150 grs are gonna be on leaderboards in the first two weeks. thanks blizzard for making another easy season. do us a favor and just quit.
Make grs harder! or!!!
Increase GR Levels, say 200? 250? hell you gnna make a season 3-5months long, would you have thought of increasing the gr cap? like seriously?
umm worthless season, you wont see me playing, just like season 24, you made it way to easy for the communities!
and my biggest complain for the love of undead gods, please do more for our necros!! you made this toon completely worthless, again as always its either support or solo build.
Just a little heads up, majority of all GR150 clears on the PTR are due a broken shard mechanic which will be (hopefully) fixed before the patch goes live. It has been reported many times already.
And GRs can’t be increased due to technical limitations.
Y’all are smoking that funny stuff if you think anyone will see the same results as PTR has within the first 2-4 weeks of season start.
The drop rates of embers are going to be atrocious from what I’ve seen so far on PTR. With a bad drop rate for embers, we don’t get all those augments right away, we don’t get rank 3 shards right away (nevermind a properly rolled one).
We will have to wait to see the outcome first once it’s live.
Show us how easy it is and play a non-meta build with no paragon/gem levels farmed through non-meta runs. You won’t be smoking GR 150s with this.
The problem with the game isn’t the GR 150 cap. The problem with this game is the atrocious balancing. 2 or 3 builds will be doing GR150 in season in the first 2 weeks. A few more will be doing it later in the season after they have their 7,000 to 10,000 “hard earned” paragon. The vast majority of builds in the game won’t be able to touch this even with 10,000 paragon and level 150 gems/augments. This is why the game is still broken. This is why the season ends for many a couple of weeks in.
I disagree with the OP mostly but the monk will clear 150 100% in 2 weeks. If you don’t recall, last season they did 150 fairly quickly with Ethereal and Shen set is maybe 1-2 grifts behind that. Now we have 2 gems that are significantly stronger then Ethereals. So there’s zero doubt in my mind someone will get to 150 in the first 7-14 days.
There are a few people in this game who went to great lengths mathematically explaining what happens to damage on not just your player but more importantly, on the enemies faced. There is a cut-off point where it tops out and becomes unfeasible to go higher mathematically.
Use the search button and find other threads. A few explained it some detail.
As for seasonal, you can always play non-season where this issue won’t exist. The point of seasons is that they’re different. There have been seasons where the damage was not good too. That’s why there is a differentiation between season and non-season. One is fixed, the other is variable.
Im talking about the shard, not the ember. If you want a specific shard eg. fire % dmg with pet stacking passive for whatever build you are building…you are likely not gonna find it until late into the season
Everything will depend on ember drop rate. That’s my concern when it comes to getting good shards because that was clearly the bottleneck on the PTR.
There are a few things to help mitigate the RNG.
Target farm the bosses for the shard type you need. The base effects are powerful and seem like they’ll be plentiful. Having the right shard before rolling essentially eliminates one layer of RNG.
Don’t unlock past level 2 if you don’t like the random roll, i.e if it’s not fire.
Use a Stone of Jordan if you get a good shard with the wrong element. Since the SOJ sets all elements to the highest one and the shard rolls a high value it may be easier to roll other gear to match the shard rather than the other way around.
Worse case scenario you can use your failed attempt as an augment to help farm faster for more shards/embers.
IMO, there is way, way less RNG here than ethereals. It’s a much better system for tailoring to a specific build.