- Combination Strike Passive Skill:
Each different Spirit Generator you use increases your damage by 10% for three seconds.- Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
- Crippling Wave Skill:
-
Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for three seconds. -
Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
- Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for
three10 seconds. - Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for
three10 seconds.
- Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for
-
- Deadly Reach Skill:
Foresight Rune: Every third hit also increases the damage of all your stacks by 15% for five seconds.- Foresight Rune: Every enemy hit with the third hit increases your damage by 15% for 10 seconds.
- Way of the Hundred Fists:
Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for five seconds.- Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds.
4 X gen monk incoming. I can see a world where someone will try to make a build with 4 generators dashing strike and either cyclone strike or epiphany.
Whilst this is cool, the issue I have is with Raiment changes:
- Raiment of Thousand Storms (4-piece bonus):
Dashing Strike spends 75 Spirit but refunds a Charge when it does.- Dashing Strike spends 25 Spirit but refunds a Charge when it does.
This is not enough changes to make that set good. It will still be awful. We need more damage reduction. Either add a DR to the set bonus OR buff Spirit Guards from 60 to 80% damage reduction, not ludicrous, puts them in line with Ring of Might or Halo of Karini (won’t affect the already powerful WOL builds since theres no room for them)