Rhykkers opinion on "attack and defense"

basically he is totally right
the whole “attack and defense” thing is just replacing the main stats from diablo 3: dex(for monk and demon hunter), str(for barbar), etc.
which were stupid
but he’d rather see more interesting stats like in D2, where you can actually mess with them and spec into charisma with a barbar if you want to
so to summarize it, attributes in diablo: D2>D4>D3

like it is now, is ok to replace D3 but its not nearly as good as D2

4 Likes

My issue isn’t much with replacing one stats with another but having so little affix

2 affixs for rare and leg! Seriously!! in D2 you have affixs that can fill entire vertical screen

1 Like

My problem with D2 affixes is I don’t want to read an essay just to figure out what I have on an item. I think 3-4 are enough. Including Attack/Defense that’s a total of 5-6 item stats.

One affixes I hope not to see is Crit Dmg+, as that just starts to build into the dmg multipler multiplying the dmg multiplier or any other multipler of multipler effects.

I would also like to not see Crit Chance+ effect return but instead have effects along the line of next attack/s crit or why under this effect/form all attacks crit (enemy frozen, in were-bear form). As Crit Chance+ effect really only become the goal of trying to achieve 100% Crit chance then forget about it.

Some effects I would like to see:

  • increase spell/projectile/skills travel speed.
  • increase number of projectiles, spell/skill effects that act like a projectile.
  • increases dodge/evade range.
  • increased dodge travel speed.
  • increase CC effect durations (perfer individual effect instead of a all in 1 CC increasing effect)
  • increased attack speed (faster melee attacks, faster firing of projectiles/spells)
  • elemental dmg.
  • elemental resistance.
  • when CC resistance/Defense increased

2 affixes per item? Is that real?

I don’t really believe it because in such a world getting good gears may be too easy.

always someone give this name for reference point my eye roll and i say to my self one more blind sheep , the guy him self already say is opinion is bias , a most everyone already breakdown this issue

So far from what I’ve seen the D4 system is better than D3. Let me tell you as to why.

In D3 what mattered was your weapon, and then multipliers like your set bonus and your main stat.

In D4 the base dmg seems to be on the skill rather than on the weapon, which I believe is a better system. You then have attack on multiple slots on your gear, with weapon having more attack than other slots, and while being the main source of attack, is not the only source.

The attributes in D2 weren’t really interesting. Strength wasn’t giving enough dmg to melee. Dex wasn’t giving enough attack rating. Those were usually ignored and players went on for the “ignore target’s defense” affix.
Energy was not giving spell dmg. This stat was pretty much universally ignored, and people got more mana through items and lvling.

So, I would like more interesting stat system, but D2 didn’t really have that when it comes to the attributes. It was other affixes that made the system interesting.

Diablo is not about negotiations with enemies. Charisma was never a stat in Diablo and should never be. Diablo is about stomping demon invaders, getting the loot, trading and sometimes PvP.

Despite being called aRPGs, there is no actual roleplaying involved in Diablo or any other aRPG I have played.

There simply is no reason for RP stats to exist in a game without dialogue or speech/intelligence/str/dex checks.

The only things you really care about are “how much damage am I doing” and “how much damage can I take”. That’s about it. You can capture those perfectly fine within Attack/Defense stat. Everything else like crit chance modifiers etc is on gear/skills and you have no control over those.

nah, you got some affixes, rlly
there were some summarized and thats just, what were found in the demo

well most ppl i heard are of another opinion, like for example mrlamasc also said the stats show on blizzcon are maybe the biggest thing that concerns him it’s not that simple to replace just the mainstats:

  • a loss of character-identity (with mainstat having different effectiviy and sideeffects on different classes)
  • gear decisions dumbed down with less depth
  • maybe even less gear overall because no gear requirements dependant on stats (and no decisions on that)
  • less replayability by having the same (or most) gear with every class?

it seemed the devs have problems with indepth theorycrafting with gear with concerns to the players but diablo has many “hardcore” fans that would have that it should only be implemented that it isn’t forced on new players from the start ( maybe just for the harder parts of endgame)

so stats it seems right now: d2 > d3 > d4 (and yes d2/d3 stats have their problems themselves) i would like to have an improvement of d2 but with more stats overall and not only dmg/thoughnessstats but also conviniencestats etc.

edit: problem with d3 stats is not the mainstat, it’s that it is its own dmg-multiplier and that d3 has that powercreep which in turn force you to use mainstat - but the idea of mainstat was used long before for a reason to get some differences direct and indirect

well i mean, his point is just
as a baba you are forced to use str always and as a monk you are forced to use dex always
you could mess with it and just build a vit-only baba but it would suck because the whole game is built around his mainstat which is str
so at least with attack defense you are not forced to equip certain items

but ofc it would be better with a fixed attribute system from D2 and ur able to build a fulltank baba or a str hunter what ever just do what u want and dont get fxxed over by this “this is your stat, just use everything with this stat”-system