

This is actually how items are supposed to be designed - with trade offs.

You double your damage but become a glass cannon. This item will only be used by builds that can maintain their distance and can safely avoid being hit too often.

4 Likes

I love this item personally, really nice for wiping out the screen even easier with UE multi.

3 Likes

So mostly players with a range attack might use this?

1 Like

You can have Stone Gauntlets and use it to mitigate damage you incur on repetitive hits somewhat. Initial blow will hurt bad, oncoming ones, not so much. Also if your spec can abuse absorb to utilize Shi Mizu or wanna trigger Esoteric quickly you can equip it too. I doubt it’d be limited to ranged.

Why you assumed there’s a typo? Because it didn’t say “50% more damage” or “50% less damage taken”?

1 Like

Ya, I plan on giving it a whirl with my UE dh when the season starts. I always play kinda glass cannon with that build anyhow and since I use focus/restraint, it won’t interfere with my jewelry.

1 Like

And that aren’t already using the Endless Walk set.

I can see LoD Frozen Orb Wiz using this item. With the range of Frozen Orb and the shield preventing damge, you can use the new nechlace easily. I’m sure any build with range and shield would be efficient using this.

On the higher Grifts everything one shots me anyway. If I can kill them before they get an attack im good. This Ammy will be worth a try.

Well, let’s say you’re in a group where a Necro is freezing everything on screen and you’re at the GR level where if you get hit as a DPS you’re dead anyway.

Seems pretty good then.

Vyr Archon can generate huge shield that prevents player from actually taking damage, and replace Endless Walk with this amulet and Halo of Karini for the same damage output but 70% more damage reduction.

Squirt’s Necklace damage taken increased by 50% → 150%
Halo of Karini damage taken reduced by 80% → 150% x 0.2 = 30%

Just from my layman’s testing and just the eye test, because I really don’t know how to do the math…

Squirt’s Necklace and Captain Crimson’s on the Unhallowed essence set works pretty well. Not so well that it will be the next trash killer in the 4-man meta, but it did allow me to clear higher than I’ve cleared before solo. Admittedly that was only a 110 Greater Rift Tier.

It would work better if you could actually forgo Dawn in the cube for Fortress Ballista for the shield it provides. But even gearing for full cooldown, you wind up losing too many other stats, like Vit and Area Damage to make it worth it and still don’t wind up with full up time on Vengeance.

Still for people not looking to compete on the leaderboards, the combination is effective at helping folks clear higher as long as they’re decent at dodging attacks with the UE set.

I use it solo in GR110’s no deaths smooth 6 minuteish runs, ez pz with the stupid amount of mitigation Vyr’s gives, plus stacking Galvanizing and ABB’s keeps the buff up and you alive. So with zdps in the picture can probably do 115 speeds no deaths. (For reference highest is GR118 on PTR, with Squirts and Echoing instead of Karini+Furnace).

But yah obviously if you’re LoN or your set wasn’t blessed by the Blizzard ‘oh yah we should probably give this decent mitigation instead of just damage’ Gods, then this wouldn’t be for you.

So yah more buffs for Vyr’s Chant wiz lulz

Hum … I read it as “New Legendary Power: While not taking damage, you are being a Glass Cannon:slight_smile:

1 item that gives you 100% Dps boost. You can use it with goldwrap belt and gain the bonus for free without any drawbacks.

Doesnt work in grifts

Seems pretty silly to me, and a zero-sum game. Think about it:

“While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%.”

So here I am tearing along in a rift, and I’m not taking any damage, so I’m doing 100% additional damage. Awesome! Unfortunately, during this time that I’m not taking any damage, I’m susceptible to 50% additional damage. But since I’m not taking any damage at the time, that doesn’t matter.

Now here I am tearing along in the same rift, and I’ve just taken some damage. Oh no! Since I’ve taken damage, my 100% additional damage buff is not active, but since it’s no longer active I’m also not susceptible to 50% additional damage. So that doesn’t matter.

Basically, as written, the amulet will provide you with 100% additional damage when you are not taking damage, and that’s it.

The disadvantage of the item is self canceling, so it’s a zero-sum game.

1 Like

The actual wording is “up to” in both cases, so there is a counter (similar to Endless Walk set), it doesn’t go straight from 100/50 to 0 or 0 to 100/50, it will decrease / increase over time. Unfortunately, as there’s no buff icon, we can’t see how many seconds this ramping up / down is over, and how much of the 100% damage increase / 50% more damage taken we are actually using / being subject to.

3 Likes