Seriously, you don't need to take the risk

Successful games have in general on thing in common: a large community which can play together.

Those might be fragmanted and play against each other but in essence can play together.

Why should Blizz take the risk of separating the community even further? Changes are good and healthy, but why risking that at launch? Why should a launch delay be risked in order to incorporate such complexity to a 20yrs old game?

I see no upside for Blizz here but just a big risk of delivering a game which will be a big disappointment to everyone. An D2R with minimum changes at launch but with the perspective of adding new content and balance changes in the future, is the only sensitive way to go to be able to deliver a great game for everyone.

Yeah agree, QoL changes and later content. Loot filter is QoL change tho :slight_smile:

1 Like

You know I’m not exactly for or against loot filters, I’ve used them for PoE, no big deal. However that is PoE. It is my understanding that people don’t exactly see loot filters as Quality of Life and some people do (like yourself), but what about another option?

One thing I can agree on with you, is that the game drops a lot of screen cluttering garbage, and it isn’t just gold. That is a fair reason. However I’ve suggested this before in a topic I made in April, and that is extending the hard-coded limit of displayed items in proximity of the player.

That hard-coded limit is 32, when there is more than 32 items on the ground in proximity of the player, all further items in proximity are not displayed.

The compromise I’m personally willing to accept, is that this hard-coded limit be extended just to cover edge cases that auto gold pick-up doesn’t necessarily cover. This way far less or even no items are hidden, and there’s no filtering really either, just an extension of what a player can see.

1 Like

You know man, I played D2 a while, and I never had the problem. It just never even occurred to me that there was too much loot on the floor. So we may have to rarely pick something up and move it to get to something else – rarely, I stress – and so what? I really think this is one of those times when there is really no problem, and some minor issue is getting way too inflated. Introducing a loot filter would be fine in a separate community – but if it was game-to-game or player-to-player toggles, it’d become mandatory. And then all those little items you call a big problem would just effectively cease to exist in the games any longer. Please no.

But this separate community for all those features sounds fine.

1 Like

Could be solution too but more complicated one. Also I am not sure it would solve issue with having too many items on screen visible anyway. There is only so much space on screen :slight_smile:

If you never had this problem you truly played it only while :slight_smile:

Do you play single player? , set games to players 8 and go open few sparkly/super chests or go cows. And you will understand its an issue.

Btw if you make loot filter, people will have less reasons to keep using cheats like maphack.

Separated community is not fine at all. Bigger player base on realm=better.

There was a guy in one of my topic who picked up tyraels might in throne of destruction because everyone missed it as it could not be visible under so much loot.

Not being able to see loot is big issue in loot game as diablo.

Fair enough, it was a suggestion I wanted to offer since they are also extending the resolution in D2:R, so it seemed like an appropriate suggestion, the display limit can be adjusted for larger than 800x600 screens, I couldn’t tell you what the sweet spot of # of items that would be though!

It’s a suggestion I’d never make for original Diablo 2, since our resolutions are so limited in vanilla, it simply isn’t practical in that scenario.

1 Like

One of my friends came up with different solution. He made some softcoded modification so runes, sets and uniques had that shiny beam from sky as diablo 3 has.it helped to not miss important loot.

Doesnt solve issue with not being able to click on loot you cant really see on screen but if helped.

1 Like

If you are against a charm inventory because its a choice of power vs inventory space then how can you be for stackable gems/runes?

That too is a choice of power(economic value) vs space.

1 Like

It is you who needs to shut your mouth already.
You’re trolling every thread with your nonsense.

People are free to express their opinion on the matter regardless if they are pro-changes or not.

1 Like

What is point of bots then if bot accounts is a lot more?

1 Like

I guess because free inventory space give you option how to use it to get advantage in game. While stackable runes and gems are mostly stored in stash anyway, not in inventory. Also it can help with trading big numbers of pgems at once.

to sell items for RMT to people who cant find items due to poor drop rates and obviously there is no trade, so your only options are farm and hope you find all the runes (0% chance btw), or pay 5$ for all the runes

If you have exponencialy more bots than players bots has nobody to sell items to. I think he is wrong. Logicaly there should still be more normal players then bots.

well bots need to find 6 runes per player per item, you could have 100 bots and 2 players, the bots still gotta find all the runes which is not easy at all, its not like you run a bot and you get all runes in first day, it takes a long time even with bots

d2 doesn’t have charms only LOD does. there are no games exactly like LOD, that you can play multiplayer with minimal changes like charm inv, instanced loot,etc. Most mods add so much more to the game they play very differently and for the most part don’t have multiplayer support. Your basically telling people who have a different opinion to got rot in hell just because they want a slightly more modernized LOD, which is why people advocate for a modern realm so people on classic 1.14 LOD can have their nostalgia.

2 Likes

lets say they only put it for single player that also a type of slicing the community, remember a lot of people also enjoy single player and might go single player instead on online even if they want to play with their friends, and will have to use some kind of LAN connection to play that way

while I understand where you come from, but can I ask something first, did you try these changes first before commenting on them?

and if you did for how long and elaborate on your experience please

Which changes exactly?

these changes the original post mentioned

Ah ok then. I have played some mods with items being stacked, only Keys and Tomes to hold more items. People generaly loved it and nobody is against that on private D2 realms. I didnt see rune and Gem stacking being ever asked, only in few mods i believe.

Loot filters, as someone who spend like 8 years on private D2 realms pretry much everyone wanted that and me and others played with it for years. Even on official battle net. Many people play with maphack which has loot filter on bn to this day.

I dont think i ever saw charm inventory anywhere.

1 Like