The problem with that is you are wrong, unless you buff solo players, who can benefit from group play then with higher leveled gems run higher tiers anyways, and have higher paragon because they can do higher G-rifts due to my previous statement. At this point the only thing you can do is nerf or everyone and their grandma will be doing 150’s.
Yeah, buffing solo play would be the most obvious solution. No major downsides to that.
You could also buff monster HP in groups. That would still not take away any group skills, zDPS etc.
Botters paradise. No need to struggle in 4pl group, single player, bot software, endless grind.
As a mostly solo player, I think any buff to single player is always, always a welcome.
The moment a game becomes ‘always online’ is just making people who actually enjoyed the single-player experience since, oh I don’t know - Diablo I to be non existent.
Buffing solo XP does nothing for the game unless you’re looking to gain XP faster while you’re friends are offline? I’m a little confused by the OP.
The only way to bridge the gap between solo and group play is to acknowledge the gap and make the two separate. Only a separate Solo play ONLY ladder would work assuming botters weren’t a thing. EVEN THEN HOWEVER, you can’t bridge the gap between the casuals and those that can grind the time.
As a mostly solo player a buff would be great. But as a player giving a free hand out to botters seems like a terrible idea. Would need to be handled with care and a massive ban wave would be needed beforehand and maintained after.
I just don’t see blizzard wasting the resources on this. Especially considering what they are putting into the new sets.
this is exactly what botters want.
People complain about more xp for solo since it helps botters.
Then better just ban soloplay at all. That way you ban botters too.
Why does it even care if a fkn bot has 100213403247098 paragonlevel?
I want to be rewarded for when clearing a grift 120. And i dont want to feel the need to group up with 3 randoms to get way way more XP for it.
That cannot come after an era started obviously. It would change the 4man ladder
I am sorry to inform you that also would go against the Diablo logic, because Diablo is designed to be played with a group. They may buff solo but solo play can never ever be as rewarding as party play. That is that. Also i want to remind you guys blizzard always say that they want people to connect through their games whatever the differences. When you guys look at this you must imagine their games will be played with parties that is that.
Blizzard is like an artist. you cannot say it is scarry to a scarry painting and give bad review. When you guys say solo play isnot rewarding. I would say that is the point (“you dont say
”). That will always be the point. This like backgamon or rummikub or footbal … you can play all of these solo but it will never be the same.
I still believe SSF isnot fair in iteming. Therefore, I believe they will buff iteming because it is really hard for you guys to do solo bounties while i can finish them less than 10 mins per set. That is not fair for you i admit that. It is the biggest problem for SSF.
In addition you guys must admit that Immortal has a great point.
Which is impossible because of the limitations that come with the game.
Ie. you really cant have a dps monk in your group that will be properly geared to kill monsters AND at the same time be able to heal and throw in sanc, because of polar opposite gearing and limited number of skills on your skill bar.
So the solution to that dillema has been, ever since the GR inception, to gear certain players to maximize their utility, because their utility affected the dps of players who actually did damage much more, than the damage they couldve done themselves, while at the same time providing means of surviving in higher GR levels.
Remember WD support that could stack damage modifiers buffing wizards damage by more than 100%? That kind of means that the contribution of the WD to the damage deparatment was higher than the wiz itself, and much higher than the WD would do themselves.
Its even more prevalent if you consider the fact that if you removed zdps barb creating density, the overall damage of the group would drop multiple times.
The synergy is so beneficial to the group members you literally cant bring it on par with the full dps team without completely redesigning the game.
- you want profit
- you play in group
- you dont play group. That means you dont like it for obvious reasons
- whats wrong here? You need to do something that you dont like to get what you want. Thats how the world works. You cant do only pleasant stuff and get the best. To get the best you need to get over some difficulties, beat your laziness
Seriously, you need to play not your main character. Need to play zdps and not deal any damage. You cant pause the game. You spend time for searching group. You need to learn how to interact the best way with your group to get best sinergy
Why do you think group is super funny and comfort playmode?
I play zBarb and zMonk along with dps hero’s.
Blizzard gave the Chinese Diablo III players a 10% xp buff year round as part of the game.
How about solo gets that same 10% xp buff and group stays were it is now.
Everyone is happy.
the solution is not to buff exp for solo players,
it has to be a way to increase efficiancy in gearing and gemming up to match that of groups. whilst groups still have the extra reward of increased exp for being in the group.
solo play would need to be cut down in terms of time taken to complete bounties.
and something along the lines of reduced decline in gem level up percentages.
This would need be enough to make solo play rewarding enough to compete on solo leader boards with someone who has ran groups.
exp doesnt need to change
Well I didnot think that gemming would be a problem but i guess those people cannot have higher gems. That can be a problematic. I can do 150speed but how are those people suppose to have such high gems. That might be a big problem for SSF. I guess this could be buffed for single player option
Did you just do the: ‘Like and subscribe and click the notification bell below’ that youtubers do on the forum?
Genius.
Easy solution, new era once applied.
I agree with doubling the EXP gain from monsters per greater rift, but I would also DOUBLE the EXP reward for clearing GRs, maybe not all Grifts, but lets say from GR 70 up to 150.
I would also QUADRUPEL the EXP reward from normal rifts.
To make group play still more rewarding than SOLO play I would also DOUBLE the EXP gain per each player in group.
Right now getting to 1500-2000 paragon even in season takes forever unless you play each day in META groups for more than 3-6h…
Those who only do greater rifts 100% solo all the time and don’t Bot or Exploit the season theme or abuse any other “clever use of game mechanics” are as always far behind and usually quit the game or just finish the season journey and forget about the game till next season and so on…
Current EXP gain benfits botters and exploiters only, cause getting even to 2000 paragon takes forever if you don’t play in META groups only and once again SOLO players are getting ignored, which pushes many to BOT in order to get keys or crafting mats or forces to play in META groups or even random groups just to gain more EXP per time…
The solution to botters is to hunt them down and ban them.
Don’t design games around what the cheaters might do.
Besides, what you fear might happen, already happens today.
As for paragon, the points gained should just stop after paragon lvl 2000. That would make it a better system overall imo, and with the nice little secondary bonus of taking away much of the reason people cheat with bots.
Sure. New era.
No it is not. And if it was, it shouldn’t be.
Btw, it is okay if group play is slightly more efficient than solo. But it should be within like 10% difference. Kinda like Blizzard said they wanted for class balance.
Not really what I am saying either.
A dps monk without the cc/heals/buffs should be able to somewhat compete with the zDPS monk.
I am most certainly not asking for the same monk to be both DPS and zDPS. That would reduce build options.
True. Hence why it could happen if Blizzard cared enough, but not as things are now.
Yeah, that is just silly…
Btw, spoiler alert, a video game is not “the world”.
Blizzard and most other designers will tell you that the most fun ways to play their games also ought to be the most efficient ways to play (obviously designers often fail at that goal).
if you even can. HC GR T16 is hit or miss. Most nights I end up playing solo because no players are in pubs. Tried clans too, they are clickish. Who cares if botters benefit because, don’t kid yourselves, they benefit now. Some bot all day and then they play groups at night. The current way solo pigeons grind with handicap sucks.