Don’t forget that even if you buff solo or nerf group play, this would directly support botting. Well, that’s not kind of an argument but a noticable issue that we have to keep in mind.
But lets ignore the bot issue for a while and focus on the solo vs. group thing. At least, yes, I agree, sometimes it might feel handicapped playing solo. The game supports group play in a special way. We all know that, but some of us made a decision for playing the game alone.
It is true that this might be fun. For the majority of all players it is fun and they don’t care about comparisions with other players, no matter if they play solo or in group. So the described problem with the “weak” solo progress only hits a very few amount of players compared to the whole community.
The next question that has to be asked is, why the people decided to not play in group to enjoy the advantages. If you know that solo play might be a handicap, why focussing on that instead of playing together with others? Doesn’t make that much sense or lead to the question if this game is really the right on for you!?
But as mentioned above, playing D3 solo might be funny as well. The point when it turns into some frustration comes along with the comparision with other players who might play in groups. Now the question is, why should I compare myself with them?
The Ranking! Source of all evil or something like this. Yes it could be nice, if at least solo players would marked as solo players in that ladder. Yes, a completely seperated ladder for solo players might also be a “solution”. But at least such a solo flag would be enough, I think.
Some players don’t see the advantage of playing in groups. The social interacting is a great thing - most times. As such perspective it is a plus point for the D3 game at all.
What sould happen, if you equal solo and group play? The answer is easy. OVerall there might be almost no difference, b/c most of the players don’t care about the differences. A very few players would enjoy the “new world” but maybe realizing really quick that the change don’t increase their fun. Another relative small part of the community would switch away from playing in group to playing solo, b/c it would become way more efficient than group play:
- less planning effort
- less lag spikes
- less dependencies to others
In this world group play would be dead. Only to get main gems and maybe augments to a usefull level would require group play. To achieve the group advantages like higher gems would be way more complex than it is today. At least - not a good deal.
Yes, people stay in the games community way way longer if there is a social binding. So group play is some kind of anti-aging for the community.
In my opinion there is no need to put focus on solo play, b/c most of the time it is a individual decision knowing the upcoming disadvantages. There are other aRPG’s around that don’t support group play in that way. Why not enjoying those? Well, easy dodge of the problem, but a legitimate question. I don’t really expect answers here, b/c i know them already …
At least some solo players consider the disadvantages of solo play as a problem. Ok. But to punish group players only to become even in progress might not be the right way to handle the problem. Turn around the situation. Focus the game on solo play and put the disadvantages to the group play. Then the group players would think similar to you now: “Nerf solo play so we might close the gap…”
At the end the question is, what exactly you want? Playing solo with the same progression as players in groups? Not the best solution, b/c it would cause more problems then solving them. An alternative is to split the community into single player and multi player. That would solve a lot of the problems decribed in this thread, but a splitting of the community never is a good idea …
So I recommend the “visible solo flag” again as possible solution. Maybe D4 will come up with similar things. Maybe D4 will show us a significant different game, there solo play doesn’t make any sense…
Finally: The Bounty Issue. I really agree with that. Solo Bounties should be calculated different from “Group Bounties”. A T16 Bounty will reward us with two items, 22 Bounty-Mats and a few other stuff. It doesn’t matter if we play alone or in a 4man group. The 4man group averages the bounty runs 3-4 times faster than a solo player.
Why not scaling the rewards when turning in the quests at Tyrael depending on the amount of players receiving the caches? Doing Bounties with 4man group might result in 2 items and 22 Mats as it is currently. Now, the scaling takes place:
- 3man: 3 items, 33 Mats
- duo: 4 items, 44 Mats
- solo: 7 items, 77 Mats