S47 Proposal - 25 Necro runes fixed

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https://i.ibb.co/jD3NXBV/necro-skills-2.jpg

25 runes fixed for the Necromancer:

Bone Pillars

20% chance to put enemies into sleep for 5 seconds. Damage turns into Poison.

Frost Spikes

Leaves a frost patch for 10 seconds. Enemies moving on it have a 30% chance of slipping and falling.

Path of Bones

Now unleashes a line of spikes. Damage and Essence generated are increased by up to 100% at 50 yards.

Blood Spikes

Cost: 5% Life
Enemies hit bleed for 2000% weapon damage over 10 seconds.

Blood Spear

Cost: 5% Life only
Bone Spear orbits around you, drawing a spiral over 10 seconds.

Execution

Cost: 100% Life
Execute yourself and deal 30% increased damage for 5 seconds.

Frost Scythe

Your attack speed and your pets attack speed are increased by 50% for 15 seconds. Damage turns into Cold.

Blood Scythe

Cost: 5% Life and 100% Essence
Grim Scythe deals 250% increased damage for 3 seconds.

Shrapnel

Corpses now explode away from you, hitting all targets in a cone. Enemies hit are repelled and generate each 1 corpse.

Contamination

2 Risen mages cast stackable auras of decay on enemies for 100% weapon damage as Poison for their duration.

Skeleton Archer

Raise a Skeleton Archer that deals 400% weapon damage and cast a volley of 5 piercing arrows per attack. Damage turns into Cold.

Kill Command

Active: Deactivated.
Passive: 20 skeletons deal 300% weapon damage per active skeleton. Other minions are no longer risen.

Blood Lance

Cost: 80% Life
Launch 2 lances. Gain a shield for 100% maximum Life for 5 seconds.

Suppress

Chill enemies within 10 yards of impact and reduce damage taken by 30% while channeling. Damage turns into Cold.

Transmittable

Killed cursed enemies spread your all 3 curses to nearby enemies and increase by 1% the damage they take from you.

Osmosis

You have 25% increased chance to deal area damage to cursed enemies.

Blood Flask

After using your potion, cursed enemies have 50% increased chance to take critical damage from you for 6 seconds.

Sanguine End

Whenever a cursed enemy dies, a nearby cursed enemy takes 100% increased damage from you for 8 seconds.

Decay Golem

Cooldown: 30 seconds
Active: Pull enemies and minions into a 10 yards plagued arena for 10 seconds.

Frozen Army

Cooldown: 30 seconds
Freeze enemies in every direction for its duration. Damage turns into Cold.

Dead Storm

Active: Deactivated.
Passive: A surrounding storm of the dead increases by 0,5% per second the damage nearby enemies take from you.

Volatile Death

Cost: 10% Life
Cursed enemies explode for 5% of their total life on death.

Harvest Essence

Cost: 100% Essence
Deal 200% weapon damage per unactive minion.

Early Grave

Cost: 10% Life
Trigger threshold is now 10%. Gain 0,25% per cursed enemy.

Self-Sacrifice

Cooldown: 60 seconds
Passive: You shed a simulacrum to prevent lethal damage and are fully healed.

Explainer

  • Bone Pillar: 1 new Crowd Control effect: Sleep. Itemization to be defined.
  • Frost Spikes: 2 new Crowd Control effects: Slip and Fall. Itemization to be defined.
  • Blood Spikes: 200% weapon damage x 10 seconds. Infinite bleed stacks in parallel (depends on attack speed). Itemization to be defined.
  • Blood Spear: Multiple spears can orbit around you, following you while you run. Synergy with Serration. Essence cost is removed (« Life only D).
  • Execution: Necro masters Death and takes advantage of Cheat Death (See Self-Sacrifice)
  • Blood Scythe: Trag’Oul’s Avatar can use Leger’s Disdain and Nayr’s Black Death is no longer interesting
  • Shrapnel: Synergy with Strongarm Bracers and corpses generation: Nayr’s Black Death is less appealing. An item granting Dead Cold would be awesome.
  • Contamination: Mages move and attach decay aura stacks to enemies
  • Skeleton Archer: Cold Multishot, synergy with Frostburn Kill Command: Deactivate Command, so Bone Ringer, so Thorns. Deactivate other minions. Passive 20 skeletons like D2. Keep them alive for max damage.
  • Blood Lance: Synergy with Squirt’s Necklace and Shi Mizu Haori. Target build: Pestilence Blood Lance
  • Transmittable: On enemy death, Cursed Form effect + tiny Bane of the Stricken effect
  • Osmosis / Blood Flask: Polarize your damaging strategy Sanguine End: New gameplay: Hit the enemies in the correct order
  • Decay Golem: New gameplay: Create arenas. Pull enemies and minions inside. Fun with Archer, Shrapnel, Volatile Death, Area damage…
  • Frozen Army: Reverse Death Valley with small cooldown and freeze effect. Like Frozen Lands, but without Corpses and cast more often
  • Dead Storm: Every second, inflict to nearby enemies a tiny Bane of the Stricken effect. Slow but powerful.
  • Volatile Death: Scalability relative to enemies life, like D2 Corpse Explosion
  • Harvest Essence: Damaging curse. Synergies: Ruthless + Kill Command + Golem + Mages + Revive (31 unactive minions)
  • Early Grave: Dynamic threshold: Curse them all !
  • Self-Sacrifice: Passive Cheat Death as a skill (if player has a free slot to spare)

More spam to be accurate…

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One more (useless) thread… And you still haven’t found the Necro forum.

Awesome

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Thank you :face_with_peeking_eye:

Updated with 25 runes.
That should do the job and refresh the game.

Refresh the game with s47 in the year 3000?

Will be just on time for D3 Resurrected.