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Grace of Inarius
Necromancer Set
2 pieces: Bone Armor gains the effect of all its runes.
4 pieces: Bone Armor now constantly rips bones from enemies within 60 yards at the cost of 30% health per second.
6 pieces: Bone Armor activates a swirling tornado of bone that increases your damage by 10,000% within 15 yards.
Santa Muerte
Legendary Amulet
Holy damage is increased by 150%.
(Necromancer only) [100 - 200]%
New option
[ _ ] Display Red Halo on low Health
Explainer
Fantasy: Immortal Holynarius
Best attributes: Area damage
Gameplay: Power Shift + Dual Scythes + Freezing Grasp
Inarius 2 pieces: Dislocation, Harvest of Anguish, Limited Immunity
Inarius 4 pieces: Perma Immunity + Perma Shi Mizu + Auto-Mirinae
Inarius 6 pieces: +10,000% to nearby enemies
Santa Muerte: Increase the damage of Mirinae
Side notes
The 6 pieces bonus has been simplified in formulation but in practice stays unchanged. The big change is on 2 pieces and 4 pieces. It allows to operate Ă zero life (Shi Mizu) while taking no damage (Limited Immunity) when there is at least one enemy within 60 yards. There is also a new option in game parameters to deactivate the display of the Red Halo on low Health, so players can use this build without any annoyance.
FAQ
What happens when there is no enemy within 60 yards ?
Two scenarios are possible depending on the implementation:
- A) Limited Immunity lasts 5 seconds so players have 5 seconds to get out of remaining dangers on ground (lasers, etc).
- B) If players selects a Bone Armor rune that lasts 60 seconds, they are protected during 60 seconds after the last enemy died.
No strong opinion on this. A) is dynamic and challenging, whereas B) would smoothen the gameplay.
Isn’t Permanent Limited Immunity a cheat ?
Necromancers are natively 30% weaker than other classes.
Bone Armor 30% damage reduction was supposed to mitigate this birth weakness, but this skill only scales with 10 enemies (3% damage reduction x 10 enemies = 30%), does not last, has a 10 seconds cooldown and does not help players in corridors, if player kill enemies too fast (before the cooldown), when you revive (players is instantly killed), or against a rift Guardian. The way this skill works is defective for defense.
The only way to get an afficient defense is to get multiple layers of damage reduction (Ex: 50% of 50% means 75%), but Grace of Inarius cannot do this because it needs the items slots to deal damage. In the end, players build is either barely strong and very squishy, or barely defensive but deals no damage.
Immortality can be achevied using Captain Crimson’s Trimmings and Land of the Dead / Invigoration, but the cooldown of 120 seconds is complex to reach and pigeonhole the build.
On the other hand, Limited Immunity provides an interesting mechanic but has never been used by players.
Finally, being Immortal does not kill a GR150 Rift Guardian in time, which is your ultimate goal as a player.
Why Mirinae ?
Back to 2017-2018, The Bonestorm build for Grace of Inarius was extremely popular and fun to play. Sadly, it was heavily nerfed, as the excessive proc of Mirinae resulted from a bug, an unintended interaction between the swirling tornado of bone and Mirinae, that could have been exploited. When the bug was fixed, Grace of Inarius fall into the limbo and never came back.
5 years elapsed since this shadowban. Other necromancer builds are incredibly powerful in comparison, Diablo 3 now offers many ways to challenge and balance the sets powers like Legacy of Dreams, GR150, …etc.
It is time for Grace of Inarius to rise and shine !