Runewords vs Runewords

Nothing in this post outlines anything specific about the systems that you think are “outdated” or “bad” so until you go into details then you’re just a troll using vague language with logical fallacies. Because time alone does not invalidate the systems in a game and their usefulness.

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Not a troll just don’t want to go back to an antiquated system and apparently you did not clearly read the OP

D3’s systems are “antiquated” then, they’re almost 8 years old now. What’s your idea of “modern” systems. Actually, they’re older than the release date, more like they were in concept since 2007 since the game was revealed in 2008 blizzcon.

Just because an idea is newer, does not make it superior.

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Just because something is old doesn’t mean it’s bad, though.

There is a reason why Counter-Strike is one of the most played games on Steam despite Global Offensive having more or less the same gameplay from the 1999 game.

I don’t think they should include things in Diablo 4 simply because “It was in Diablo 2”, but Diablo 2 has plenty of mechanics that can work in 2019. It shouldn’t be ignored simply because it’s an older game.

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What makes the new version of runes Unofficial ?

I think There is room for both D2 and D4 runeword systems… i didnt like most of the stand alone powers of runes in D2, but when mixing them they became cool.

I think Runewords should Not be endgame Items.
I think Runewords shouldn’t contain Affixes/stats, only effects, that would make them stand out as there own kind of item…

and they could make 3rd Rune Type Called something like Empower Runes.
That totally changes the effect rune.

types like
Sacrifice : Boost Effect but at life Cost
Flow : adds speed/Slow to the abillity at the cost of cooldown to the trigger
Rage : Buff x second followed by x second off debuff
Vision : Adds Aoe(or bigger AOE) Effect but with Delayed Activation.
Zealous : Multiply Effect ( Repeating every x seconds x times ) af Resource Drain

Heres 2 other Resent Runeword post…
https://us.forums.blizzard.com/en/d3/t/d4-runewords-and-theyre-place-among-the-stars-xd
https://us.forums.blizzard.com/en/d3/t/runewords-are-very-possible-within-the-new-system

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Also if they need to make it more main stream, they Could make a new Npc Like ther Black smith, jeweler, mystic…

Like
Oracle.

A member of the horadrim that in his search for knowlege learn of the powers of runewords…

The idea here is that you could go to him/her an arrange Runes you allready have, if you hit the right combination he would say something like,
Ohh i feel power comming from this word, it would fit perfectly into a weapon” in a dark shady voice ofcouse xD haha

he could then consume the words and scratch them into your Weapen armor shield…

then maybe remove Sockets from whites and make something like Runeslots = how much Runic power the item can handel
What could help with the No Room on Daggers debate :stuck_out_tongue:

This is my opinion on it. I don’t want to see them be as overkill as D2 but I still think they are a really cool idea and add interesting currency!

Same. They should rather be special and game changing. Not stat boosters like in D2. And with the condition and effect system, they are already heading in the right direction

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Still, their builds consist of more than mainstat and green arrows for attack, defense and crit v:

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Matters not in the end if the builds are the same. Considering that is a favorite argument that D3 blows because everyone just uses the same build for the season.

there are no real builds in D3 xD
there are sets. and those sets will tell you, which skills to use, hahahahaha

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Bro you mostly just go to every thread and start flaming whatever you consider " most of the D2 crowd". This isn’t even an actual opinion or piece of discussion on itemization or runewords, did you really just come make a big assumption/presupposition and speak for a group of people?

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Love your idea about the 3rd, or even 4th rune in a run set (I won’t call it runewords to avoid confusions).
But I don’t think a 3rd rune should totally change the effect rune, since the effect rune would be meaningless. And I don’t think there should be a debuff duration either, at least not from the 3rd rune, because that would be dangerous, especially in boss fights. The best version I can think of is the 3rd and 4th runes will work like buff support runes in PoE, they can increase the effect time, AoE effects, or cause the buff to affects nearby allies, or brings additional effects like more resist during buff time, or life per resource spent, or additional move speed, damage conversion, or cause the effect rune to trigger randomly, etc.

I think they should make D4’s “runewords” usable for legendaries and mythics as well, and make it compete with gems/jewels. That would be interesting and deepening the build variables.

Totally agree. No stat booster, just effects. And make gems/jewels do the stat boosters so we can choose between.

But you can definitely put several condition and effect runes in the same item and make them work together
And then, call them runewords :slight_smile:
(See, my post)

I have played YEARS in D2 and i see a lot of pros in current D4 version of RW; they can be put in blues, rares, sets and legendaries; but also i think 2 runes are not enough for this system, at least 3-4 would be ok, maybe more in the future expansions.

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The problem about that is, it doesn’t give normal items a value in this scenario. So a real runeWORD system could change that
Or just give normal items a bigger number of sockets, so they are the kinda “make an item yourself” items

If Blizz would leave as it is in D4, but with more combinations of runes, white items could even don’t exist.

I always bring this up when someone is talking about runewords… if there isn’t something distinguishing and unique about WHITE items, then runewords is really just a legendary item that got “crafted”.

That’s the first thing I need to see to consider runewords like D2. How is the item differentiated… are there stat requirements for heavier armor or slower movements. Shaftstop is always chainmail and has a certain defense value range and str requirement. A runeword could be put in a chainmail, or mage plate or ancient armor and that would completely depend on what else you were doing, if you are getting 230+ strength for a big two hand mace then maybe go with that ancient armor for max defense.

Seeing as there is no stat requirement or anything to look to differentiate item types in D4, then runewords in D2 way do not make sense.

well, if they are different enough to uniques/legendaries, it would just be an other kind of top tier items
runewords in D2 are too similar to uniques
the runewords that i wrote, evolving from the condition and effect runes, are very different

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