Kind of. I’d say we get 70% of the lag we used to get. I locked up the game in 125s quite a few times; you can that I had to use the pause trick a few times in my clear video on Floor 1. It’s a nice perk, but as long as the build greatly benefits from AD and density, we’ll always have lag issues.
Then again, the engine dates back to 2008, and parts of it are even older, so that’s to be expected.