4K Poster
https://i.ibb.co/kS4znJ9/s61-necromancer-fire-revive.jpg
D3 Planner
https://maxroll.gg/d3/d3planner/135391740
Everburning Helm
Legendary Helm
The Recklessness rune of Revive is now a 15 yards aura that turns damage into Fire and revives up to 10 permanent Ardent Shieldmen from the ground.
(Necromancer Only)
Devastator
Legendary Mace
Every source of Fire Damage bonus reduces your damage taken by 5% and multiplicatively increases the damage of Ardent Shieldmen by 75%.
[50 - 100]% (Necromancer Only)
Fire Walkers
Legendary Boots
Fire Skills deal [15 - 20]% more damage.
Explainer
- Fantasy: Auto Fire Revive, Blazing Skull, Ghost Rider
- Best attributes: Fire Damage Bonus
- Gameplay: Siphon Blood + Scent of Blood
- Everburning Helm: Andariel’s Visage + Cindercoat + MageFist + Devastator or The Burning Axe of Sankis + Amulet + Bracers + Stone of Jordan + Lidless Wall + BlackThorne’s Jousting Mail + Fire Walkers = x2"10 = x1024 Revived Creatures damage. Fire Damage Bonuses must be rolled from other classes, as the Necromancer is limited to Cold, Physical, Poison. Alternatively, a Kanai Cube recipe could convert any damage type to another. Revive can be seen as an all-rounder raising skill. If this idea is kept for Diablo 4, another idea could be to use the Book of the Dead as a pet selection hub, where the composition of the army could be selected depending on the available options from the itemization. The player could raise for example 2 skeletal warriors, 1 skeletal mage and 7 Ardent Shieldmen. Any combination is conceivable, but the total number of pets is limited to 10, which means that adding 1 skeletal mage would be only possible by removing either 1 skeletal warrior or 1 Ardent Shieldman.
Other proposals:
https://diablo-proposals.web.app