Really? I guess they are holding back until the next expansion.
That still leads to the same place I think. If someone want to sell you an item they only have to create middle-man accounts for picking you and the seller account as their favorited tradesman. Still doesnât hinder anything.
I prefer the small list idea. Hypothetically speaking, I play D4 with my spouse off and on. I should be able to trade gear relatively freely with my significant other even if I have not met the required time.
Also, you can imagine just keeping items in a second account for storage.
Iâd go one step further, you cannot trade any item dropped to a player that was not actively participating on the kill. Obviously some mobs can be killed in one hit, so for situations like that, actively participating in the kill means being within the area, say an average screen size using abilities.
This will prevent players sitting at the entrance getting xp, quest credit, and loot.
Yeah that would be a fine requirement.
In general, just have 3 loot rules to pick between, all of them based on proximity to the kill/chest etc.
- FFA - everyone can pick up anything that drops
- Timed Allocation - items get randomly assigned to each player for some seconds before turning FFA
- Permanent Allocation - items get randomly assigned to each player, permanently.
This is within groups of course, no sharing between random players who stumble into each other in the game world.
In all three loot rules, items can then be âtradedâ (shared) within the group who were in proximity when the item dropped.
I think limit trading to anyone in your party. Like D3. Its the best compromise imo
Another possibility is binding on trade. Once an item is traded, it is bound to the buyer.
Yup. That is all the trade that is needed in ARPGs.
Yaaa damn that was also what i want⌠i thing it would be cool to add a Lowerst level clear leaderboard for each dungeon. where we use the top gear we find along the way to challange them with our alts, or second playthrough⌠xD
and i am truely afraid that Loot drops are customized to your character⌠like D3 only dropping Gear where the stats always rolls in your Str/Dex/int category
I really fear that too There seemingly wont be class attributes at least, but the items could still be tailored by other stats. Would be bad.
Lets just pray that they dont make the drops class based like in D:$âŚ
like come on Blizzard Random Drops Randomized Stats, so we can experience the hype of perfect drop/Perfect Roll and no i dont mean 5 star gems those belong to the hell forgeâŚ
Drops that are 100% randomized is the worst. a 70/30 or similar ratio class base/mom clas bass is better.
You get most things useful for your class, but occasionally something good for another class encourages you to play that class.
I get the I want to use my sorc to farm my necro gearâŚI get it, but I think its better that playing Necro is the best way to get necro gear.
Outside of some weapon groups I donât believe there are class anythingâs with the way legendary affixes work. Even then, the ones with spexific skills allocated to them could easily be something like in WoW where it changes based on spec/class that has it.
Never really cared about the âperfectâ drops. I just want interesting drops.
I like this too. 70/30 split or something like this would be more desirable than completely random I think.
A big part of my issue with that is there should be no such thing as âSorc gearâ or âNecro gearâ, so the gear should just have the same chance to drop regardless.
But even in the unfortunate scenario, where there is the occasional item that is more into the category of a class item, those should have a normal droprate. If those items are a tiny amount of the overall items in the game, reducing their droprate even further becomes excessive.
That is how to do it.
Like have an affix that says â+10 base resourceâ. When a Sorc sees the item it shows that as â+100 Manaâ. When a Barb sees it, it shows as â+10 Rageâ. Etc.
As long as they donât add any pay to win to d4 I donât care.
I like the idea of trading with limits. All loot should be personal and Bind on Pickup.
I like personal loot that can be traded between party members only.
I like the idea of if you donât want the loot that drops, you can leave it on the ground for someone else to pick up. It becomes public loot after a set amount of time and people who are able to see the loot must participate for the kill from which the loot came from. The loot will then disappear after an other amount of time.