This is for PezRadar and/or anyone from the Classic team that might see the contents of this post.
Here are some examples of what this theme is doing to us while we play:
In the above image, the seasonal theme has darkened the map to almost no visibility (in combination with the already existing “fog” color filter in use) and the lightning beam’s brightness creates a very harsh visual for players.
In the second picture, we’ve got the darkening effect (again) coupled with the original snow effect that was introduced into the game when Sescheron made its debut.
The snow was later changed to what you see when you enter Sescheron currently or are in a Sescheron type rift map. That is, the “fixed” snow only goes downward and does not change angles as you move (no nauseating or disorienting visuals) and there is far less snow in general, so we can actually see what’s going on. The seasonal theme needs to use the current Sescheron snow, not the stuff you see in the picture above.
The third picture here should speak for itself. This is what happens when the tornados appear on a sand map. You get a darkened map, the tornados (until they’re done), and a perpetual sandstorm. Combine the first and third issues and you have a map where you can’t see anything at all. Oh, and this picture also has a snowstorm on top of that because the theme is bugged and triggers back to back to back a lot of the time.
Now that you have seen a glimpse of what we’re playing through, also understand that the darkening and visual changes persist until we leave the map to go anywhere else. They don’t ever go away on their own if you remain in the map. Imagine having to deal with a rift like this. Sure, you can get to the next exit - if you can find the exit in all of the visual blockage onscreen. But you’re just as likely to die from trying because you can’t see anything.
So this is what we the players are up against. “Live” Instagram color filters and some really gnarly visuals that just blot out everything beneath them. These really need to be ditched post-haste.