Which Sanctified Power from each class are you the most excited for in season 27?
Me…
Barbarian
- Whirlwind pulls in and holds all enemies within 25 yards.
I really think the WW/Red set could benefit from this rune/ability more than the tornados. I run this rune in T16 neph rifts or when I farm bounties. But I have to swap it to the life regen rune when I do GR’s, even when I farm GR’s
Crusader
- Every two seconds, call down Fist of the Heavens on a random nearby enemy.
That and the legendary gem that does the same thing every 3 seconds would be really fun. Imagine if that was added to the set, that would be great. It would have to be a 6 piece bonus ability though. I would be okay with that. I played that set a lot in S26. I think I like it more than thorns. I am not quite sure yet.
Demon Hunter
- Strafe now casts the last non-channeled Hatred spending ability casted.
This could be really interesting. I would try out as many different non-channeled Hatred spending abilities as I could, maybe even all of them. GoD set is fun. I play that when I want a break from the Barb WW/Rend build. Still a spin-to-win, but it requires more focus.
-or- It’s a tossup really. I am curious about both since I played both sets in S26.
- Firing Cluster Arrow concentrates its explosive force into a piercing ray of light.
I guess more curiosity lies in this one vs. Strafe. I just want to see exactly how this plays out and if it’s a good thing or if it’s just ‘oh wow that was pretty.’ Thanks to DiEoxidE, now I am wondering if that ‘light’ is a set damage type. If so, which one? Holy since it’s light? That wouldn’t make any sense, this is a DH skill not a Sader one. Keep the runes damage type? So cold light for Maelstrom rune? Fire light for Loaded For Bear? ect.?
Monk
- The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.
The first class that got me through Hardcore back in the day. I have a special place in my heart for the Monk, even if I don’t play it as much as the other classes. I did like the 7 strikes build back in the day, when it was under powered and when it was briefly overpowered. Playing that build and listening to 5 Deadly Venoms just seemed so appropriate. It’s the build I go to first when I play the Monk. I definitely want to check this out in S27.
Necromancer
- Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
I doubt I will play the Necro. I am not too wild about it. But when I did play it, I tried to play it like a D2 Necro and I loved using the golem. So, anything to do with the golem and I am in.
Witch Doctor
- Your Gargantuan spreads Locusts Swarm to any enemy within 16 yards and summons Zombie Dogs periodically. Zombie Dogs now gain every rune when summoned.
Same with Necro. I was never sold on this class. It’s fun, but in small doses. Like the Necro with the golem, I liked the WD with the Gargantuan, or what I would call Big Derpy, more than zombie dogs or any other spells.
Wizard
- Casting Storm Armor sends a power thunderbolt from the skies that instantly kills a random enemy within 30 yards. Bosses are not killed but take significant damage. This effect cannot occur more than once every 60 seconds.
I never liked the Wizard. It seemed like such a rip off and failed clone of the Sorceress (d2) and Sorcerer (D1). When I did play the Wizard, I used as many passives as I could. My favorite was the storm armor. Now it can instakill a non-boss mob, I am interested in the gameplay. I would definitely make a Wizard over a Necro or a WD.