So the Item team still does not get you rehashed D3 itemazation with a sad and terrible twist

Your still making D3 items with a sad twist on them. I think its time you understand that giving us rehashed D3 items is not what we want. You clearly never played D2 LOD nor did you farm the end game. I do not see how your having such a hard time.

All you need to do is improve on the D2 LOD system
Add mercs to the game
Add Auras to the game on legos / unq / rune words
Where are the rune words?

Where are the orbs so we can upgrade items

I make a runeword

I have an orb that could add a lego affix (runeword only)
I have an orb that could add a Rare Affix
I have an Orb that could add a Magic affix
I have an orb that could add a Aura to a lego/unq/runeword
I have a Orb that increases 2 stats # value on item example +2 Skills , +3 cold skills , +3 curses for necros etc for each class or just simply increase a % stat
I have an orb that could add sockets to an item that doesnt have sockets

as your progress through higher rifts / grifts or w/e your end game is items will start to get additional affixs that they were not able to roll in lower rifts / w/e your end game is. Thus your always finding newer stronger items and your always rolling them to get perfect stats or just over all power you can tone the orbs or you can make them stronger.

The point i want to make is your item team clearly has no idea what direction its going because your idea was to take D3 items and rehash into the same thing with a terrible i have no idea! I came up with a better system that should tell you something

where is this for the items?

When a player rolls in a Greater Rift 10 and finds a new lego it should now roll from a pool of different stats IE it rolls the Tier 1 stats then it rolls the Tier 2 stats. So you can clearly see your character getting stronger because now items roll with more affixs on them.

orbs should add affixs to items thus when we find new stronger items we are going to use orbs on them! I do not understand the direction of the item team your goal is to give us something we truly hated in D3 then add some strange twist to it? Spoiler no one wants D3 items ever for any reason.

Runewords,
Auras
Mercs
Scaling items that we can roll we should always be finding stronger items we should always be rolling or trying to improve these items. What is wrong with your item team? Why would they rehash D3 itemazation when clearly everyone hates it? Do you lack imagination? do you lack direction? Do you need to play D2 LOD and make a rune word?

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And that’s a good thing because LoD HAD no endgame other than endless boss runs. IT SUCKED.

If you want LoD, go play LoD. It’s still around. Leave all that trash out of D4. We wanna move forward, not backwards.

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Basically this. Wasn’t going to respond because I felt like this post shouldn’t be bumped lol.

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More LoD trolls. It happens. The new ideas are interesting, and the distinction between legendaries and unique is truly D2.5.

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Wow. You all REALLY do not get it…

Devs know what we want, we don’t.
Devs know what is fun, we don’t.

Devs know us more then we do.

Leave it alone already. Devs are like the political/media left. Their narrative matters, ours does not.

Period.

End of story.

Oh em gee…

Oh don’t worry, most people around here are quite faded and don’t realize their crappy D4 idea threads get buried within 12-24 hours. And would be ignored even if they weren’t buried, because the devs only pay attention to the “dedicated feedback thread” for that particular update.

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I’ll be honest, i don’t agree with the direction they’re trying to take Stats again. Having core stats raise the damage ceiling in this unending, upwards scale just makes thing impossible for you to balance in a way that is sustainable without constant revision.

In Diablo 1&2 Each stat had very specific functions that were relevant to each class to varying degrees outside of how heavy the armour you could wear or weapons you could use(Str/dex).

In Diablo 3 the stats serve only to to raise the damage ceiling and exponentially increase your health.

Keep damage numbers low, below 75k at the highest on the craziest build with all the crit and damage affixes you can stuff on it.

Also not every ability needs to scale off weapon damage, Mages have internal power, the gear can buff their skill levels and raise damage in small percents in rare cases(20%) but they shouldn’t be relying on their gear for the base of their power. It’s how you mucked up class loots differences in 3, you tried to makes all stats good for everyone and made all things the same mechanically for each class. After a certain point it just became "which class makes the biggest number with the current gear selection and has the least annoying visuals and sound effects because christ am i spamming harder in 3 than i ever did in 2 and it feels way worse. Keep things smaller and more simple, you can make gear that is good for only 1 class and not have it be perfectly obvious with a tooltip or a slot restriction.
Edit:
I’ve got almost 7 Years experience in the game industry, helped on balance teams before.

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I have over 30 and I disagree with the content of the OP & this:

Or more specifically, this:

Having core stats is traditional core fundamental RPG mechanisms.

Where is the unendingness? With a maximum level there is your end.

Hehehe. Went from OP D2 enthusiast to D3 enthusiast.

Sheesh. The contrast is almost unreal.

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Get me a credit list with your name on it then bub.
Time spent playing games ain’t sh*t. Come back when you’ve been paid for your time.

I’m not against core stats, i’m against them directly buffing damage in a flat % on each +1 to a stat. reading comprehension -1.

Max level doesn’t stop the gear from being an unending treadmill with more and more stats on each piece.

TLDR for the reading and thinking impaired.
+1-3 to Skill points on gear = Yes
+100-1500 stat points on gear = NO

I have nothing but disdain for D3, get your head out your butt. I want 4 to be stripped of anything remotely resembling a system from 3. Back to the core of 1-2. Piss off with the rest of you.

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Where does “supplementing a little strength here or a little intelligence there” from items equate to +100-1,500 stat points on gear to you?

If you’re stronger you’re able to sometimes use a heavy sword that with a lower strength requires two hands to wield with a single hand. You’re able to smash things with more force using weapons that are heavy.

Hehehe

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Lol listening to you, it’s clear that noone’s ever paid you for anything, Mr Edgelord…

No wonder you’re so bitter.

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I mean… you definitely have your own build of D1 and D2. Stats on these games boiled down to “get enough to equip stuff and dump everything else to vitality”

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The new ideas look fantastic. They are definitely heading in the right direction.

Great job team D4!

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TBH they did almost everything EXACTLY as I hoped… No attack speed or cast rate related to primary attr… that’s a HUGE one that I’m glad got dodged

As for the “primary stat increases damage”, yes, it increases it, doesn’t MULTIPLY it… Let’s say you spend 300 on Strength, big deal you have 3x the damage of a spell (in late game), someone else will have 220 (2.2x) and have more other things

As far as the “multiplier” is within single digits, it’s totally fine, really don’t care if someome that goes all-in does 50% more damage from skills, cast 3 instead of 2 things and you even (somewhat :P), but they do that at higher risk/s… :slight_smile:

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The thing is, when a game is a fully fleshed out with content throughout, and is a fun, satisfying experience in that you enjoy the actual journey, endgame isn’t all that important. When your game is a hollow shell with redundant leveling and really nothing going for it besides fluid combat, you must make the hollow shell seem endless to create the facade of content and replayability because where else will the satisfaction be derived? If you call a hamster on a wheel endgame, yeah, sure, ok. Endgame is a very broken concept imo.

After beating Diablo 2 Hell, you had many options but none were as good as the journey to the top and I feel like that’s exactly how it should be. There must be an ending because it makes the progress through the world meaningful.

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^^^This guy gets it. the rest of you should dream to have my resume.
Hopefully the game isn’t the trash fire i’m expecting, but i doubt it.

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It isnt endless at least. You have limited attribute points.

Still, an attribute should not give a generic dmg increase. It is just boring.

You are wrong.

They are making decisions based on a new game called Diablo IV. 4. FOUR. Have you heard of it?

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The purpose of it is not to entertain or not. The purpose of it is to alleviate the burden of randomness that is attempting to be redistributed.

The fun comes from other players, which these purposes serve in order to help create.

It may very well be necessary to utilize in order to bring other concepts into functionality without throwing things out of harmonious synchronization.

The decision on how to allocate the stats is opportunistic. At four with 5 per each level you have 5-200 points to spend among 4 categories.

Can you get away with trying each combination on the same character or not?

Whom is to decide how many times a person plays another persons or persons’ game?

The goal is to have interesting gear, offering meaningful choices and build options. Otherwise, what is the point? You can remove RNG by simply removing all gear.

Hopefully there are too many combinations to realistically try literally everything.

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