4K Poster
https://i.ibb.co/NTZ5JP9/s72-revive.jpg
D3 Planner
https://maxroll.gg/d3/d3planner/926658785
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Bloodsong Mail
Legendary Chest
Armor While your hands and fingers are free, equipped minion skills are deactivated and the sum of their maximum minions defines your new maximum number of revived minions.
Arthef’s Spark of Life
Legendary Two-Handed Mace
Corpses stronger than your weakest revived minion are revived and can overlap. While you have more than 10 active revived minions, their hits reduce the cooldown of Land of the Dead by 0.25 seconds.
Mask of Scarlet Death
Legendary Helm
While immune from control impairing effects, every hit made by one of your permanent revived minions during Land of the Dead against an enemy increases by 5% the damage this enemy takes from them.
Golden Georget of Leoric
Legendary Amulet
Revived minions inherit your attack speed and share your damage taken.
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Explainer
- Fantasy: Night King (Game of Thrones), 28 Permanent invulnerable revived minions
- Gameplay: Land of the Dead: At Rift start and when Elites are encountered
- Best attributes: Attack Speed, Area Damage
- Rathma 2p: Permanent revived minions
- Rathma 4p: Invulnerable minions
- Bloodsong Mail: 28 Revived minions
- Arthef’s Spark of Life: Auto Revive. Stronger minions overtime. Overlap for Melee
- Invigorating Gemstone: Immune from CC
- Mask of Scarlet Death: While immune from CC, Revive stacks damage at 1.05 ^ 28
- Golden Georget of Leoric: Damage taken split with 28 Revived minions. 1 / 28 = 97% Damage Reduction. Revived minions stack faster
- Tasker and Theo: Minions stack faster
- 6p Set / LoD / LoN: Useless by design. Best damage option is hands + fingers free and 1 single legendary gem slot occupied by Invigorating Gemstone
- Thorns: Useless by design. Best damage option leaves no slot for Thorns gems
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Other proposals
https://diablo-proposals.web.app/