Skill tree in Diablo 4

The skill tree in Diablo 4.
the skill Tree can be an Infus tree.
This tree can be located live. We also get skills. We use these skills to learn mastery. These skills have a place to be in our home, in our homeland. They can be displayed in our things and everyday life.
Let’s Go:
Example 1. Assassin-Infus tree grows in the garden of the martial arts school. We got a LVL up - I learned the “Shadow”. This “Shadow” is a shadow clone. Appears in the courtyard walls of our assassin Academy, under the infus tree. It’s lively and slightly animated. We shake our shadows, we find the legendary Horadric I… Under our Infusa tree - there are nine shadow clones. We got LVL up-learned throwing knives, or siriukens, or fire sentry-and they appeared in our courtyard. Knives are on the weapons stand. Suruceni - in target shooters on the tree Infuse. The sentry is in the workshop in the background. If we have learned the skill of pomegranates , then we have a scroll with a recipe and ingredients on the alchemical table.
Example 2. On a round battle platform on a snow - covered mountain top-there is a snow-covered Infus tree. We get LVL AP-learn to fight with axes. In our battle arena, there is a wall. This is part of a rock-cut site. On this wall, like the drawings of a caveman, there is a picture of a battle with an axe. More precisely, the style of battle in the pictures. If we have learned passive skills, then charms appear around the arena. Imitating the hidden talents of our ancestor. When we learn the call of the ancient one, a statue of that ancient one will appear in our battle arena. If we learn to attack by shouting-then on the battle banners, flags, coats of arms and animal skins stretched on the wall-we will see the image of the screaming and the totem of the creature that we imitate when shouting. (Bear, Boar, Mountain Goat, Etti, Bigfoot, King Of The Bulls)… And so on. Branches of magic and skills should be able to combine. Something like this: Druid. Branch Of The Elements. A Branch Of Lycanthropy. A branch of summoning spirits. The Beast summoning branch. If we have pumped a Raven, a Raven arrives on our Infus tree. If you pumped the amount to two, then two. If we pumped a poisonous vine - in our grove on the Infusa tree will run a vine in the form of prickly ivy. If we learn the magic vine, the next vine will bloom. If a carnivorous vine - then the next vine will be covered with buds. If you use a spiritual vine, the fruit will appear. If we found the legendary horadrik 1,2,3-our vines will be 5-7-11 - the First item - we have a snake woven from vines of predatory bindweed. The second - ivy sprouts creating a “Tree of Life”.
Giving us strength and debuff enemies on the square. If we study lycanthropy-the wood of our Infus tree - grows toadstools, mandrakes, moss, lichen, or a plant belonging to a magical variety, or a mutagen to create an elixir of animal transformation. The culmination Horadric of this type will be Dragon. This will work if-we have learned the conversion to: Wolf, Bear, Porcupine, Snake, Owl, Deer, Bat. This Horadric - as the heart of an ancient being - allows us to gain strength and to combine all forms of animals. Before that, three Horadric items allow us to combine: Deer+Porcupine+Serpent = The Leviathan. Bear+Owl+Snake = Div. Bat+Wolf+Serpent = Chupacabra. When studying the summoning of spirits - these Ghost spirits-appear under our tree, in its branches, in the grass in the clearing below it.
And many other interesting things…
…Especially that tree standing in the dungeon… Right in the middle of the Central hall of the library of high magic…

If you use a bit of formatting and punctuation in your post, you will get a much better response to it. As written - this isn’t going to go well for you. I couldn’t bear to look at that wall-o-text and skipped right to this response.

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I use a translator. Unfortunately, I’m not a native speaker. I don’t study English.

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I did not read this wall of text, sorry. :scroll:

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It appears the OP is saying he would like to see a story-driven skill tree GUI. I might be wrong, but that is what it seems.

If this is the case, then I couldn’t care less. I am fine with the way the skill trees are currently displayed.

5 Likes

We are talking about a real infus tree in the homeland of each hero in the game. Skills and their connections.

The skill tree in Diablo 4: The skill Tree can be an Infus tree, this tree can be located live. We also get skills. We use these skills to learn mastery. These skills have a place to be in our home, in our homeland. They can be displayed in our things and everyday life.

Let’s Go:

Example #1: Assassin-Infus tree grows in the garden of the martial arts school. We got a LVL up - I learned the “Shadow”. This “Shadow” is a shadow clone. Appears in the courtyard walls of our assassin Academy, under the infus tree. It’s lively and slightly animated. We shake our shadows, we find the legendary Horadric I… Under our Infusa tree - there are nine shadow clones. We got LVL up-learned throwing knives, or siriukens, or fire sentry-and they appeared in our courtyard. Knives are on the weapons stand. Suruceni - in target shooters on the tree Infuse. The sentry is in the workshop in the background. If we have learned the skill of pomegranates , then we have a scroll with a recipe and ingredients on the alchemical table.

Example #2: On a round battle platform on a snow - covered mountain top-there is a snow-covered Infus tree. We get LVL AP-learn to fight with axes. In our battle arena, there is a wall. This is part of a rock-cut site. On this wall, like the drawings of a caveman, there is a picture of a battle with an axe. More precisely, the style of battle in the pictures. If we have learned passive skills, then charms appear around the arena. Imitating the hidden talents of our ancestor. When we learn the call of the ancient one, a statue of that ancient one will appear in our battle arena. If we learn to attack by shouting-then on the battle banners, flags, coats of arms and animal skins stretched on the wall-we will see the image of the screaming and the totem of the creature that we imitate when shouting. (Bear, Boar, Mountain Goat, Etti, Bigfoot, King Of The Bulls)… And so on.

Branches of magic and skills should be able to combine.

Something like this: Druid. Branch Of The Elements. A Branch Of Lycanthropy. A branch of summoning spirits. The Beast summoning branch. If we have pumped a Raven, a Raven arrives on our Infus tree. If you pumped the amount to two, then two. If we pumped a poisonous vine - in our grove on the Infusa tree will run a vine in the form of prickly ivy. If we learn the magic vine, the next vine will bloom. If a carnivorous vine - then the next vine will be covered with buds. If you use a spiritual vine, the fruit will appear. If we found the legendary horadrik 1,2,3-our vines will be 5-7-11 - the First item - we have a snake woven from vines of predatory bindweed.

The second - ivy sprouts creating a “Tree of Life”, giving us strength and debuff enemies on the square. If we study lycanthropy-the wood of our Infus tree - grows toadstools, mandrakes, moss, lichen, or a plant belonging to a magical variety, or a mutagen to create an elixir of animal transformation. The culmination Horadric of this type will be Dragon. This will work if-we have learned the conversion to: Wolf, Bear, Porcupine, Snake, Owl, Deer, Bat. This Horadric - as the heart of an ancient being - allows us to gain strength and to combine all forms of animals. Before that, three Horadric items allow us to combine: Deer+Porcupine+Serpent = The Leviathan. Bear+Owl+Snake = Div. Bat+Wolf+Serpent = Chupacabra. When studying the summoning of spirits - these Ghost spirits-appear under our tree, in its branches, in the grass in the clearing below it.

And many other interesting things…

…Especially that tree standing in the dungeon… Right in the middle of the Central hall of the library of high magic…"

3 Likes

I would write more wall posts… But I don’t think it’s worth it with this English translator. Thank You Jammur. You’re right. 9) XD
Oh, thank You. Murzerker-May Akkarat bless you!!!)))).

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By the power of Greyskull I thank you.

too much effort for no additional content i guess

2 Likes

It’s definitely a cool idea. If I understand right, it reminds me a little of the artifact weapon system of World of Warcraft: Legion. You have a specific place to go, that is themed appropriately from your class to use talent tree points. Additionally that tree, is themed somewhat appropriate for the class or specialization the skills/points are related to. It’s a cool idea, very RPG heavy and a low priority for me but I’m not opposed to it.

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I assumed it wouldn’t just be the location of our training… But also the skills window in a large interactive window. It can also be reflected by the effect of the power of darkness and light on this tree. This can also be played out by the game’s plot. After completing the next quest-we see the screen saver - as Horadrim, a childhood friend of Deckard Cain. We see: - " the Tree of (“Our”) life on fire, or in trouble, a ritual, demonic mold stretching across the tree. And this is the part of the game’s story -where the player is lost in guesswork… Confused, he searches for an answer - the “dream” repeats and events escalate-presenting new nightmarish details. In the epic - where the tree is damaged - our skills weaken and possibly disappear - as confirmation that “we” (our character) got under the influence of infernal leprosy. (A game with the player’s mind - " knock the ground out from under your feet).
This old man from the screen saver-can tell you how to save “life” - remove mold from the sacred tree. In the story - we will save the tree of our life or the life of the area. But the old man with his advice will probably smile at us from that point on. Finding his clue - in the notes, in a dream, or otherwise… (after his death) My suggestion/suggestion is that the Infus tree is the hidden tree of the Horadrim mysteries. And the power (of the ancestors) our special hero received… from the forces hidden in the magical, mystical, isotheric tree of the Horadrim. Of course, this all takes place only BEFORE meeting LILITH’s mother.
Perhaps the Descartes Cain Tree grew somewhere… Perhaps-this is already dust… Maybe the Horadrim are trying to save the world and … Create conditions for the birth of heroes with the help of ancient trees Infus.
Листья опали, воют метели - зубы об зубы стучат… Выпьем же эля с богами метели, что улыбаясь стоят… Выпьем же эля кровавого эля с нашей горы - “Арреат”. Хоу! - братья крикнули смело, кубки взлетели. Коэрлик с Мадавком стоят. Будто случайно пожаловал к чарке под память песельных лад - в шкуре ледовой, твердой скалою - тот о ком легенды молчат… Идемте же строем - ледовой тропою! Да вострубит Харрогат! Хоу! Вместе в легенды - где времени - вечность. Боги с нами - молчат. Мягко ступая в чунях из шкуры, латы на солнце блестят. Тихо пройдем мы священной тропою. Легенды о нас возвестят…
(Fallen leaves, howling blizzards - the teeth of the teeth are chattering… Let’s drink ale with the gods of the Blizzard, who are smiling… Let’s drink ale of blood ale from our mountain - “Arreat”. Ho! the brothers shouted boldly, and the goblets flew up. Korlic with Madawc stand. As if by chance he came to the Cup under the memory of song frets-in the skin of ice, hard rock-the one about whom the legends are silent… Let’s go in formation-the ice path! Yes sounding of Harrogate! Ho! Together in legends-where time is eternity. The gods are with us - silent. The armor glistens in the sun as they step softly in their fur Chun. Quietly we will pass the sacred path. The legend will tell about us…)

Even though the skill tree that they presented looks nice. I still say that if they made their own version of the one in Last Epoch it would be a winner in my book. Along with making their own version of the talent system in that game was well.

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