Ripperoni Bone Ringer

If you are going to limit bone ringer because having more time to get it to stack up is considered broken, please also do the same to stricken as it is also broken to be able to stack stricken to infinity.

Stack itself I don’t think is broken, it’s more how it interacts with thorns and provides thons aoe that scales with the stack. I think the intention was that the buff from the stack should only work against the single target that you build the stacks on.

Unfortunately, them dingdongs thinks its fit to destroy the solo thorns to oblivion. Some people actually are sadistic enough to play the fishing game for the solo thorns like mua, but yeah nerf that mongrel to the ground. Its not even that popular of a build for jeebus christs sake.

Could someone explain why limiting Bone Ringer stacks break builds? I haven’t played builds using it and therefore don’t fully understand the mechanics behind it which is precisely why I’m asking here.

The legendary power says:

The damage bonus of Command Skeletons increases by [25-30]% per second they spend attacking the same target.

Please correct me if I’m mistaken but that means as long as skeletons are commanded to attack specific target they gain stacks until the target dies or the skeletons are commanded to attack something else, reseting the stacks to zero. Because if the stacks persist after either of those actions, it sounds more like a broken mechanic or even an exploit. Or is there something else?

I can see RGK builds taking a bit of a hit but for solo builds I need some explanations.

Stricken was Designed to the aoe builds to be able to slowly ramp up damage on the RG. Remember it has both an ICD on stack gains and the stack gains were slower the BR.
BR still has a 1800% modifier on it after 60s.

It affects the solo build, because with thorns it doesn’t just apply to the target it is active on, but with thorns itself, so it basically effects anything that procs the thorns on the minions. Meaning the stacks on one target effects another, which I believe is not what they intended.

Yes, I understand that thorns would be boosted as the stacks grow when the skeletons attack a single target. But once the main target dies or skeletons get commanded to attack something else, stacks should drop to zero. Reaching 60 stacks requires one minute of sustained attack against one target. So how does limiting to 60 stacks gimp solo builds?

In case of RGK builds it’s undertandable as killing the RG can take more than one minute.

It will because the damage will be much less at 60 stacks. 5 minutes of stacks is way more than 60 stacks. It will no longer be able to do GRs that it was doing, unless they buff the damage gained per stack.

I can see the builds suffer against rift guardians. But prior to reaching that point I really don’t see solo builds suffering. Or do these builds keep attacking standard elites over one minute too?

I will reiterate that I haven’t played these builds so I’m really not the expert.

So does this means that the players are not going to able to do GR150 anymore in the next season?

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They pick an elite with Juggernaut affix and stack the bone ringer on that, while the thorns kill everything else around it. You have to avoid activating CS on affixes that trigger thorns such as jailer and frozen to avoid killing the elite and reseting boneringer stacks.

As far as I’ve seen on a video with the thorns necro, they guy had his command skele on one juggernaut elite for quite a bit more than 1 min. He just slowly walked the elite around the map killing everything else while leaving the skele commanded on that one elite.
So if this is how they (gruelingly ) play, then yes, putting a max stack on that offhand will effect the GR levels.

So the whole thing is a bit like wizard’s Firebird micromanagement (dragging burning elites around) but just even more toilsome? I’m starting to see the reasoning behind the capping.

There is another thread where someone high on the leaderboards said it only partially limits it and with Blighter it only adds about 20-30 seconds more to kill it at worst.
It’s a combo build… Getting the stacks on bone armor is also important.

Anyway - there is another thread where they have mentioned all of this and more - one of the PTR notification threads.