Salvaging crafting material change suggestion

It does not make sense that yellow items give only one veiled crystal. Also it does not make sense that blue items give less arcane dust than white items give reusable parts when salvaging them. Since it is easier to get rare items on t16 than magic or normals it would make way more sense that a higher difficulty would also give provide more crafting materials. But with the current distribution it is not the case. It is stupid that you have more white reusable parts and therefore you switch them with kainais cube to the higher tier. It is currenrly more efficient to dont loot the yellows and only loot blues and white items and use kanais cube for obtaining veiled crystals. It should be the other way around.
What sense does it make that a higher quality item gives in total with regards to the cube less items than a lower quality item. It should be the other way around. High quality items should yeiled more crafting materials than lower quality ones.
Therefore i suggest changing the amount of craftingmaterials which each item quality gives.
Yellow should give the most.
Blue the second most. And white items the least.

Also it would be nice if you could add another cube recipe to switch forgotten souls or death breaths to the lower crafting materials <veiled crystals, arcane dust and reusable parts> .

Thank you

I have been here from day 1. On my two accounts I have over 100,000 of each. Yellows, Blues, & whites. With this season you shouldn’t have any problem getting Mats. The portals give you more then enough. They are here to stay.

If you want to build you mats up do bounties. The problem with mats is more then half the people have to use them as fast as they get them. Yes every body does run out, but you have learn to slow down and keep them.

Not say you but here is example. I have a Amulet and CHD is at say 96 or 98. People will waste they mats on trying to get that stat to 100. WOW that gave me little extra damages. Yes damages is important, but at what point are you just wasting your mats. You might never ever get.

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Take a deep breathe and remind yourself that it’s “only a video game”. You are playing a video game.
It doesn’t make sense that white monsters in high Greater Rifts hit hard enough to one shot you when you forgot to sustain buffs. It doesn’t make sense that the same legendary item grant different benefits each time you loot it. It doesn’t make sense that you can not hit flying monsters when they’re mid air while you can rain meteors, arrows or lightning bolts from the sky. It doesn’t make sense that Siegebreaker or Diablo don’t instantly kill you by gnawing your limbs once they grabbed you. It doesn’t make sense Nephalem refused to listen to Zoltun Kulle.
List goes on…

You can easily use the convert recipe number 7 and number 8 from Kanai’s Cube to easily compensate for your lack of Veiled Crystals by trading some of your abundantly large pool of Arcane Dust and Reusable Parts. Just grab a few rare items from the nearby vendors or gamble from Kadala and head to the Cube. Open up recipe number 7, toss a rare item, transmute, then flip the page to number 8 and do it again; rinse and repeat. At the end you’ll have a reliable heap of Veiled Crystals without any extra effort or complaining required.

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On my non-seasonal heroes, quite a few of them are at the point where their only possible upgrades would come from primals with perfect affixes on them. Any ancients found that could be re-rolled from 98% CHD to 100% CHD would absolutely get me to use huge swathes of materials as I literally have nothing else to spend them on. Those are some mighty fine lines in terms of gains, but they’re gains none-the-less so folks whose heroes are at a similar point to mine will spend the materials needed.

Exhibit A…

I’d like a way of converting Bounty materials from one Act’s to another because, as you can see above, I have a major disparity between them. Act 1 always has a lot more (due to runs for RoRG in seasons) and Acts II and III are low presumably because I was crafting something needed for a build and kept going until very good ancient or primal.

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Then again what good does stockpiling mats do? They only exist to be used after all.

Some people playing the game it is like Life & Death to them.

Plus on mats coming from my seasonal characters. I try to use as many as I can on the last day of the season. I have been doing that for the last 6 or so seasons. Because I have so many mats on the non season.

I don’t mean to sound toxic here. But, every time I see one of these threads, one thing stands out like a big red flag:

What I’m “hearing” is:

  1. I don’t pick up loot and salvage it for Mats.
  2. I don’t have enough Mats.
  3. Please give me a button to click that will give me lots of Mats.

And the only advice I can offer is:

  1. Pick up the loot. (And click on Armor and Weapon Racks when you find them).
  2. Salvage the loot you pick up. Even if it means extra trips to town.
  3. Finally:

And:


I still pick up and salvage everything. (Unless I’m doing a timed Rift for a Season Journey Objective). As soon as I have a decent stash of Death’s Breaths I begin converting extra Reusable Parts for Veiled Crystals. I rarely have to convert the Arcane Dust. (I try to keep the same amount of Parts and Dust, but 3 times the amount of Crystals).

As others have stated, spend your currency (Mats, Gold, Gems) wisely.

Good luck and good hunting!  

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Because it is easier to get yellow items on T16 is why they yield less. Way back in the day, the white items gave less and everyone was short on those, which is why they buffed their drop rate up to 8 and added a cube recipe.

Before Visions and the paragon cap, everyone ran GR’s all the time. Just getting 1 veiled crystal from salvaging 1000s and 1000s of rares from Kadala, people were still short on reusable parts even at the 8 salvage amount. With the cap gone, it will be closer to balanced again as people will do more GR’s now and less Visions.

If you switch the salvage amounts so crystals get more than parts and everyone goes back to doing a ton of GRs, everyone will have a huge ton of veiled crystals. The problem will simply go the other way.

that my character can cartwheel or spin significantly faster than they can run.

that I can do pick up a sword and do 2000 damage, then put on a matching pair of pants, shirt, shoes, hat, shoulder pads, and gloves and do 5 trillion damage.

that I can carry 2 trillion pieces of gold in my wallet.

Just remember:

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If you play a season long enough, with a decent amount of speedrifting (GR’s), and you still use the convert yellow to legendary item recipe, you will end up with more Veiled Crystals at the end of the season (since most items you get from Kadala are rares).
And usually, you will end up with a craving for Reusable Parts (if you didn’t pick up white items on the fly).

S30 should have that much better sorted, since pets will pick up normal/magic/rare items and convert them to crafting mats.

So, I suggest to click on most armor/weapon racks to keep your crafting mats in balance. Also, “flying” pets seem to be quicker in picking up items, than those that walk on the ground. So, I’m gonna use a flying pet.

Technically speaking the flying that some pets do is visual only. They all still use the same pathing to reach a destination. Pets that appear to be flying are not able to pass over terrain that ground based pets cannot. But to each their own. G’luck.

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I think the balance its OK but I would like to see 3 new recipes to transform 1000 mats of a type. This would save lots of merchant runs for yellows for end game players.

Or better yet, a box that allows you to select how many mats you want to convert. Would be the same as choosing how many gems you wish to upgrade.

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Yellow items for 1 veiled crystal is the reason I don’t actively pick them up, and instead pickup the raw Veiled Crystals on the ground. Plus you get more than enough of that from Kadala. Kanai’s Cube can also convert if needed. A lap around Battlefields of Eternity can give a ton of white/grey items for Reusable Parts.

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I’ve never had shortage of Veiled Crystals, it’s the other way and usually end up with surplus over others. The amount of Reusable Parts is what I usually have an actual shortage.

The cube recipes do help, whichever common mat you have shortage of. Although I’d adjust the amount converted to 1k per batch.

Definitely. When farming rifts, bounties, or visions, it far more efficient to just pick up white items and maybe blues. Thank goodness the altar is coming back, so most everything gets melted down.

I rank on the season achieve board each season, so veiled crystals is usually a problem for me at that point. Especially if they have both the 6 GR55 and 8 set dungeon conquest. I actually save yellow ammys, rings, and weapons so I do double jam myself by having to craft them, then upgrade them. The cube recipe is great, but I would just tweak it so we can select how many we want to convert instead of the generic 100.

Once I get those 2 conquests done, though, I really never have a problem with any of the 3 base mats as forgotten souls usually becomes the limiting reagent.