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https://i.ibb.co/jD3NXBV/necro-skills-2.jpg
25 runes fixed for the Necromancer:
Bone Pillars
20% chance to put enemies into sleep for 5 seconds. Damage turns into Poison.
Frost Spikes
Leaves a frost patch for 10 seconds. Enemies moving on it have a 30% chance of slipping and falling.
Path of Bones
Now unleashes a line of spikes. Damage and Essence generated are increased by up to 100% at 50 yards.
Blood Spikes
Cost: 5% Life
Enemies hit bleed for 2000% weapon damage over 10 seconds.
Blood Spear
Cost: 5% Life only
Bone Spear orbits around you, drawing a spiral over 10 seconds.
Execution
Cost: 100% Life
Execute yourself and deal 30% increased damage for 5 seconds.
Frost Scythe
Your attack speed and your pets attack speed are increased by 50% for 15 seconds. Damage turns into Cold.
Blood Scythe
Cost: 5% Life and 100% Essence
Grim Scythe deals 250% increased damage for 3 seconds.
Shrapnel
Corpses now explode away from you, hitting all targets in a cone. Enemies hit are repelled and generate each 1 corpse.
Contamination
2 Risen mages cast stackable auras of decay on enemies for 100% weapon damage as Poison for their duration.
Skeleton Archer
Raise a Skeleton Archer that deals 400% weapon damage and cast a volley of 5 piercing arrows per attack. Damage turns into Cold.
Kill Command
Active: Deactivated.
Passive: 20 skeletons deal 300% weapon damage per active skeleton. Other minions are no longer risen.
Blood Lance
Cost: 80% Life
Launch 2 lances. Gain a shield for 100% maximum Life for 5 seconds.
Suppress
Chill enemies within 10 yards of impact and reduce damage taken by 30% while channeling. Damage turns into Cold.
Transmittable
Killed cursed enemies spread your all 3 curses to nearby enemies and increase by 1% the damage they take from you.
Osmosis
You have 25% increased chance to deal area damage to cursed enemies.
Blood Flask
After using your potion, cursed enemies have 50% increased chance to take critical damage from you for 6 seconds.
Sanguine End
Whenever a cursed enemy dies, a nearby cursed enemy takes 100% increased damage from you for 8 seconds.
Decay Golem
Cooldown: 30 seconds
Active: Pull enemies and minions into a 10 yards plagued arena for 10 seconds.
Frozen Army
Cooldown: 30 seconds
Freeze enemies in every direction for its duration. Damage turns into Cold.
Dead Storm
Active: Deactivated.
Passive: A surrounding storm of the dead increases by 0,5% per second the damage nearby enemies take from you.
Volatile Death
Cost: 10% Life
Cursed enemies explode for 5% of their total life on death.
Harvest Essence
Cost: 100% Essence
Deal 200% weapon damage per unactive minion.
Early Grave
Cost: 10% Life
Trigger threshold is now 10%. Gain 0,25% per cursed enemy.
Self-Sacrifice
Cooldown: 60 seconds
Passive: You shed a simulacrum to prevent lethal damage and are fully healed.
Explainer
- Bone Pillar: 1 new Crowd Control effect: Sleep. Itemization to be defined.
- Frost Spikes: 2 new Crowd Control effects: Slip and Fall. Itemization to be defined.
- Blood Spikes: 200% weapon damage x 10 seconds. Infinite bleed stacks in parallel (depends on attack speed). Itemization to be defined.
- Blood Spear: Multiple spears can orbit around you, following you while you run. Synergy with Serration. Essence cost is removed (« Life only D).
- Execution: Necro masters Death and takes advantage of Cheat Death (See Self-Sacrifice)
- Blood Scythe: Trag’Oul’s Avatar can use Leger’s Disdain and Nayr’s Black Death is no longer interesting
- Shrapnel: Synergy with Strongarm Bracers and corpses generation: Nayr’s Black Death is less appealing. An item granting Dead Cold would be awesome.
- Contamination: Mages move and attach decay aura stacks to enemies
- Skeleton Archer: Cold Multishot, synergy with Frostburn Kill Command: Deactivate Command, so Bone Ringer, so Thorns. Deactivate other minions. Passive 20 skeletons like D2. Keep them alive for max damage.
- Blood Lance: Synergy with Squirt’s Necklace and Shi Mizu Haori. Target build: Pestilence Blood Lance
- Transmittable: On enemy death, Cursed Form effect + tiny Bane of the Stricken effect
- Osmosis / Blood Flask: Polarize your damaging strategy Sanguine End: New gameplay: Hit the enemies in the correct order
- Decay Golem: New gameplay: Create arenas. Pull enemies and minions inside. Fun with Archer, Shrapnel, Volatile Death, Area damage…
- Frozen Army: Reverse Death Valley with small cooldown and freeze effect. Like Frozen Lands, but without Corpses and cast more often
- Dead Storm: Every second, inflict to nearby enemies a tiny Bane of the Stricken effect. Slow but powerful.
- Volatile Death: Scalability relative to enemies life, like D2 Corpse Explosion
- Harvest Essence: Damaging curse. Synergies: Ruthless + Kill Command + Golem + Mages + Revive (31 unactive minions)
- Early Grave: Dynamic threshold: Curse them all !
- Self-Sacrifice: Passive Cheat Death as a skill (if player has a free slot to spare)