🌹 RIP Brad McQuaid

https://www.ign.com/articles/2019/11/20/everquest-co-designer-brad-mcquaid-has-died

Everquest designer and producer Brad McQuaid died this week on November 18, 2019. McQuaid was 51

Can’t believe such a key and influential developer
in early MMO games hass passed. I remember playing EverQuest, it was such a beautiful, vast, incredible world. Many of my first MMO experiences and best memories came from playing this game. I made a lot of friends and learned a lot, it was so fun exploring this world while learning how to play in an MMO for the first time and having a blast doing it.

It was such a great genre defining game, and arguably so influential that led to other great games such as WoW.

Rest in peace Brad, your passing will be felt by many.

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Yeah, I remember watching my nephew’s wizard standing in town and waving his arms for hours and hours, learning spells so he could go out and actually play.

Too bad about McQuaid. RIP

But EverQuest? The grandfather of all cool downs.

Before WoW, it was pretty much the MMO at the time.

I remember the friendliness in EQ when I started playing, high level characters would sometimes randomly show up to buff you or give you stuff.

I remember learning what aggro meant for the first time, learning how to play in a group. You had to have a puller, a tank, some form of cc, heals and dps. And your role mattered. A lot. Back in those early days before everything was so streamlined, it took a long time to find people to group with, so you made sure to add people to your friends or join a guild. Once you did though, everyone worked together and helped each other.

If a tank had trouble holding aggro, the group didn’t flame him and tell him to uninstall the game, they tried to legitimately help him.

You often waited a long time, sometimes hours, for a ā€œcampā€ spot to open up so your group could farm it for better exp and loot than other areas. You had to communicate with the other group camping the spot, to make sure you were next in line.

I remember learning what a train was. You made sure you weren’t anywhere near the zone line when they called that out in OOC or else get trampled.

I remember if you died somewhere deep in a group of mobs, and there was no way getting your corpse back (which had all your stuff), you had to hire and work with a necro, because they were able to summon your corpse from a long distance.

I remember there would always been one mage casting ā€œcrackā€ in the city which was a buff that casters loved, it made your mana regen so much faster, people would gather around him and tip him money for giving them crack. There would only be one in the city at a time, as a polite gesture so as not to compete for coin. When that mage was done, he would say as such, and the next mage in line would take his place.

There was definitely a rich sense of community in that game, and it was the only experience I have ever had like that where people not only interact with each other, but they rely on each other, and they treated each other with respect. Sure you had your trolls from time to time, but they were the exception to the rule.

I commend Brad and his team at Visionary Realms for trying to bring that experience back with their title Pantheon: Rise of the Fallen. Sad that he will never get to see the final product. I really hope that they can continue on to capture the essence of what made EverQuest so great back in the day as a way to pay respects to Brad.

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EQ was the real deal mmorpg back in the day, you could actually lose levels anyway Sad news RIP

The greatest Game I never played. my friends racked up hundreds of days played between the 3 of them…

apparently if you died, and could not recover your body, and could not find someone to help you get it, after time all the items on it were deleted forever regardless of how disgustingly hard it was to acquire some of them…this lead to some interesting situations they have muttered stories about in the years since…

He was only 51. This is so sad.
I loved EQ and EQ2 in their prime.
I feel for him and his family.

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Damn. Thanks for posting this, I don’t know if I’d have gotten the news otherwise.

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My favorite game of all time. EQ left such an impression on me, and I have friends from it to this day. I have soooo many EQ stories that could easily fill a book, as I’m sure many who played it have. A profoundly unique and quirky game that made me go through nearly every human emotion when playing. No other game is like it.

If there was ever a game I wish I could ā€˜forget’ and relive those feelings of wide-eyed discovery again, its this one.

Thank you Brad, where ever you are.

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o_O

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EQ was nothing more than a watered down pen and paper game of DnD… DnD had spells that could only be regained once per DAY. the choice of mana, and forcing the player to meditate (and be blind staring at their spellbook) was a DIRECT result of that portion of pen and paper heritage.

modern EQ is not that bad, though i would never recommend it to anyone. while they have streamlined the grind, its still a 25 year old game that has been poorly upgraded and graphically altered.
I tried it about 2 years ago and it was 1997 all over again… it scared me how little the game had changed.

in regards to Brad himself, i met him several times, and he really cared about the game itself and its direction.