Season Theme Feedback - No Area Damage% 150 as zDPS still possible

funny hes posting evidence of himself using macros in this video… Hope blizz will do something about this cheater tbh. Hes known for using macros & maphack…

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Do people still considering using auto-cast to be cheating? LOL

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hes using macros which arent1 button 1 action. So yes its cheating. Hes just making a bad example to the community by posting cheated content and everyone is okay with it? and auto cast works way different then the thing hes using.

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The game has been balanced terribly since the start of RoS. Hell, even Vanilla D3 had better balance. It’s laughable.

But now it’s a whole new level of BS. I can’t wrap my head around how people even care anymore.

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This theme is such garbage when I actually finally witnessed how it works… Some things do something, others do nothing almost like this beam or whatever.
They might need to do some scaling mechanic or something to tweak the damage equivalently for every GRIFT level. But, if they tweak too much to balance it I feel that this theme gonna do very little or nothing…

The most important thing is that you need to wait for 90 F!!! SECONDS for something to happen. WOW.

I truly hope they will not make themes like this in the future and I say this theme is a complete failure. Sorry for my negative opinion about it… I would have taken 2x elites better any day than this. Seems like another season skip.

Yep, I’d say the same :slight_smile: Extend season start by month, scrap this mess and give a proper theme.

Some mechanic like this where you trigger your theme by your actions is so much better. On top of it, the damage for the theme could somehow scale of your dmg so that zdps would not annihilate stuff. IDK.

Sometimes I wonder who do they have as D3 devs.

Yes please !

I whish Season theme will not be the best way to solo push .

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Auto-cast doesn’t keep pressing the buttons constantly if you know. And also there’s the problem if you’re holding down a key or using another key at the same time it won’t activate until you release the other key. I know you could be trying to ease the way out for the OP XD. He’s busted

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Can we make the rift guardians immune to the Season Theme? Seems like that would be an easy fix to prevent 150 zdps clears.

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I do hate Macro as well, but the problem is… blizz doesn’t care at all - even though they can see the video here. That’s why many players are considering macro as allowed or even approved tool by D3 dev team.

It’s not player’s fault, it’s Blizz’s fault.

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atm the seasonal buffs scale with monsters difficulty so higher damage for GR 150. But the solution is to scale it with the player’s damage. More damage the player has the more damage from seasonal buffs. At least that will encourage players to work towards better gear / paragon.

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I think you guys dont get it… that wasnt the seasonal theme that was just the mobs realizing the greatness of rob’s stomps and killing themselves.

I mean I knew this was going to happen… It’s either too strong or too weak… Well in this case its both.

It’s really hard to make an environmental attack that scales with GR level impactful but not too impactful…

Let’s say its based off of your heroes damage… Well is it like conduit in rifts then its based off of your all damage and not your skills output hugely favoring Wizard archon builds and some necromancer builds because its just straight all damage buff… say it takes into account your damage skill-- how do they know which skill is doing the damage for certain … some use more than 1, okay then base it off of your characters Sheet damage

Well then what happens to Thorns players

What happens when someone uses Broken Promises or Shi Mizu just for the seasonal theme timing… (at least this part would take skill planning though) also some classes would get a better lineup with CoE for seasonal them …

best thing is just to come up with a different idea…

Theres a lot of things you could do- Honestly I’d like a season where they toned down the strength of sets or items or both so more builds were viable and we saw who could push the furthest when theres no chance of reaching 150…

now, most likely thing, what Id probably do if I were in their shoes is going to be horrible and boring

Fix multiple damage instances from seasonal theme so it has almost no impact…
Then the seasonal appeal is gone… but at least you dont break the game by letting zdps clear 150s

one quick solve tbh… and this still presents problems is make the seasonal theme have no effect on a Rift Guardian.

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I don’t think that would be a good idea tho (read: hell no pls)…I agree on the final part, but a theme like that would only boost botters with über-paragons even more. Right know it’s impossible to even think about doing something, speaking of 4 men Leaderboard, with a heavier boost on higher paragons and dps it would just be more discouraging than ever. You’ll be seeing top ladder teams clearing 150 in 2 mins or under, just because they are full primal with 7k paragon.

Exactly my opinion.

I think they just recycled the wrong part of the S19 Buff - those stupid procs. Bring back the S19 stacks which will give you more movement speed and damage - and everything is fine. Not really innovative but WAY better than S19 v2.0.

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Maybe the theme is just a ruse. They knew how bad it was from the start and this being this bad is throwing us off from the real theme. As we are nearing the 20th anniversary of Diablo 2, the real theme is something like Uber diablo or whatever… right? :grimacing:

I think if the devs insist on keeping the current seasonal theme, there seems to be quite a number of good rectifications mentioned above, but also opened to other potential issues, which may require more extensive testings and PTR delays. However, if the theme is entirely replaced with some static buffs like permanent CoE, new recipe reforging a primal ‘rerolls’ that primal piece, or a combination of old themes (except s19’s), then s21 can be good to go anytime :sunglasses:

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I think you could fix this theme. The tornados and meteors are great. But:

Breath lightning – channels eldritch arcane magic increasing your damage by 20% per tick for however long it goes…

Wall of Fire – The ground is ablaze covering a radius of 30 yards around the caster, inflicting X amount of damage * per second (insert clever math equation here). As long as it actually DOES something. :slight_smile:

Snowball – I envision it working more like the Earth Mystic Ally active ability. Have it roll around where the character is, rather than off the screen with random physic effects. Maybe tone down the damage a little…

They should all DO something useful though… No point in making half of them good, and half trash.

Change the season theme from a world proc to a Character buff with an intenral 90 sec CD that scales of Mainstat.
Every 90sec the next time you damage an enemy you shoot out one of the elemental procs bassed on the element of the damage u do.
So if u do:
ice damage the snowball procs,
fire damage , the wall,
lightning damage, the breath,
physical damage, the tornadoes.
poison, the meteors

Effectively u have a 90 sec CD version of Shard of Hate.

Speaking of which, perhaps thats just a better idea for seasonal buff.
Everyone by default has the legendary effect of Shard of Hate. Just give it a buff in damage since, much liek many non class specific legendaries, its rather sh*t and needs some balancing. USe this as an optunity to buff Shard of Hate, give it some more damage types procs, and boost the damage, and allow it to scale with gear and mainstat. its usless currently , much liek many other legendaries, like rimeheart, andariels visage, etc.

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Wtf blizzard! Really they never learn! Thought maybe they did from s19 that sucked. Dont really know if i should wait for d4 or stop playing at all

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Seems like Flavor of time effects it more than anything , Odd

S19 Again. Start over and think of a new season theme