Been playing for a couple of hours on my Ipad. Gameplaywise, controls, MMO elements, and, of course, F2P elements are essentially the same as Lost Ark. Now, I’ve enjoyed that game, and put about 60 hours into it, but got bored after a while. And the same for D:I. It’s initially fun, but I don’t see myself playing for much longer. Far too much F2P elements with a whole bunch of “stuff” you need to collect (or better yet, buy) that overshadows the actual game itself.
Overall, kinda disappointed. Oh well, hopefully D4 is better.
I know very little of D:I, but the two seem wildly different.
Unless there is a massive open world exploration element, with weird minigames, that I have missed in the D:I talks.
When I first played Lost Ark I was hoping that game companies would take notice and start to copy their model. But cut out all the horrible stuff like time gating and pay to win. If this is what they have done here then I am not only thinking this will be a decent game but a very good game.
I would still be playing Lost Ark if it weren’t for the time-gating and pay to win.
I’m playing the DH, and I played the ranged archer in LA (Gunslinger?). Perhaps it might be different with other classes, but in both games you have a bunch of special attacks on cooldown, so you mash your basic attack while waiting for your other attacks to come off cooldown. You have bosses that telegraph their attacks. Overall, though, I still prefer the combat of D3; for some reason, that game just “feels” more fluid. Now, this could come down to the controls. My game machine is currently in pieces because I had to RMA my motherboard, so I’m playing it on my ipad with a controller. And I prefer playing with a mouse and kb, so it feels a bit awkward.
You have a bunch of “currency” for no particular reason other than to complicate purchasing and upgrading items and make it more tempting to purchase them. Sure, you don’t have to, but the design is there: it “feels” like a F2P game and it is always in your face, so it’s hard to ignore the fact that you are playing a F2P game. Nothing wrong with that, it is what it is.
And because both are MMOs, you still have a bunch of other players cluttering the game, with no real benefit to you, especially if you prefer to play alone. If you like MMOs, then I guess you will be fine with this game. And hey, I did enjoy my time with LA and I’ll probably put several more hours into D:I, but personally I just don’t see myself playing this as much as D3.
That does sound pretty bad. The cooldown heavy combat in Lost Ark is… not good. At least in Lost Ark you generally have enough different abilities that you rarely use the basic attack (well, probably depends on the class).
The arrow volley DH has kind of reminds me of D2 cold sorc blizzard. So I kind of want to play that one as my main most likely. That and apparently multi-shot is the most OP skill in the game.
it costs $7,000 just to get the end game gear. you can never obtain this playing free. you would have to play for 7 years to even have a small chance to get the same gear free.
Some of the reviews are painful to read.
It just gets worse and worse.
Worse than that is the game’s “Boon of Plenty” microtransaction package, which currently costs $9.99 per month and must be re-upped every month for its benefits to kick in. These include a more extensive inventory for your active character’s loot and increased perks for the game’s player-to-player item sales marketplace. You also have to log in every day to claim your slew of in-game items, as they’re treated as a daily login bonus. Miss a day? Too bad; the thing you paid for vanishes.
I’m not sure what’s worse: denying paying customers something they paid for or apparently re-creating the cursed Diablo III auction house. Diablo Immortal 's aforementioned “player-to-player item sales marketplace,” simply dubbed the “market,” was not active ahead of the game’s public launch, but its menus and reliance on the paid “platinum” resource resemble Diablo III’ s disastrous take on the concept. Lest you forget, Blizzard spent a lot of time undoing and apologizing for the auction house.
This game’s aggressive sales pitches for microtransactions leave me pessimistic that Activision Blizzard will relent in the weeks to come. This company already went through the Diablo III auction house debacle, and it wants to do it again! Good luck with that. At this point, sadly, it looks like market forces, as opposed to fan outcry, will determine how much Activision Blizzard will backtrack. As a longtime Diablo fan, I would love to see this game get consumer-friendly updates that make its eventual endgame feel fair. Otherwise, the game’s ample selection of classes, abilities, and monsters will careen straight to the “uninstall” option.
Well this is dumb.
Tho, the author of this article seems to have a major issue with the real money auction house. That was the best part of D3. Should never have gotten rid of it. Was great, and was the correct direction.
Sure, but 60 hours is nothing. That’s barely touching on a game. Hell, plenty of single player campaigns takes more time than that. So an entirely realistic playtime for a game you didn’t stick with.