Be with 3 friends and grind 7 weeks, 4000 paragons, typically in Rat runs.
Proceed to solo with each set and acquire rank 1 in each one of the 7 filters of one given class.
Lean back and watch those who love to mostly play solo fail hard with their weak 1200 paragons after their solo 7 weeks grind.
There’s nothing wrong with 4 player grind 5000 paragons for 3 months and then saturate your hard merited multi player grind unto the solo ladderboards.
It’s just that… you know, it’s a little but yikes. Cringy. Ironic. It defeats the purpose when the entire seasonal theme is having everything around your follower, a follower that you will use in the last week of the season, for your final push in the solo ladderboard.
If the intent was to encourage solo players invest their time to have a shot at the ladderboard, then the prospect failed before it even begun.
The incentive of the game is still the same.
Grind paras in 4s. Then pollute the ladderboards in all the brakets. And that leaves the whole follower season 23 theme thinggy straight into the garbage bin.
That being said, i appreciate the gesture. The idea needs polishing.
I like the idea of N/A paragons, Blackthorne set #1 Necromancer solo HC.
Diablo is a ONLINE MULTIPLAYER Action RPG. It is designed for you to be social and interact with other players and group play to get better loots/ paragons. That is a good thing and great game design to build a online community around and much more fun than solo play.
We dont need self righteous solo players playing by themselves 24/7 like robots who think they should have all the benefits of a entire group gameplay.
If you were really a soloplayer, just turn off your leaderboards and pretend its not there. What do you care, you are playing by yourself anyway and don’t need to ‘compete’ with anyone else. Also, playing solo for 7 weeks and you can’t get 1200? Pleasseeeeee… at least pick realistic numbers. Did you only play for 3 days during that entire 7 weeks?
Solo leaderboards is working as intended. One player ranking on leaderboards.
Diablo is a ONLINE MULTIPLAYER Action RPG. It is designed for you to be social and interact with other players and group play to get better loots/ paragons. That is a good thing and great game design to build a online community around and much more fun than solo play. Getting 3 other players in party and playing together is good for the game and you should rightfully be rewarded more for it.
A stricly solo player leaderboard is hazardish to your health for playing too much by youself like a robot and not interacting with anyone else. It is not a gameplay that should be encouraged by blizzard and they should never implement that idea. A true solo player should not care about his reputation or his epeen or be competing against anyone else.
Be happy that blizzard gave soloplay a huge buff with the follower system next patch.
Well, given the impressive 2.7 patch. Maybe the next patch after that will revamp Pagaron.
Capping it at paragon 1000, and adding a bunch of new stuff to spend points on, so we cant get all of it.
I feel like D3 should have a whole seperate game mode for “single player only”, since it seems to be a trend with so many comments and replies throughout the forums lately.
Just simply open a game mode where grouping isn’t allowed…
So I’m curious…Do you actually run bounties solo as well? Or do you just bot bounties like probably 50% of the D3 community? Personally, I find it hard to believe that so many people play D3 solo the entirety of a season, and never group up once, ever.
I think you are missing the point here.
Imagine playing RBGs i WoW and get 2400 rating and get gladiator gear , then compete in 2v2 with that gear.
Playing solo in D3 doesnt even come close in comparaison of paragon grinding to a group of 4.
The utility of season 23 follower is not usable until the end of the season.
Dont you understand that I will not spend time soloing? Because i am artificially forced to grind paragons in 4s.
Dont you understand that the seasonal change will not benefit solo players, nor will it give any satisfaction to co-op play?
Solo player will be mocked by this change. And the multi player will ask himself, why isn’t he using the follower until 16 weeks after the season started.
The concept is a contradiction in itself.
It’s like introducing a new legendary that says “you now have 100% chance to crit if you damage more than 7 enemies at once but the total amount of damage cannot be superior to 1 000 000 damage or the crit will be negated”
You wouldnt need the crit chance to begin with because you already crit for trillions.
The legendary is beyond irrelevant.
Just as irrelevant as the season 23 highlights.
Good point about bounties. They need to revamp those too, so solo bounties are as rewarding as group bounties. Should not take much effort, so hopefully next patch too.
So i guess the new update targets the quality of life of solo bountying, when your friends arebt online, and solo GR push , when your friends arent online.
Blizzard was onto something. They almost got there. Almost.
You are seeing that Mersinary, because the PTB have ignored solo play for years. A lot of pent up demand and excitement for those of us that detest playing with other people.
Some of us prefer to be Batman as opposed to Robin.
Leaderboards don’t mean much to me since its ruled by the 10k paragon players (non season). I only increase my GR solo push to increase my bloodshard count.
Who really looks back at season 15 and says “I got rank 1 back then” when we are in 2021?..
Got nothing against the 5-6k seasonal grinders. If that’s there goal then cool. Everyone goes after what they want.
This thread is already becoming like another thread I participated in over discussing group play vs solo play…And I can already feel the toxicity from it.
Why do people feel that…Solo play should be as rewarding as group play? The concept makes completely ZERO sense to me. Group play should be more rewarding. I’m not advocating that the current system is the best route that Bliz could have gone. It’s a bit selfish imo. You basically want the same rewards that players receive from grouping but you refuse to group to get them because you have some sort of anxiety of grouping with other players.
I dont care how players on wow get their gear via arena or bg. When i was playing wow, BGs use to be a bit easier to get higher rating and more conquest points which is fine. As long as Blizzard encourages group player over solo player, the system is working as intended.
Why do you think as a single soloplayer yourself, that you should get all of the benefits of a entire group of player whether on WoW 2 man, 3 man,5 man arena teams or a 10 man RBG team or on diablo, a full 4 player meta group running specific builds and compositions to clear the highest level rifts?
Same as WoW, Diablo 3 is a ONLINE MULTIPLAYER RPG game. It is designed for you to be social and interact with other players and group play to get better loots/ paragons. That great game design to build a online community around getting 3 other players in party and playing together is good for the game and you should rightfully be rewarded more for it.
Encouraging solo player robotic play by themselves is a bad idea and bad for the community.
Explain? Like, explain why you want to play solo. Why dont you want to group and play with others? I mostly play solo myself, so I can probably relate to a few of the reasons…But for the entirety of a complete season. You’re simply limited your overall potential, if even from not leveling your gems you place in jewelry. shrug
I can understand it more for players that are super casual…I guess I’m just not seeing the whole picture here.
You point at what annoys me the most about the whole solo vs. group debate.
Most “normal” players probably plays both solo and in groups from time to time.
People act like they are two completely separate populations of people.
The idea that solo has to be miserable to encourage grouping is just crazy.
Even if I mostly played in groups, I would still prefer if I could perform as well when I infrequently happened to be playing alone.
Solo and group play should be 100% equally rewarded. Pretty much the best outcome for everyone involved.
Another thing that is crazy is that 4player is more rewarding than 2 player. 2player is also multiplayer, but no, you need to be punished because you only play with 1 other person. For reasons!!
Obviously yes.
Now that makes no sense…
Why would grouping up be something to reward?
If anything, D3 in groups is easy mode, so you should be rewarded less, based on a sensible, more difficult => more rewards design concept.
However, just having solo and multiplayer equally rewarding would be good enough.
No, it’s not “obviously yes”…Because it’s just a biased statement. You’re not proving or bringing anything to the table with it. It’s basically just sayin, “Obviously yes, because that’s what I want, and because I refuse to play with others”.
Ask yourself, or hell, you tell me why grouping shouldn’t be more rewarding in the current state of the game? Regarding GRifts, with how the game scales with difficult with more players in a group, yes, there should be more rewards. Regarding bounties, why should a single player be able to complete 25 bounties in the same amount of time that a 4 player group can in order to receive the same rewards?
Your logic is flawed.
To followup about GRifts more…Even if grouping didn’t increase difficulty and didn’t yield more experience. Why should a solo player be able to complete the same GRift level in the same amount of time as a 4-man group?
There is literally zero reason it should be any other way.
Let people have fun playing when their friends are around, or when they are not. Why would you ever try to do anything else than that.
Because grouping is easy mode compared to playing solo. Usually you make harder content more rewarding.
They dont need to be able to do 25 bounties in the same time. They could just get more reward per bounty they do.
Again for obvious reasons. To make solo and group play equally rewarding.
Also, get rid of split bounties. If you play in a group, then you play in a group. That would help a fair bit too.
Grouping does not increase difficulty. It lowers difficulty.
See above.
Solo and grouping should be equally challenging and equally rewarding. Anything else is obviously nonsense.
A game is not work, so speaking about effort is always weird. But in simple terms if you put in the effort, you should get the reward.
10 minutes of bounties should reward you for doing 10 minutes of bounties (at a given difficulty and efficiency), no matter how many random people were also in your game.
If there was a Self-Found Mode (like HardCore Mode but with no option to group) with its own leaderboard, would solo players care if group rewards and solo rewards were unequal?
Group problems that will never be solved (so you play solo):
too much ego
finding people at the same paragon level to Group
finding a high level clan that doesn’t bot
finding a clan with members that’s active when you’re active
pub rift runs where there’s one idiot who speed running ahead of everyone for keys
someone closing a rift before the others have a chance to pick things up