All I was saying, as you highlighted it, was that my impression of the nerf was in the form of GoD losing build variety and diversity. That’s all. Between straight GoD6, GoD6CC3, GoD6AA3, N6GoD4…All of which were playable and viable builds for the most part, maybe aside from N6GoD4.
N6GoD4 isn’t exactly a viable, competetive, push build because you can’t use Focus/Restraint, therefore losing tons of dmg. But atleast with the 4th cube slot you could use elusive ring / CoE, mantle of channeling, in a build that is already passively tanky as hell.
GoDCC3 won’t be viable anymore because you can’t cube both Hunters Wrath and Depth Diggers, because you have to equip captain crimsons belt.
GoD6AA3 is still playable but you lose CoE, which is pretty much a staple item for almost all builds in the game.
That leaves…straight GoD6…Not including other builds such as UE6 HA or other primary abilities, and M6 HA or other primary abilities…But who really plays them other than DiEoxide and dmkt?
And as for the current nerf to GoD6 HA pierces. This breaks us down to the level of other current DH builds. it doesn’t bring other builds up in level to be competitive with GoD6. It’s counter-productive.
You argue that GoD6 was “one of the most powerful builds in the game” even before the 4th cube slot. You’re right. for all of 1-2 seasons. Supposely because of “Missile Dampening”. And now as it is on PTR, it’s one of the weakest builds…Not just builds, but class as a whole, in the game along with WD’s…Once again, as it’s been forever.
Also to note…Just like before GoD6 was implemented into the game. UE Multishot was already one of the most popular builds in the game, but the skill level is so high to be competitive that most people can’t push with it. Same could be same with M6 Multishot before it got nerfed (snapshot potion bug), even though M6 was easier to play for some because it’s passively more tankier. Automatically it makes these 2 builds for unpopular, typically because you need to learn how to stutterstep effectively. Not a very user friendly mechanic in order to play a build. Just using this as an example as any relevance between UE MS, M6 MS and UE/MS HA…People simply wont be able to push with it cause of the high ceiling skill level involved.