I haven’t played WD in a while but I’m getting really annoyed by the SH mechanics. It is used in many builds for toughness and/or damage boost, but it is really hard to maintain them at times.
Sure, when you are doing a GR - most of which have good monster density - it’s no problem at all. You can even get its cooldown way down to where you can spam it and not even have to consider how often you need to cast it to make sure it stays up. No problem.
But, farming becomes a headache as it seems many of the popular bounties have some sort of way of forcing you to stand still for just long enough for the stacks to expire or close to it. Even if you are really careful to make sure the last thing you did was harvest right before you have to tag a prison-cage or monster totem you still have to run immediately and find a monster to tag (if those monsters weren’t already close enough to bug you while you were channeling the bounty totem).
[Updating to add - forgot the bounties in the “realms of non-existant monsters” as an added pain]
[Updating again - argh, forgot another one - your stacks are about to expire and the Garg kills everything around you an instant before you cast SH - and somehow the souls disappear in that 16ms gap and you harvest nothing - would be nice to have a 1 second window after death to recall the souls…]
A few of the bosses must always be faced with no stacks because they just sit there and gab and revel at you until you have no more defenses before they decide it’s a fair time to start a fight. Boss Mode was much more a chore than many of the other classes (even with zippy chicken mode) because of this. I still did it first try, but it was just frustrating going into fights with no stacks all the time, and then immediately losing whatever I had to port away.
It would be great if there was an item or passive, or skill rune that would have some sort of auto-harvest mode. Or, just like the Monk’s similarly positioned Sweeping Wind skill, the ability to recast it to extend its duration. Sure, the skill is “about” harvesting souls, but the mechanics already allow you to carry up to 9 souls from cast to cast because harvesting any soul refreshes all souls.
[deep breaths] OK, rant over…