Before diablo 4, it would be really awesome if we could see a lot of these skills and/or the items that buff them improved! We could see a lot of new builds and such spring up that way
Fierce Loyalty is used with Mundu Spirit Barrage speed build.
Blizzard is standard with Typhon Hydra + Winter Flurry.
Zuni Sacrifice build (Sacrifice, Zombie Dogs, Zombie Handler, Fierce Loyalty) is no longer a thing. It was popular 5+ years ago. I’m hoping they buff items so that build works again.
yeah. I mean there was a season or something where defiler cuisses was uncapped and bone spirit necro was used as an RGK by fishing for a map with an absurdly long sightline so you would have it gaining huge damage for like 45 seconds but thats pretty much it
Raiment generator Monks use that for Infused with Light skill rune and they still can use it after Combination Strike changes.
Can be used with PoJ to some extent as that Set increases all damage output or running speed content with any build. There are skill rune modifiers for that Mantra that make attackers get stunned, suffer a feedback blast or it grants you attack speed which is great for team play.
Saves you on low paragon levels. When you are strong enough, you don’t usually need that at high paragons as much as, say, Wizard’s Blur passive. Because your pets take the brunt of aggro and they’re usually tough thanks to Enforcer gem. However, when you are having no tripplet Gargantuan or Fetishes, that passive saves you at low plvl setups.
Helltooth uses it for Life per Hit benefits from a skill rune.
Was popular with Grin Reaper Helltooth. Now long forgotten because massive amount of damage over time effect is hard to contain and calculate on high Greater Rifts. Time will tell if it gonna be resurrected again.
At its current iteration with Deadly Rebirth and Wilken’s, it’s no different from Acid Cloud. Perhaps it can compliment something else, but mana spending has to be supported by something else.
With LoD, equipping Anessazi Edge, Swamp Land Waders and Homunculus can make use of that skill, but that build is long gone and forgotten. With Anessazi, it’s hard to keep record of crowd control inflicted when dogs stun everything around them when summoned.
I think Sacrifice was once part of Helltooth Set’s damage multipliers, but now it’s removed. Appears HT can only use Sacrifice with Homunculus as an utility to deal a bigger burst with Provoke the Pack skill rune or Pride skill rune for resource sustain.
Both usually go together with Pyrogeist skill rune. If you ever suffer from having mana shortage you can solve that by equipping Mordullu’s to dump your mana without any consequences by the help of VQ but that axe is not being used at all.
You need that for speed content and some mobility on farming bounties. You’re dreaming if you think this ain’t used. Shukrani’s off-hand and Manajuma’s Set may have out classed this, but until you find either, it’s a pretty reliable passive.
Gargantuan Witch Doctors can use that passive, saves you from an Amethyst to the helm.
Not underused, just underrated because people can’t control CC resistance well. Mass Confusion can easily save you from a dire position when used, allowing you to break free when you are overwhelmed and your pets are busy.
Not promoted and not used for a reason. It causes massive amount of lag when Ball Lightning is abused. Now it’s used with Natalya’s.
It’s a life saver at low paragon levels. I think you have no idea how good this passive is actually.
UE used to have a dedicated build for that with Hellcat belt, before Hungering Arrow took over. It can still be used but not as easy as playing HA.
Rapidfire LoD builds use that. It’s nice to have when you suffer a small down time for Vengeance or using Squirt’s with Molten gem.
Natalya’s can use that because traps take some time to arm.
GoD6 use that to get rid of their Hatred problems at speed content.
You’re joking right? That’s a signature for Typhon’s Veil.
Kept for triggering BotT when you lack crowd control or didn’t take Black Hole.
As far as I know some speed GR clears use those.
Are you sure that’s under used? MotE sure uses that and can grab whatever it wishes on speed content again.
I do believe you are wrong on Crusaders and Necromancers too because you seem to ignore zdps specs, speed GR clears and low paragon setups. Don’t try to give a judgment based on leaderboards and online guides that is written for 5k plvl players.
The thing is I run DH most of the time and do use some of skills. That would nice to rebuff some the skills. But lets fix the real problem in the game.
This is example take a shadow build and you trying change a stat on it. You have what 20 or 30 or more stats on that item you can change too. 80% to 90% of those stats you will never ever use in 100 yrs. But they are there WHY???
Plus this is like this on most of the characters you run in this game. I know I’m beating a dead horse here, but I can hope they would do something on this. I know nothing will be done on this too. Just like what the OP is talking about that will never happen either too!!!
Was used for a bit in earlier seasons with Vyr’s. And I think with some early Typhon’s builds with Deathwish + Etched Sigil before they added hydra powers to Fragment of Destiny/Winter Flurry to combat the hydra channeling meta. There’s a rune that applies a debuff to boost damage of other cold skills.
Currently used with Typhon’s Hydras, the strongest wizard build after the various meteor builds (Tal Rasha, LoD, Firebird).
Was also a staple in season 1 + 2 Firebird builds.
Energy Armor: Force Armor is quite strong. It’s a good choice pre-Karini. I use it a lot early on in the season before I get Karini. I also used it in my HC GR farming build this season (ran Unity instead of Karini for consistency).
And in earlier seasons before Karini and Arlyse, Energy Armor was everywhere. Halo of Arlyse and later Halo of Karini were added specifically to combat the universal use of Energy Armor. They may have gone a bit too far in the other direction.
But seriously, if you don’t think Energy Armor has use, you’ve never seriously played a wizard. Force Armor is OP.
Yeah, this is a pretty bad passive. It’s not a big enough damage bonus to outweigh the toughness cost.
Get your grubby hands off my poor-man’s Shame of Delsere!
I routinely use Prodigy early season if I get some Frozen Orb items but don’t have Shame of Delsere yet.
You do realize Manald Heal was the meta wizard solo build for like 3-4 seasons in a row at one point, right?
Not super common, but you do see this used with some ranged Star Pact builds to apply a slow to more consistently apply Bane of the Trapped more consistently.
All of these skills (except Glass Cannon) have utility, and have seen some use. Some significant use, in a lot of cases, especially historically. Some of them are even actively being used right now in leaderboard push builds!
Is this even necessary? I’m not running any resource generation other than APoCH with my DMO and I do just fine. Don’t even need to socket a topaz in helm
As a fresh 70 with little gear, no APoC from Altar, no RCR from paragon, maybe an Imperial or Flawless Imperial Topaz in helm, maybe no APoC on source, no Crimson’s set, and no Shame of Delsere?
Yes.
With a fully geared proper orb build, yeah, you don’t need Shame of Delsere.
Only ever really played Wizard and Crusader but waaaaayyy back, Blizzard/Venom Hydra was considered a very strong build. For Crusader, Justice (Hammer of Pursuit) is used in AoV FoH build to proc the Restraint set bonus.
I used glass cannon also in some seasons. I think last time was Ethereals season, when wiz toughness was good enough and it was ok choice for the extra passive.
I have also used it sometimes in speed builds.
Not the best passive, but definitely has been having its uses.
Checked Icy Veins and even off sites like maxroll… copied/pasted:
Best use
Very niche passive
If you really want another Zombie Dog (e.g. for Sacrifice Provoke the Pack), you can use it. Otherwise, there are better defensive options.
What does Elemental arrow have to do with spike traps?
A life saver? That’s really reaching. It’s very niche at best. I played DH for many seasons and maybe used it once?
The OP should have said “realistically used” to prevent all the “Well, you COULD use it in X build…” where X is some off-the-wall build that nobody ever uses except for MAYBE leveling or a build they want to test to struggle to get past GR60. I don’t know if it was meant to be funny or simply grasping at straws.
Bone spikes is kind of just worse than siphon blood and grim scythe. Grim scythe gets essence better while applying curses and/or attack speed, siphon blood boosts your damage and heals you. You also have devour and dark reaping for essence generation. There are just better options and it’s hard to imagine a build ever using it.
Bone spirit just has no support other than 1 item which isn’t enough to save it.
Blood for blood is such a miniscule effect it basically doesn’t matter and isn’t worth a passive slot. Blood skills don’t cost that much HP per cast, it’s more that casting them a bunch of times can add up. But most skills that use blood skills either don’t spam them (LOD mages), cast them for free (death nova), or already have a constant source of healing (lotd trags builds with devour cannibalize). Even if you wanted to use a blood skill in a build that generally wouldn’t, like blood spear masquerade, this doesn’t help that much unless I suppose you have a znec who exists just to spawn health globes for you so you can do your spear spam without dying. And at that point why not just have a monk or something to heal you. Also blighted spear is just better tbf.
Consecration is a pretty weak healing skill and it comes with a cooldown. Regardless zcrus isn’t really a thing and there’s a reason for that.
They do use that to keep Shenlong’s +2% generator damage buff per Spirit at near maximum. It was a staple for Raiment Monk but after Combination Strike buff, most builds dropped that for the sake of tripple generator setups yet its benefit still stands.
Then you still need it at some point, especially at low paragon trying to push forward.
I’m not talking about top tier builds.
However, both Icy-veins and Maxroll also suggest Fierce Loyalty respectively in their Leveling Guide and for its speedfarm benefits.
https://www.icy-veins.com/d3/witch-doctor-leveling-build-guide
To quote the exact Icy-veins guide for Leveling a Witch Doctor, Fierce Loyalty is:
One of the best movement speed passives in the game
https://maxroll.gg/d3/resources/witch-doctor#passives
To quote Maxroll for their Witch Doctor overview:
Great speed farming passive
I think you keep looking at outdated guides or just here for trolling. Fierce Loyalty has changed along the years.
Ask Maxroll; they included it and suggest it for health sustain at Natalya’s GR push builds.
Nope. It reduces Discipline cost and grants you survival which is great for early times in any Demon Hunter build. Particularly a great pick for low paragon Unhallowed Essence setups. You can read this from Maxroll again, on their Demon Hunter Overview.
Speedfarm builds and low paragon setups are not off-the-wall. The guides you read online are not meant for every paragon level so people just adapt their choices.
Worths a shot in speedfarm for free casting Blood Rush in combat and apparently for some Revive build setups if you look at Necromancer overview at Maxroll.
Indeed. But it benefits Reilena until you find a better solution (ie. Iron Rose, Corroded Fang) and triggers Bone Prison passive much easier to keep monsters away from you.
Again, nobody relevant uses that. It may at one point have been a staple, but now, it’s not considered in any of the noted raiment builds.
And please, do not go find a profile to some random who has no clue what he’s doing and using it.
Not for SC, which is what you were implying.
You were not even talking about leveling builds, now you are.
Don’t do that. Calling or insisting someone is a troll because they are showing you that you’re incorrect is so 2005 and tasteless. It’s a sad and pathetic way to concede to someone. Be better than that.
You’re the one who said it was used. You tell me, don’t say it is then say evade when questioned.
No, it really is reaching. I know what it does but it is by no means “life saving”.
I didn’t say speedfarm or low paragon setups. I said “off-the-wall” ones that some people here come up with. You know, the ones that have these weird abilities that nobody uses or builds that make no sense… they’re just tossed-together messes yet they claim “work just fine”.
Speedfarm builds are not leveling builds. If you are not aware of something there is no shame admitting it.
Rift Guardian Killer specs of Raiment Monks still use it as shown in Maxroll. Benefits of BoH can not be denied for Raiment builds. Just because other specs don’t use it, doesn’t mean it’s worthless.
I won’t do that. Maxroll already has the build that use BoH listed under RGK spec for its high sustaining buff. Currently it’s weak and perhaps only used for 2p-3p setups but BoH still can be incorporated into the solo build at any given time.
You’re the one who’s clueless. Build changed but it didn’t fall too far from its origin.
Low paragon builds still rely on that because they lack toughness and not every spec of WD gonna use mass pets. It’s simple to see.
It is life saving at low paragon levels because when you push yourself you’ll get punished, and Hardcore builds tend to value survival even if it’s a mediocre choice. Low paragon builds would lack toughness and they’ll pick that for their journey. This has nothing to do with leveling, just adapting.
Be better than claiming nonsense then.
It’s used and maxroll is the evidence. Want me to find profiles that use it or not? I think you can check leaderboards to find a few yourself.
The ones you listed has no “off-the-wall” features. If I were you, I’d pick the argument towards the Mantra of Retribution and perhaps Blood for Blood, but not those. At least read some guides around first.