Whoever designed these should be hired by the CIA to force war criminals to play these visions as punishment. They’re absurd. Fight four rift bosses at once with 6 entire pixels worth space to move around on. Forcing the player to die over and over isn’t fun. If the person the designed these thinks that it IS, then they shouldn’t allowed within 2000 yards of a game development studio. /end frustrated rant
I actually prefer that map. The larger ones annoy me.
And if you are dying a lot, you need to lower the diff, or raise your gear.
Same… especially when it’s a gob map… being Barb and playing WW this season for farming, I don’t have the AOE that a DH or Sader has to wipe out all the gobs if the map is too large.
OP should also get to level 70 and get a T16 viable farming set up first. I don’t believe GRs are available to sub lvl70 characters meaning the RG levels in fissures probably don’t down scale for a sub level 70 character all too well. I’ve had to bail on 1 or 2 fissures myself when sub lvl70… that’s just the way they are. At 70 with a T16 viable farming setup, they’re great for farming.
It’s an optional challenge, and its difficulty climbs with each floor. So you shouldn’t really go in there unless you are ready to take counter measures against some exclusive mechanics there.
For example, some mobs in Visions have Enervating and Necrotic affixes, which make you pack up crowd control impunity, some life sustain and health globe healing or invulnerability frames to cleanse it so you can prioritize targets properly or afford to get away from a dire situation. Not every class have easy access to all three of those attributes, so care to have possess at least two of those traits before entering at your earliest attempts.
By chance you encountered them in Festering Pit? Bring your cursor closer to your screen center to turn and maneuver around those torches, else you’ll get stuck and get clustered.
Also, there are only three Rift Guardians in a Vision floor at once, the fourth is always the mob that spawn the exit gate or the end of Vision goblin itself. If you have all three of them on you at once and you don’t have power to take them head on, just bail the entire Vision.
You can control two Rift Guardians to a degree in combat, but third always going to hit you for a gear check once it is awakened. Some Rift Guardian encounters will be more aggressive than the others, so always pace them. There will be many more across your game play sessions and it is not a bad option in low Torment levels at all.
Try to increase your elemental damage to improve stacking Rend damage to get rid of single targets quicker to move on to the next. There are two handed weapons with elemental damage bonuses, which can offer a noticeable damage jump from any dual wield setup you can think of.
Nah, my biggest issues are:
- I’m running BK swords so am not equipping Ingeom and Ambo’s so that I can cube furnace for the elite damage, and
- I’m not using Squirts
That’s more than the +20% additive elemental damage I can squeeze on.
The reason for my current setup is that I didn’t have a good Squirts, or enough Ambos and crucibles to get a decent sanctified Ambo when I was getting WW setup. That’s no longer a problem so I ought to get it set up. Should help keep WotB up too.
EDIT: RNGesus is on my side this time… I had been banking up ambos in my stash, but it only took 4 attempts to get a sanctified one with the right stats and the WW power. I also now have a primal Ingeom (dropped), and a half decent squirts to equip. I’ve specced up somewhere between Rifts and Speed GRs on Maxroll’s guides:
Seems to maintain Fury pretty well which was the reason I went BK swords originally. WotB is also up a lot more… glad I finally made the change.
Well OP, all you have is a level 55 Wiz on Seasons, so you are probably getting smacked by the learning curve. Visions were added as high risk, high reward content. Whatever difficulty you are barely comfortably running, you will get smacked in a Vision.
Few things to know about Visions:
If you are barely running in the overworld at a comfortable pace at difficulty X, you need to lower the difficulty for Visions to X-2 or X-3.
The amount of loot you get in a Vision 2 or 3 levels lower than what you are running in the overworld will be far more than the loot you are getting in the overworld 3 levels higher.
Once you are running GR 90+, you will stomp T16 Visions and be rolling in mats.
Lastly, having a little bit of somewhat challenging content in a game is actually good game design, not bad.
There are never more than 3 RGs in a Vision floor.
That minion that opens up the portal to the next level probably smacks as hard as a RG at this point
I think they’re fun when you’re a little undergeared. Once you can smash 100+ GRs the Visions are just another routine. Enjoy having to strategize and think your way through something in a Diablo game.
I used to love dying in a nasty situation in D2(R). Then the game became “can I get my body back?” Fun to think of clever ways to outsmart the mobs to retrieve your stuff when you’re playing a little over your head. Don’t get much of that in III and IV.
Obviously different ball game on HC.
This is true but you can get the Diablo rip-off that spawns 3 clones, sorry can’t think of its name. So, technecally, you could get six bosses targeting you even though there are only three real bosses.
Shoot, I love the vision content, what I dont like is the drop rate of the VoE’s
Edti: Im dumb and forgot what was what. I love the Visions, but I was thinking of the Petrified Screams
While still leveling and undergeared, I might …
- skip visions, or…
- lower the game difficulty by 2-3 (ESC), or…
- skip the more difficult vision floors and selectively move to the next i.e. skip those with bosses or blues, by killing just the non-boss mob to open the portal to the next floor, then hop through. Worth noting that it doesn’t always work and eventually I might get stuck. But more often or not, I get to kill a couple of normal mob floors and get some item drops, or some gobbies if lucky (those I do on a low enough difficulty to kill as many as possible).
It follows a similar logic to Ramalamadingdongs. With those, what you do is post in the forums complaining you’ve not gotten one, and then you’ll get approximately eleventy billion of them in the next GR.
But with Visions, all you really have to do is genuinely try to attempt a bounty run. You’ll ALWAYS get a portal to pop at the EXACT worst time, forcing you to choose “do I run the Vision? Or do I finish the bounty?”
You don’t even need to run Bounties. Just farm large, high-density areas like Fields of Misery or the Festering Woods in Act I.
Visions can also spawn in Nephalem Rifts. So, if you’ve exhausted your supply of Greater Rift Keystones you can run Nephalem Rifts. Put Cain’s Destiny on your Follower. Complete the Rift first, but do not talk to Orek. Pick up your loot, run the Vision and then talk to Orek to close the Rift. Rinse and repeat.
Visions can not spawn in Nephalem rifts…
Bounties, inside the cow level and inside Whimsydale for sure (I have had both, even have a video of one spawning in a cow level). But not the rifts.
Maybe I was thinking of Whimsydale. (There goes that tired old brain of mine again).
I do not think any additional portal can spawn in a rift (Whimsydale, Cow Level, Vault, Enmity).
I do not think any additional (Whimsydale, Cow Level, Vault, Enmity) portal can spawn in a rift.
EDIT: rearranged my post - moved additional portals enumeration from the end of the sentence, so that is more clear of what I mean.
Surely vision can spawn in Whimsydale