Recently, I have been unable to decide which ring stats are best for the demon hunter. I am open to suggestions if anyone has an opinion, however, I tested various ring stats on my own and found some interesting results and here they are.
Focus/Restraint (obviously)
When in lower level grifts lets say < 117 - 118, I noticed my dmg and times were best when using the combo of… (ancient rings, not primal) crit chance/crit dmg/extra dmg these stats are near max… ie 6.0% crit, 50% dmg, 154 - 210 dmg or whatever plus 120 augment, that’s a rough estimate and both rings being nearly identical except for some slight variation. The difference between the two being roughly 1 or 2 min between them on the remaining time. Tested 10 - 15 times. Remaining pretty constant. (Overall char area dmg: 140ish)
Here is the interesting part though, when I was in higher level grifts, lets say 119+, I found that a different ring stat combo worked MUCH better than the previous, that combo being… crit chance/area dmg/extra dmg. This provided not merely decently better results, but vastly better results. We are talking over 2 min of time improvement on a 119 from 3:45ish min (crit dmg) left to 6:20ish (area dmg) left on average. I did not test this merely once or twice, but probably 10 - 15 times with similar results every time. Not necessarily time, but the difference between the two stayed very similar. (Overall area dmg: 180%)
Now I did use a slightly different set between the two but I think they should average out roughly when considered. The differences are the following: Flavor of Time vs. Squirts and Vallas vs. Fortress. However, the two weapons have nearly identical stats, only the effect obviously is different. Offhand being dawn in both cases and the same dawn at that. I don’t think the squirts vs. Flavor made much of a difference because the results stayed the same regardless of what shrines I got etc… on the 2nd test, in other words, the time difference remained similar.
In conclusion, my guess as to why this works is that the crit dmg makes a bigger difference when hitting lower level monsters because they have overall less hit points to begin with. Whereas, in the higher level grifts, the area dmg scales so much more than crit dmg will, that it can on average, vastly out dmg the crit dmg increase. In the lower level rifts, if the monsters have a lot less hit points, then they can both take them down quickly and the difference is wasted in over damage (more dmg than is needed to kill the monster). Now, this is my GUESS here on the conclusion, but I think it might be correct. Also, I’m sure this wasn’t the most scientific test that could be done possibly, but it wasn’t just a run or two and then concluding that it made a huge difference when something small could have made a huge difference, such as lots of shrines vs. none. As I said in the beginning, I’m not saying this is the best combination, and I would love to hear from someone that has a better combo, because I have found finding the best ring for this class is very tricky. I thank you for your input! <3