To be exact GR134 back at S28, but that’s kind of on me for not finding out a different spec that could deal more damage before season ended, which I later did.
Most of the people, not all of them mind you, complain about not having the perfect gear as shown on the guides and how their Set sucks compared to this and that.
People are unaware of valid substitute items they can equip which performs really close. Even though those items would not bump damage as high, they’re usually very sustainable for a longer duration in combat and at the cost of more effort, you can get a similar result at low Paragon levels.
An example on top of my mind would be Ess of Johan to replace Squirt’s Necklace. When the pull effect occurs, all you need to do is putting a debuff at the crowd, such as Marked for Death, Piranhas or Decrepify. The Area Damage you can dish out against often tightly packed enemies could be somewhat comparable to double damage that faint at the slightest breeze, but more sustainable at the long run.
Also I’m a firm believer that game is currently balanced on effort and power. The reason other Sets are “competitive” or “doing better than yours” is usually because, they are designed that way. But, in case your build finds itself tapping buttons madly or getting very long wind ups but never achieving similar results; it is time to compare and question the build you have followed.
I always follow guides I have read online but I treat them as a blueprint of sorts instead of some manifesto that I should follow at every step to be competitive. Sometimes I end up getting lucky, and find a build that deal around 30-50% more damage than the online guides. They’re easy to compare in a simulator and gauge them in-game by doing test runs in Greater Rifts. Why yes, they’re sturdy enough as well, I am not talking about neglecting aspects of characters.
I am completely aware this edge of damage output is only 2-3 Greater Rift tier margin; but as build changes so the input density you need to put yourself through would lessen. Then what’s the deal? I find that whenever I change a build, risk factor that I need to suffer in-game or situations to be aware of, increases. More I change the build to perform somewhat better, more monsters and obstacles get in my way.
I don’t want my words (more like a wall of text at this point…) to be interpreted badly; I think guides out there did a fantastic job at mitigating the risk factors for players, but this is not all there is to it for this game. This is why you are able to see different builds climbing on top of the leader boards. Don’t limit yourself with the guides and you may be surprised, but no, a meta build doing well is out of your control.
Truth.
I think I have just checked EU Leader Boards in Solo Self-found, a few hours ago and I remember a Witch Doctor at the top cleared GR150, haven’t checked the Paragon level. Second place belonged to a GR140 clear, which raises some eye brows but this is Solo mode for you; the interest will be low and people will show more interest to the Flavor of the Season builds.
I know that solo tier list in Maxroll is in the context of 5k paragon levels, and scale them that way but I don’t think they’re particularly in a bad spot. I may need to check that SSF Leader Boards again.