My review of the theme this season:
The changes in weather, while neat, are really offputting in some cases. Same as my feedback on PTR, I would have much preferred to just have an Icon displaying the upcoming seasonal bonus effect, similar to how CoE shows element icons.
The current icon only displays when the proc is coming, and how many stacks.
The frequency and impact of the theme was not enough to affect speeds or nephalems significantly. In the future, make sure theme frequency is not based on Static time, but rather some other metric, such as kill amounts or progress gained. This will ensure speeds benefit just as much as when pushing.
After solo pushing hundreds of keys, I will say that the stacking effect does have noticeable impact on this game mode.
It does change how we push greater rifts, and the scaling with kills was a nice move to change it for the better.
I will admit, I do hate it sometimes:
- Snowball, Fire wave tend to not hit enemies as consistently.
- Sometimes the theme will simply NOT proc / bugged if you’ve died.
- Lightning channel can be reflected by dune dervish and sand dweller.
The last point about the lightning seasonal theme being counted as a projectile that can reflect and kill the player is my largest gripe.
I’ve died so many times when 4 minutes up on progress from this, and the death(s) ruined the push.
Despite this, I’ve come to enjoy the times where the seasonal bonus lines up, and I’m able to set up seasonal procs to aid my push.
So, in summary:
While pushing with the theme can be fun, and I’m glad it was tweaked to be a little bit better; the visuals, static frequency, no icon element indicator, no-proc bug, and reflect mobs issues make it one of the worst themes in my opinion.