The overall point of this was to crap on legendary powers and set bonuses and let the skills stand for themselves, as well as change the game slightly as you get into higher GRs. Want to use that one niche skill no one uses cuz there isn’t a set bonus for it? Go nuts. And we’ve already destroyed the meaning of “power creep” so I see no reason to care anymore.
- Primal items now start dropping from the start of the game and scale down to level 1.(1)
- Items or abilities that remove resource cost instead reduce the base cost by 100%.
- Primal items drop more often for every 50 GR.(2)
- Primal items no longer roll with legendary powers.
- All affixes on a primal item can now be in a small range of values, with both the minimum and maximum value increasing the higher the GR it was dropped from, starting from GR70. (From GR1-70, the range is as it is now – 0 – and from GR71 and up, a small rising range appears.) The range will always be fairly small.
- Primal items can roll with up to 6 primary and 6 secondary affixes, in addition to always rolling with all sockets.(4)
- Every 100 GRs, the max allowed affixes increases by 1.
- Primal items have a new modifier that always appears after completing GR1: Increase all skill damage by X%. This value is highest on jewelry. This does not count against the affix count.(3)
- Primal items can roll “Increases [Element] Skills Damage” instead of “all skill damage” and can roll up to double the value.(3)
- Primal jewelry have a new primary affix after completing GR25: Increase the number of charges of skills with cooldowns by 1. This range increases extremely slowly with higher GRs.
- Primal legs have a new primary affix after completing GR50: Abilities may sometimes take a percentage extra resource cost but do extra damage. This extra damage is, of course, subject to crits. If an ability generates resource, it will regenerate more instead.
- Primal helms have a new primary affix after completing GR75: Increase the level of all legendary gems (including gloves).
- Primal shoulders have a new primary affix after completing GR100: Your follower has a % chance of using any of your equipped abilities.
- Primal wrists have a new primary affix after completing GR125: Your abilities permanently require or generate percentage extra resource and do increased damage.
- Primal gloves can sometimes roll with a legendary gem power after completing GR150. This cannot be enchanted onto a primal but can be changed if it appears. It can be upgraded like a regular legendary gem. Enchanting to a new gem power reverts it to level 1.
- Primal items can rarely roll with a random class passive that does not stack after completing GR175. This cannot be enchanted onto a primal but can be changed if it appears.
- Primal chests have a new primary affix after completing GR200: All of your abilities have the effect of all runes. This cannot be enchanted onto a primal.
- Primal belts have a new primary affix after completing GR225: Killing an elite pack in normal rifts may sometimes spawn a Prime Evil who may drop a Primal Power Token. Primal Power Tokens spawn with a random ability of your class, and add an affix to a primal item (not subject to cap), adding increased damage to that ability. Applying another token to the same item overwrites the previous one.
- Primal boots have a new primary affix after completing GR250: Walk between worlds, allowing health orbs collected during GRs to permanently increase your health and damage for the rift’s duration.
- Primal items do not function with the Legacy of Dreams gem or Legacy of Nightmares set bonus.(5)
- Primal items roll with greatly increased armor and resistances.(6)
- Enchanting a primal item no longer locks you into forever re-rolling that single affix.(7)
- The cost of enchanting a primal item is now a few Flawless Royal gems in addition to just obscene amounts of gold.(7)
- Wearing a full set of primal gear grants the Primal Power aura: all damage you take is decreased by some crazy number and your follower damage is increased by some even more ludicrous number.(8)
- Congratulations, we’ve rebalanced all class skills so they’re slightly more even across the board, massively buffing the crappy ones, perhaps slightly nerfing that one skill you love and making skills with cooldowns actually useful in some cases by shortening them.
- Greater Rifts now cap at 300. We doubled it.(9)
(1) At the same rate as they do now at GR70.
(2) Primals are about 1 in 400. Every 50 GRs could up this by 15 maybe? Making the GR150 drop rate 1 in 8.8.
(3) Intended to mimic Diablo 2’s +skill/element affix, with the overall goal to allow all abilities to be useful. Generally, the total +skill% damage for a full set of primals would need to be in the 90,000 range to make sure it’s superior to all sets, especially since you could get a set bonus far faster than completing a primal set. Keep in mind Legacy of Dreams/Nightmares caps at 9,750 so this is a little less than 10x more.
(4) To increase the chances that a primal is useful and significantly boost their power.
(5) A full set of primal items should be stronger than any full set or LoD set.
(6) To offset the need to add a specific damage reduction modifier.
(7) You can make the one you have work but it’ll cost you a lot.
(8) I’m imagining the 80,000% increased damage will not match the damage reduction, especially if you can get to GR170.
(9) This puts the Primal drop rate at 1 in 4.4 for GR300.
Feel free to crap on the suggested numbers. The overall point of this was to crap on legendary powers and set bonuses and let the skills stand for themselves. Want to use that one niche skill no one uses cuz there isn’t a set bonus for it? Go nuts. The successive primal powers will probably totally break the game but that is also kinda the point, and increasing GRs to 300 probably means you probably still won’t pass it.
I had a vague idea for reusing the concept of Angelic and Demonic power from an older version of Diablo 4, where a primal would roll as Angelic or Demonic with a specific boost to defensive or offensive affixes but meh. I have a feeling they’re gonna release S25 and it’s just gonna be a rehash of an old season.