S28 Proposal - Thousand Storms - Hundred Fists - Monk

4K Poster

https://i.ibb.co/4FL2hb5/thousand-storms-monk.jpg

D3 Planner

https://d3.maxroll.gg/d3planner/404658525

Thousand Storms

Monk Set

  • Eight-Demon Boots (Feet)
  • Fists of Thunder (Hands)
  • Heart of the Crashing Wave (Torso)
  • Mantle of the Upside-Down Sinners (Shoulders)
  • Mask of the Searing Sky (Head)
  • Scales of the Dancing Serpent (Legs)

2 pieces: Your spirit generators have 25% increased attack speed and a 100% critical hit chance.
4 pieces: Dashing Strike increases your movement speed and damage reduction by 90% for 15 seconds.
6 pieces: Each hit made by spirit generators against an enemy increases the damage nearby enemies take from your spirit generators by 10%. After 50 stacks, this bonus is reduced to 0.5%.

Flying Dragon

Legendary Daibo
When reaching maximum spirit, spirit generators attacks 75% faster.
(Monk only) [50 - 100]%

Explainer

Fantasy: Thousand Storms empowering Hundred Fists
Best attributes: Area damage, critical damage, attack speed
Gameplay: 2 Attacks:

  • If 10- enemies: Hands of Lightning 10 hits (Rift Guardian)
  • If 10+ enemies: Tsunami 10+ hits (density)

Flying Dragon: Hundred Fists = 94 spirit per second = 100% uptime on Shenlongā€™s Spirit
Shenlongā€™s Spirit 2 pieces: Stronger spirit generators (based on maximum Spirit)

Thousand Storms 2 pieces: Spirit generators are faster and always crit
Thousand Storms 4 pieces: Dashing = +90% move speed / damage reduction
Thousand Storms 6 pieces: Hits by a spirit generator makes them stronger. After 10 hits, your spirit generators will be (1 + 10%) ^ 10 hits = 2.59 times stronger

Thousand Storms 6 pieces damage bonus per hit

Attacks Hits Bonus Formula
1 10 259% 1,1^10
2 20 673% 1,1^20
3 30 1745% 1,1^30
4 40 4526% 1,1^40
5 50 11739% 1,1^50
10 100 11867% 1,1^50+1,005^(100-50)
20 200 11950% 1,1^50+1,005^(200-50)
30 300 12087% 1,1^50+1,005^(300-50)
40 400 12312% 1,1^50+1,005^(400-50)
50 500 12683% 1,1^50+1,005^(500-50)
60 600 13293% 1,1^50+1,005^(600-50)
70 700 14297% 1,1^50+1,005^(700-50)
80 800 15952% 1,1^50+1,005^(800-50)
90 900 18676% 1,1^50+1,005^(900-50)
100 1000 23162% 1,1^50+1,005^(1000-50)
1 Like

I disagree with EVERY aspect of your proposed redesign, and Raiment set is my LEAST favorite Monk set. Forcing a six piece set to work with one skill instead of the current 5 potential skills (4 Generator skills and Dashing Strike) just pigeonholes the set into one direction.

5 Likes

Update

Thousand Storms

2 pieces: Your maximum life is increased by 400% and your life is limited to 24% of your maximum life.
4 pieces: Dashing Strike increases your movement speed and damage reduction by 90% for 15 seconds.
6 pieces: Each hit made by spirit generators against an enemy increases the damage nearby enemies take from your spirit generators by 10%. After 50 stacks, this bonus is reduced to 0.5%.

Flying Dragon

When reaching maximum spirit, spirit generators attacks 75% faster.
(Monk only) [50 - 100]%

Modifications:

  • The 2 pieces resets life to 100% while granting Shi Mizuā€™s Haori 100% uptime
  • The 4 pieces requires players to use Dashing Strike
  • The 6 pieces and Flying Dragon require players to use spirit generators
  • Player is now required to adapt its strategy to maximize damage.

2 Attacks:

  • If 10- enemies: Hands of Lightning 10 hits (Rift Guardian)
  • If 10+ enemies: Tsunami 10+ hits (density)

I also added in the main post a damage bonus sheet for the 6 pieces.

The 4K Poster now has a graph showing how this bonus evolve over time.

ā€“

Thanks for your constructive comments.
More suggestions ?

I admit, this is creative and I actually like it.

I love the ā€œideaā€ of Raiment but playing on console, itā€™s waaaaay too wonky. Dashing Strike shooting you way out of the pack you were fighting, etc. The ā€œ6 secondā€ buff should be 10-15 seconds or do something like you have here.

1 Like

So the two piece bonus requires the use of a non-set piece to be useful? Are any other set bonuses like that?

What about this:

2 pieces: Your maximum life is increased by 400 425% and your life is limited to 24% of your maximum life.

Player gains 25% increased maximum Life.

Would it solve the issue ?

I donā€™t know if it was an issue to begin with, just a question. The 2 piece bonus was only useful if you used the Shi Mizuā€™s Haori chest piece, right?

All I was saying was that if you wear the Shi Mizuā€™s Haori, then you can only use 5 of the other pieces. Maybe if they added another piece to the set it would make sense? Otherwise, you are required to use RoRG to get the benefits. I know you could cube the chest, but that was where I was headed: Any other set require a specific piece to be cubed or worn that is not in the set?

Currently, 24% x 400% increased = 24% x 5 = 120%.

The 2 pieces gives +20% life.

The 2 pieces is useful on its own.

But 20% is something you can get from Asheara 3 pieces, which is a minor set, so maybe it is not enough, especially for a melee set ?

Thatā€™s why I proposed more max Life.

24% x 400% increased = 24% x 5.25 = 126%.

Which gives +26% of life instead of 20%.

Yes

If you drop a set piece, yes.

Yes, but you still need Ring of Royal Grandeur to equip Depth Diggers pants.

Nope but you are not required to use Shi Mizuā€™s Haori as the 2 pieces bonus already gives you life, and the 6 pieces gives you ever increasing damage.

Shi Mizuā€™s Haori is simply an optimization, but on the long run is not required as you will do tremendous damage even without Shi Mizuā€™s Haori.

NB : I fixed the D3 Planner link.

You should play more monk, especially raimen gen mk to grap itā€™s mechanics better instead of imagining things which completely irrelevant with its play style.

Whereā€™s the down vote button these days? And can suggestion be made for a class have a 3000+ minimum class hrs first?

Shi Mizu is an interesting concept but appalling item to use. That red effect when life is low is annoying enough already. Seeing it for the entire rift/GR is just bad.

I can also see the 2pc being abused with Innasā€¦ 100% crit uptime glass cannon build.

2 Likes

25% of 400% increased max life (x5) = 120% of your regular Life.

Good point, the limit could be adjusted by the set to be X% (to be defined, 30% ?) of your new virtual cap, which is 120%.

Humā€¦ You do have a point. :grinning: :+1:

Iā€™ll think about that.

Solutions:

  • put the extra life on 4 pieces
  • alter the 2 pieces bonus
    • spirit generators give 400% increased damage (as it is currently)
    • spirit generators have a 50% increased critical chance.

Whreā€™s S29 proposal? You did 28 and then 30.

1 Like

This just sounds so wonky. Simplifying the 2p to ā€˜your generators have 100% crit chanceā€™ and getting rid of the whole HP thing makes it a bit more palatable, but itā€™s still a weird build.

1 Like

Raiment was wonky, especially for console players. PC players can dash a very short distance to maintain the increase to primary damage. When I dash on console, I get shot several yards outside the pack I was fighting.

If youā€™re referring to Raiment + Shenlongs, I think the gameplay is good, the truth is that 99% of players complain about this build but donā€™t know how to control it. The real problem is the lack of CC immunity and low toughness. Blizz should come up with a way to introduce full time Epiphany AND additional damage reduction so we donā€™t rely on Unity anymore.

I think youā€™ve taken my glass cannon comment out of context. I was referring an Inna6/Raiment2 buildā€¦ it would have to drop off most of the damage reduction items and thus would be glass cannon.

Iā€™m not sure this is a good implementation of DR for the set. Crystal Fist already attempted the whole gain DR after dashing thing and players just donā€™t like it.

My thoughts too. Itā€™s already bad enough that Monkā€™s donā€™t have a dedicated DR ring. Iā€™m thinking the following to make the set less clunky.

  • 2pc: Spirit Generators have 40% increased attack speed and 400% increased damage
  • 4pc: Dashing Strike no longer has charges but costs 75 spirit. Gain permanent Epiphany with the effect of all runes. All of Epiphanyā€™s effects are increased by 60%.
  • 6pc: The weapon damage of Dashing Strike is increased to X00,000%. The damage of Spirit Generators is increased by X0,000%.

And add in a new belt: ā€œGain a permanent Inner Sanctuary that follows you.ā€

1 Like

That, however, requires you to equip a particular weapon to get it to work. This is just a set bonus. And would probably make Crystal Fist more appealing for Hardcore players too.

While I do think buffing the Epiphany effects that much would be OPā€¦ take my money!

I do not want my increase to primary skills tied to using Dashing Strike anymore. Iā€™d be fine if they add Cyclone Strike to itā€¦

1 Like

Thatā€™s a fair point, though, I just think linking the mobility skill to maintaining damage reduction is clunky. Mobility skills are meant to be there to get us out of a bad situation or to move between points faster. Requiring us to manage the mobility skillā€™s availability to maintain the DR isnā€™t fun especially when theyā€™re trying to make it a damage dealer too.

Also ties to an idea I didnā€™t add in previouslyā€¦

Originally I thought the Epiphany effects would be OP too but I think Monks, due to lack of a DR ring, really need a bigger boost in DR from the sets. That Inner Sanctuary belt I previously mention, Iā€™m sure some players would forgo it for greater damage from witching hour so the Epiphany boost is to keep it playable.

I also had another idea to add a Lord Greenstones styled buff to the 6pc for Dashing Strikeā€¦ so the skill gains stacks that increases its damage. So, for trash mobs you probably wonā€™t bother standing still and gaining stacks, but for Elites and Bosses, it would pay off to not use DS for as long as possible to get a bigger hit in.

This really makes no sense.

If the intent is to simply add more life, make it add more lifeā€¦ adding life and then capping how much you actually added is pointless.

The set caps life at 24 percent so that while wearing the set you are always nearly dead and makes use of that Shi-Mizu item which gives huge bonus while under 25 percent life. I personally would never use it as I hate that red aura and it would be constant the whole time you are playing.

1 Like