Here is a short wish list of quality of life changes that I have not seen requested often, but would be really helpful and easy to implement.
1 Unbind skill 1 from left mouse
Make an option to bind skill 1 to any key, and have left mouse button do “force move + interact”. Lack of this causes all kinds of whacky workarounds like force move on mouse wheel an general disuse of lmb.
Or at least (if this is against Game Design Policy) make a separate interact which can be bound to any key. I’m tired of standing in front of a pylon or door crawling with mobs and casting lots of battle rages before finally triggering it.
2 Remove confirm dialogs
Seriously. Salvaging legs is a pain. A confirm is useless if it has to be confirmed 20 times in a row anyway.
There is already a logic implemented to handle “valuable” (rerolled, transmoged) items, used for yellow “salvage all”. Show confirm dialog for rerolled/transmogged legs and let us salvage the bulk with a click.
And while we’re at it - remove Myriam’s “enchanting will make it boa” question. It’s not that hindering but just as useless.
3 Put GR invites to foreground
I often look at profiles of the other players in a pub GR game. When someone starts a GR the dialog is hidden by the profile window and I miss it. It should open in the foreground.
4 Close chat window on GR start
GR starts after last player confirms, and whoops you’re in, sometimes facing two elites. 34 - 444 - die when you actions are misdirected to chat is a bad way to start. Just remove focus from chat on GR start.
5 Lock GUI during combat
There is already a combat detection in game (“you can’t change skills during combat”). Nice. Make an option that none of the GUI elements is clickable during combat. How often have we misclicked, opened dialogs, dropped the potion etc.
6 Paragon button
I see two options for this pesty little thing.
Best would be: make a little auto assign checkbox near the desired property, and from then on this gets filled up on its own. Button will show again at 200, 400, 600 so you can auto assign the next. Starting with 800 it can silently fill up mainstat until forever.
If that is undesired at least move it out of the way to the upper right.
7 Close GR before it is finished
Give Orek an option to close an ongoing GR when it is failing. Either the other players get a dialog “abort/continue” or better Orek gives the option only when everyone is back in town. TP out, close, next. Will also decrease server load by not permanently creating new games with bounties and all.
More ideas like that? I have excluded the all time highlights (like auto pickup mats or moar stash) on purpose, devs probably have heard of these already.
Edit 15.01. - added 5-7 from feedback