Rings VS Gem, serious questions

Legacy of Nightmares or Legacy of Dreams?

  • LoN, 9,750% damage increase, 52% damage taken reduced
  • LoD, 2,600% damage increase, 26% damage taken reduced

With LoN, you are losing ring sockets
with LoD, you are losing a gem socket.

Which one is most worth it?
Talk me up!

Maxed out LoD is 4875%-9750% damage and 26-52% mitigation, based on how many ancients you have.

With all ancients LoN and LoD are equal. If you don’t have all ancients, LoD has an advantage.

Also two extra legendary powers from rings are in most cases more useful than one legendary gem. There are some exceptions though.

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Huh and huh? Where did you get your numbers and LoN rings always roll with sockets? As Kirottu said, with LoN you lose 2 legendary powers from rings, which can potentially be more powerful than a 3rd legendarygem.

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Ring sockets, socketed rings. Did you not know that what we do is socketing? You take the ring from your inventory socket, and plug it into the gear ring socket…

Anyway, you both covered the two legendary powers you can get from two rings, which I covered in my initial statement.

As for where I got my numbers,
LoN is the ring set. 750% x 13 items, is 9750%.
LoD is the gem. 100%-200?% x 13 items, is only about 2600%
Literally basic math

everything you have said so far has already been said…

And where exactly are you getting YOUR math from.

At max rank, LoD has the EXACT same % values as LoN. Remember that once the gem is >25 then ancient items double the bonus. There was a chart posted about breakpoints of where LoD can be weaker then LoN based on ancients and the LoD Gem level but in a lot of the cases, LoD will be stronger % value then LoN will be due to LoD affecting non-ancients as well while LoN requires ancients only.

Lets take a level 70 LoD since everyone should be able to clear 70 now easily. Level 70 LoD has a 266.25% bonus per Leg and a 532.5% bonus per ancient.

If you have 5 Ancients (basing on 12 equipment slots)
LoN provides 750 *5 or 3750% bonus and 20% DR.
LoD provided 532.5 x 5 + 266.25 x 7 or 4526.25% Bonus and 34% DR.

This alone already nearly makes up for the loss of a legendary gem. But now you also get to add 2 ring powers to the mix. CoE is a common one added which on its own is pretty much a +50% multiplier on damage.

In most cases, LoD is better then LoN. There are a few exceptions (like you have nearly all ancients and the LoD gem is low level) and a few builds don’t need the ring powers and gets more out of a 3rd Legendary gem. Buts is extremely rare.

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Rank 49 LoD (half power) is 187.5% damage per legendary, double for ancients. So that’s 13 x 375% = 4875% with full ancient gear, exactly half of LoN and about 5 GR levels weaker.

LoN vs LoD is always a bit debatable case but generally I’d say LoD has an advantage for being easier to gear and to gain power fast.

Maxed out LoD is indeed exactly equal to LoN when it comes to damage and mitigation. Except LoD provides buff for normal legendaries too, unlike LoN.

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Your use of the term “socket” is dramatically different than what most people use. Most use the term “socket” in this game when referring to an item primary affix that allows a gem, either legendary or generic, to be placed “into” the item. Most use the word “equip” when putting a piece of gear onto your character. That was what I was questioning when I read your post.

The main LoN vs LoD is the 2 Rings vs 1 Legendary Gem.

The question is What Gem are you sacrificing for the LoD Gem. Generally Trapped and Stricken are the 2 main gotos to keep (Trapped can be exchanged for Zei’s in some builds).

As for the Ring gains, mainly either builds runs CoE or RoRG and get a power from a difference equipment slot. If a build doesn’t already have CoE, equipping LoD mainly gives that build CoE now which even if you don’t take advantage of the buff is for the most part a +50% average damage increase. This ring alone covers with most benefits the 3rd gem would provide and you still get a 2nd ring power and hence wise any build that doesn’t run CoE in the cube slot, LOD is better. This could be RoRG for a different equipment slot, a defensive ring, SoJ for a flat bonus to elites.

Trapped can be exchanged to Simplicity’s Strength in builds like Carnevil DoD. Also if playing a ranged build with limited or no means to crowd control enemies, Trapped has very limited use.

True. The main question still is, what gem is being sacrified for the LoD gem. A lot of gems at their max rank provided is 50ish-60ish% damage multiplier. The point being made is that CoE on its own covers the loss of that 1 gem regardless of what it might be.
SoJ if you already have CoE in the build covers at least half of the damage loss as a possible route.
And as stated, some builds do still want all 3 legendary gems and are stronger with LoN then LoD. But LoD in “most” cases will provided more Damage and a higher GR clear then LoN can provide.

Gem seems better in every place i’ve seen

Generally it depends on what Rings exists for a class. For instance the Monk WoL is not so depedant on ring powers as for instance most Necromancer builds. Crusaders aren’t tied to rings either, but for the most part you will need Obsidian ring to reset the AC skill, so you kind of need to ring powers there.

Wizard is not tied either, but to maximize damage on elites you really want SoJ. And there aren’t any gems that can add similar power to it.

So very few setups are better with LoN

Unless the build absolutely requires three gems to function(LoN), then LoN and LoD (at 99) are the same, with LoD seemingly the more preferred.
As someone said the extra two rings in LoD in most cases offer a bit more than LoN and if you are short an ancient or two LoD still gives 375% damage for each non-ancient (at 99).