I was excited to be getting talent trees back because I thought it would introduce some imagination and creativity to the game. Then I saw that the game just copies D3s 1234m1m2 and my heart broke. Summon necro in D3 doesnt even use curses because of the spell limit, so I will not be playing.
Then factor in the white/brown skin tone ratio and I’m done. Good bye.
How many abilities do you need to be able to use? All of them? Then, you don’t have builds, per se, but just whatever you buffed the most.
By restricting, it makes choice more definitive. 3 is much too small, and 9 is too many, for active skill use (and also annoying to program for console which this game supports and has from the beginning so it must be considered.)
Right. I hate that too. I played most of the D&D games for years. Played the heck out of Neverwinter Nights. Then checked out Neverwinter and realized they had changed a very rich choice laden game in to a 4 or 6 button mash fest, all for the sake of the console platforms.
The richness of the D&D like games with all the choices is missed.
Everyone complains that Diablo 3 has a lot of limitations. But it has more choices than you think if you are not looking for End game meta.
Indeed. I have no idea why people keep claiming it’s due to consoles, it’s been proven many times that console controls can easily accomodate way more than 6 skills. It’s clearly a design choice.
Now, I’m not going to comment what is the ideal amount of skills one can use at any given time. I’ll leave that to other people to fight over. However I’m going to state this: limitation breeds creativity. When you have a set limit, you have to work around the limitation to create optimal builds. With a stricter limit you can end up with multiple equal options to reach the goal.
Sure, but there’s a fine line between breeding creativity and stifling it.
It’s a LOT easier to mess up balancing out smaller limits, which can lead to D3 syndrome of needing ridiculous boosts to singular skills. Or you can end up with something straight out of a MOBA where classes just have set skills that are just BiS.
Of course, that’s not necessarily the case with 6 skills. GW2 manages a lot of diversity and options with its 6 skill slots thanks to varied skills and various skill points boosting different groups of skills.
I’ve not seen the variety of skills available in D4 to make much of decision on whether the skill design is any good. But I hope it’s not as bad as D3 where half or more of your skill slots get taken up with passive boosts, a perma-“Superman” button and a mobility skill leaving you with 1-2 slots for actually killing things…
Either way, 6 skill limitation may or may not end up being bad for creativity. It’s not exclusive to a particular outcome. It all depends on skill design and support.
there might be cool things we dont have access to rn.
lets say an item gives a chance for x spell to proc y spell. then you could pimp y spell in the tree so the procs are stronger and you wouldnt need it in your bars.
just an example… its a bit early to tell. we dont know what the juicy endgame special affixes/legendaries/uniques do
sorc has a cool mechanic from level 15 and on to play tricks like that as well. can add a spell effect from a spell that you dont have any points in as long as an item gives you +1 to that spell
hydras can pump frost novas on hit, or firewalls of mana regen from burning dmg, whatever, without having those spells directly on the bars.
This is the point I’ve been making as well. It’s not 6 skills. It’s actives plus passives plus triggered effects. The items are really an extension of the skill tree. You can not only get skill points, you can be granted skills. You can be granted effects that your skill tree may have a hard time accessing. You may take skills just to set a conditional that passives and items can then trigger from.
We’ve never had such a complimentary pairing of items and skill trees as D4. I just hope they can balance it because we’ve already seen small glimpses in the beta of how insane it can get, and not just from one class or just one skill.
If you are having to budget your time by the millisecond like a typical action game, you must choose between your actions, one in favor to another, whether you have 6 or 60 to pick from. Cast-time can be supremely critical depending on how things work.
I wonder how many offensive skills out of the 6 we will have, on average. It might not bode well for those who hate mashing a single primary attack constantly. But this was Blizard’s decision so maybe they’ll have a change of heart. Or maybe glass cannon will prevail anyway.
I’m all for console+couch setups. Heck my favorite game series of all time is played with a boomerang. But cooldowns on face buttons feels “sticky” to me, at least with hots. 2 cents.